cc: plastic-everywhere + advanced-contains-basic upgrade chains
Two design changes:
1) Every electronic CC item now requires tfmg:plastic_sheet. Plastic is
the electrical insulator and gates ALL CC tech behind TFMG's full
oil chain (crude oil -> naphtha -> distillation -> molten plastic
-> sheet). Even cable -- you can't lay wires without insulation.
2) Advanced items now embed their Basic counterpart in the recipe:
- computer_advanced contains computer_normal
- monitor_advanced contains monitor_normal
- wireless_modem_advanced contains wireless_modem_normal
- pocket_computer_advanced contains pocket_computer_normal
- turtle_advanced contains computer_advanced (which contains
computer_normal -- chained upgrade)
This makes the progression literal -- you can't skip Basic to make
Advanced. You upgrade through, paying both costs.
Other tweaks:
- Replaced create:railway_casing with create:industrial_iron_block in
the Advanced Computer recipe. Railway casing is thematically tied to
trains, not computing -- creates a weird "build trains to make a
computer" dependency. industrial_iron_block fits the server-rack
aesthetic and is a more general Create tier-3 material.
- Added plastic to disk_drive, wired_modem, printer, redstone_relay,
speaker (recipes that previously skipped it).
Bumps to 0.19.3.
This commit is contained in:
@@ -1,45 +1,45 @@
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// Brass & Sigil — ComputerCraft recipe overhaul (full coverage)
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// Brass & Sigil — ComputerCraft recipe overhaul (full coverage, v3)
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//
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// Replaces every craftable CC: Tweaked recipe with a Create + TFMG -gated
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// version. Designed as a 5-tier progression that maps onto pack-wide
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// industrial advancement:
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// Two design principles:
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// 1. Every electronic CC item contains TFMG plastic_sheet -- plastic is
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// the electrical insulator and the gate that forces players to build
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// out TFMG's full oil-refining chain (crude oil -> naphtha -> molten
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// plastic -> sheet) before any CC tech.
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// 2. Advanced versions contain their basic counterpart in the recipe.
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// Computer Advanced contains Computer Normal; Monitor Advanced
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// contains Monitor Normal; etc. This makes the upgrade chain
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// literal -- you can't skip basic tier, you upgrade through it.
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//
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// T1 - Cabling: copper_wire + andesite_casing. Mid-game accessible.
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// T2 - Basic CC: brass_casing, electron_tube, precision_mechanism,
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// nixie_tube, plastic + steel. Players need Create's tier-2
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// production set and TFMG's coke oven + distillation tower.
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// T3 - Networking + Robotics: electromagnetic_coil (TFMG late) +
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// mechanical_arm/bearing/gantry_shaft (Create kinetic), plus
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// constantan_wire (TFMG mid-late metal).
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// T4 - Advanced computing: silicon_ingot (TFMG electrolysis chain =
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// late game), rose_quartz, display_link, railway_casing, gold.
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// T5 - Mobile: pocket computers, miniaturised forms of T2/T4.
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//
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// Wires are deliberately the connective thread: copper_wire shows up
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// EVERYWHERE in early recipes (cables, modems), aluminum_wire is mid,
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// constantan_wire is high-tier. TFMG's electrical production becomes
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// genuinely useful for CC progression.
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// Tier outline (with both principles applied):
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// T1 Cable plastic + copper_wire + redstone (cheap commodity)
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// T2 Basic CC plastic + brass_casing + electron_tube + p_mech +
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// steel + silicon-or-cogwheel (Create T2 + TFMG oil
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// + steel chain)
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// T3 Networking+bots plastic + electromagnetic_coil + mech_arm/bearing
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// + constantan_wire (TFMG advanced electrical)
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// T4 Advanced Basic item + silicon + rose_quartz + gold +
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// industrial_iron_block (or display_link / large_coil)
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// T5 Mobile Pocket Normal -> Pocket Advanced via same pattern
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ServerEvents.recipes(event => {
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// ─── T1 - CABLING ──────────────────────────────────────────────────
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// Cable: 8-output craft to make laying networks viable. Heavy
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// copper_wire usage so players bulk-produce wire to support CC.
