From 3dc0767a24dbb2a3df4c5e59c16fde108e1ab64e Mon Sep 17 00:00:00 2001 From: Matt Date: Sat, 23 May 2026 12:55:18 +0000 Subject: [PATCH] pack: tune Waystones config + bump to 0.16.1 Ships an override of waystones-common.toml under pack/overrides/ defaultconfigs/ so first-run installs (clients + fresh servers) get the intended defaults. NeoForge auto-copies defaultconfigs/ into config/ on first run only -- player-tweaked configs after that are preserved across pack updates. The only override vs mod-default in this commit: - spawnInVillages: REGULAR -> DISABLED Everything else stays at mod default, which already gives the security posture we want: - defaultVisibility = ACTIVATION -> each player must physically visit a waystone before they can teleport TO it. Solves the "player B teleports into player A's base" concern without a hard per-player placement cap (which v21.x dropped). - restrictedWaystones = [PLAYER] -> only owners can edit their own waystones. - allowedVisibilities = [] -> no player UI can create global waystones; OPs use the /waystone command for server-public ones. Wild waystones (in the open world, not villages) stay on -- they're public-good fast travel, not tied to bases. --- pack/pack.lock.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pack/pack.lock.json b/pack/pack.lock.json index 4b65494..fc0e0ac 100644 --- a/pack/pack.lock.json +++ b/pack/pack.lock.json @@ -1,7 +1,7 @@ { "$schema": "Brass-and-Sigil pack.lock.json - generated, do not edit by hand unless you know what you are doing", "name": "Brass and Sigil", - "version": "0.16.0", + "version": "0.16.1", "minecraft": "1.21.1", "loader": { "type": "neoforge",