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// Cable (x8): plastic insulator + copper_wire core + redstone signal.
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// Outputs 8 so network laying is still viable.
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event.remove({ output: 'computercraft:cable' });
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event.shaped(Item.of('computercraft:cable', 8), [
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'WWW',
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'CRC',
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'WWW',
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'PWP',
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'WRW',
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'PWP',
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], {
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P: 'tfmg:plastic_sheet',
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W: 'tfmg:copper_wire',
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C: 'create:andesite_casing',
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R: 'minecraft:redstone',
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});
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// ─── T2 - BASIC COMPUTING ──────────────────────────────────────────
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// Computer (Basic): brass_casing core (the "industrial computer"
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// chassis), electron_tube above/below (the retro CPU), steel side
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// armour, precision_mech in the heart.
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// Computer (Basic): plastic shell + electron_tube CPU + brass_casing
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// chassis + steel reinforcement + precision_mechanism core.
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event.remove({ output: 'computercraft:computer_normal' });
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event.shaped('computercraft:computer_normal', [
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'PEP',
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@@ -53,35 +53,35 @@ ServerEvents.recipes(event => {
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M: 'create:precision_mechanism',
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});
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// Monitor (Basic): nixie_tube top + bottom for retro display feel,
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// glass pane window, copper sheet trim.
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// Monitor (Basic): plastic frame + nixie_tube (retro CRT) + glass.
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event.remove({ output: 'computercraft:monitor_normal' });
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event.shaped('computercraft:monitor_normal', [
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'CNC',
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'PNP',
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'GGG',
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'CNC',
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'PNP',
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], {
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C: 'create:copper_sheet',
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P: 'tfmg:plastic_sheet',
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N: 'create:nixie_tube',
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G: 'minecraft:glass_pane',
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});
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// Disk Drive: cogwheel for the spinning read head, precision_mech
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// for the data IO, rose_quartz for the data medium.
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// Disk Drive: plastic frame + cogwheel (spinning read head) +
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// rose_quartz (data medium) + steel + p_mech.
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event.remove({ output: 'computercraft:disk_drive' });
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event.shaped('computercraft:disk_drive', [
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'SOS',
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'PCP',
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'RQR',
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'SMS',
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], {
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S: 'tfmg:steel_ingot',
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O: 'create:cogwheel',
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P: 'tfmg:plastic_sheet',
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C: 'create:cogwheel',
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R: 'minecraft:redstone',
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Q: 'create:rose_quartz',
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S: 'tfmg:steel_ingot',
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M: 'create:precision_mechanism',
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});
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// Floppy Disk: 2 plastic + redstone, shapeless, cheap consumable.
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// Floppy Disk: 2 plastic + redstone, shapeless.
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event.remove({ output: 'computercraft:disk' });
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event.shapeless('computercraft:disk', [
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'tfmg:plastic_sheet',
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@@ -89,57 +89,57 @@ ServerEvents.recipes(event => {
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'minecraft:redstone',
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]);
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// Wired Modem: copper_wire signal pickup wrapped around a brass
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// casing with an electron tube amplifier.
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// Wired Modem: plastic shell + copper_wire signal lines + brass_casing
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// chassis + electron_tube amplifier.
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event.remove({ output: 'computercraft:wired_modem' });
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event.shaped('computercraft:wired_modem', [
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'WBW',
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'WEW',
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'WBW',
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'PWP',
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'BEB',
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'PWP',
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], {
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P: 'tfmg:plastic_sheet',
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W: 'tfmg:copper_wire',
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B: 'create:brass_casing',
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E: 'create:electron_tube',
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});
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// Wired Modem Full: just the block-form. Same recipe but yields the
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// full-block variant; CC's default chains them via shapeless.
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// Wired Modem Full: 1 modem -> block form (toggle).
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event.remove({ output: 'computercraft:wired_modem_full' });
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event.shapeless('computercraft:wired_modem_full',
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['computercraft:wired_modem']);
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// Speaker: electron_tube amplifier feeding a note_block, in a
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// brass_casing chassis.
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// Speaker: plastic + electron_tube amplifier + brass_casing + note_block.
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event.remove({ output: 'computercraft:speaker' });
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event.shaped('computercraft:speaker', [
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'CEC',
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'PBP',
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'CNC',
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'PEP',
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'BMB',
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'PNP',
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], {
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C: 'create:copper_sheet',
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E: 'create:electron_tube',
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P: 'tfmg:plastic_sheet',
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E: 'create:electron_tube',
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B: 'create:brass_casing',
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M: 'create:precision_mechanism',
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N: 'minecraft:note_block',
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});
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// Printer: ink + precision_mech + cogwheels.
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// Printer: plastic + steel + ink_sac + precision_mech + cogwheel.
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event.remove({ output: 'computercraft:printer' });
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event.shaped('computercraft:printer', [
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'SSS',
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'PSP',
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'IMI',
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'SOS',
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'PCP',
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], {
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P: 'tfmg:plastic_sheet',
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S: 'tfmg:steel_ingot',
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I: 'minecraft:ink_sac',
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M: 'create:precision_mechanism',
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O: 'create:cogwheel',
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C: 'create:cogwheel',
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});
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// ─── T3 - NETWORKING + ROBOTICS ────────────────────────────────────
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// Wireless Modem (Basic): TFMG electromagnetic_coil is the antenna,
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// copper_wire signal lines, brass_casing chassis.
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// Wireless Modem (Basic): plastic + copper/aluminum wire + TFMG
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// electromagnetic_coil antenna + brass_casing chassis.
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event.remove({ output: 'computercraft:wireless_modem_normal' });
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event.shaped('computercraft:wireless_modem_normal', [
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'WAW',
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@@ -153,23 +153,23 @@ ServerEvents.recipes(event => {
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B: 'create:brass_casing',
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});
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// Redstone Relay: brass casing, electron tubes for switching, copper
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// wire signal. The CC equivalent of "smart redstone repeater".
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// Redstone Relay: plastic + copper_wire + electron_tube switching +
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// brass_casing.
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event.remove({ output: 'computercraft:redstone_relay' });
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event.shaped('computercraft:redstone_relay', [
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'WEW',
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'PEP',
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'RBR',
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'WEW',
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'PEP',
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], {
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W: 'tfmg:copper_wire',
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P: 'tfmg:plastic_sheet',
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E: 'create:electron_tube',
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R: 'minecraft:redstone',
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B: 'create:brass_casing',
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});
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// Turtle (Basic): the computer as the brain, mechanical_bearing for
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// movement axis, gantry_shaft as the "arms", chest for storage.
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// Industrial robot vibe.
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// Turtle (Basic): steel + mechanical_bearing (movement axis) +
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// gantry_shaft (arm reach) + computer_normal (the brain) + chest.
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// Contains the basic computer, so turtle inherits its plastic cost.
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event.remove({ output: 'computercraft:turtle_normal' });
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event.shaped('computercraft:turtle_normal', [
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'SBS',
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@@ -184,54 +184,62 @@ ServerEvents.recipes(event => {
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});
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// ─── T4 - ADVANCED ─────────────────────────────────────────────────
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// All advanced items: contain their basic counterpart + premium
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// upgrade materials (silicon, rose_quartz, gold, industrial_iron_blk,
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// constantan).
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// Computer (Advanced): silicon + rose_quartz + railway_casing for
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// the "premium" chassis. Gold trim.
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// Computer (Advanced): Computer Normal core, silicon + rose_quartz
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// upgrades, industrial_iron_block premium chassis, gold trim.
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event.remove({ output: 'computercraft:computer_advanced' });
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event.shaped('computercraft:computer_advanced', [
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'GQG',
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'SMS',
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'GRG',
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'SCS',
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'GIG',
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], {
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G: 'minecraft:gold_ingot',
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Q: 'create:rose_quartz',
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S: 'tfmg:silicon_ingot',
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M: 'create:precision_mechanism',
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R: 'create:railway_casing',
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C: 'computercraft:computer_normal',
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I: 'create:industrial_iron_block',
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});
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// Monitor (Advanced): display_link is Create's literal data-binding
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// block - perfect to pair with a CC monitor for showing data.
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// Monitor (Advanced): Monitor Normal as the screen, display_link as
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// the data binding layer, gold trim + nixie_tube accents, plastic
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// insulation on the sides.
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event.remove({ output: 'computercraft:monitor_advanced' });
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event.shaped('computercraft:monitor_advanced', [
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'GNG',
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'gDg',
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'GNG',
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'PMP',
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'GDG',
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], {
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G: 'minecraft:gold_ingot',
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N: 'create:nixie_tube',
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g: 'minecraft:glass_pane',
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P: 'tfmg:plastic_sheet',
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M: 'computercraft:monitor_normal',
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D: 'create:display_link',
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});
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// Wireless Modem (Advanced): constantan_spool for high-Q antenna
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// tuning, transmitter-style central component.
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// Wireless Modem (Advanced): contains Wireless Modem Normal,
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// wrapped in constantan_wire + spool for high-Q tuning, large_coil
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// for the powerful antenna, gold trim.
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event.remove({ output: 'computercraft:wireless_modem_advanced' });
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event.shaped('computercraft:wireless_modem_advanced', [
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'WCW',
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'QLQ',
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'GBG',
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'PMP',
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'GLG',
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], {
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W: 'tfmg:constantan_wire',
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C: 'tfmg:constantan_spool',
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Q: 'create:rose_quartz',
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L: 'tfmg:large_coil',
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P: 'tfmg:plastic_sheet',
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M: 'computercraft:wireless_modem_normal',
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G: 'minecraft:gold_ingot',
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B: 'create:brass_casing',
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L: 'tfmg:large_coil',
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});
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// Turtle (Advanced): gold-trim turtle with computer_advanced brain
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// and mechanical_arm for actual robotic manipulation.
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// Turtle (Advanced): contains Computer Advanced (so the upgrade
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// chain forces Basic -> Computer Normal -> Computer Advanced ->
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// Turtle Advanced). Mechanical_arm for proper robotic manipulation,
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// gold trim.
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event.remove({ output: 'computercraft:turtle_advanced' });
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event.shaped('computercraft:turtle_advanced', [
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'GAG',
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@@ -246,8 +254,8 @@ ServerEvents.recipes(event => {
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// ─── T5 - MOBILE (POCKET COMPUTERS) ────────────────────────────────
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// Pocket Computer (Normal): miniaturised T2 computer. Electron tube
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// brain, silicon for the compact CPU, precision_mech, plastic shell.
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// Pocket Computer (Basic): miniaturised. Plastic shell, electron_tube,
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// silicon CPU, precision_mech, glass pane screen.
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event.remove({ output: 'computercraft:pocket_computer_normal' });
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event.shaped('computercraft:pocket_computer_normal', [
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'PEP',
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@@ -261,22 +269,18 @@ ServerEvents.recipes(event => {
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g: 'minecraft:glass_pane',
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});
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// Pocket Computer (Advanced) - the gold variant.
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// Pocket Computer (Advanced): contains Pocket Computer Normal,
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// upgraded with rose_quartz, gold-trim, silicon doubled.
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event.remove({ output: 'computercraft:pocket_computer_advanced' });
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event.shaped('computercraft:pocket_computer_advanced', [
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'PQP',
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'SMS',
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'SCS',
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'PGP',
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], {
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P: 'tfmg:plastic_sheet',
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Q: 'create:rose_quartz',
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S: 'tfmg:silicon_ingot',
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M: 'create:precision_mechanism',
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C: 'computercraft:pocket_computer_normal',
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G: 'minecraft:gold_ingot',
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});
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// Note: computercraft:pocket_computer_colour appears in the model
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// assets but is not a separately-registered item in CC: Tweaked --
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// it's a colour-state variant of the advanced pocket computer.
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// Don't try to define a recipe for it (KubeJS warns at startup).
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});
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Reference in New Issue
Block a user