cc: plastic-everywhere + advanced-contains-basic upgrade chains

Two design changes:

1) Every electronic CC item now requires tfmg:plastic_sheet. Plastic is
   the electrical insulator and gates ALL CC tech behind TFMG's full
   oil chain (crude oil -> naphtha -> distillation -> molten plastic
   -> sheet). Even cable -- you can't lay wires without insulation.

2) Advanced items now embed their Basic counterpart in the recipe:
   - computer_advanced  contains  computer_normal
   - monitor_advanced   contains  monitor_normal
   - wireless_modem_advanced  contains  wireless_modem_normal
   - pocket_computer_advanced contains pocket_computer_normal
   - turtle_advanced    contains  computer_advanced  (which contains
                                  computer_normal -- chained upgrade)

   This makes the progression literal -- you can't skip Basic to make
   Advanced. You upgrade through, paying both costs.

Other tweaks:
- Replaced create:railway_casing with create:industrial_iron_block in
  the Advanced Computer recipe. Railway casing is thematically tied to
  trains, not computing -- creates a weird "build trains to make a
  computer" dependency. industrial_iron_block fits the server-rack
  aesthetic and is a more general Create tier-3 material.
- Added plastic to disk_drive, wired_modem, printer, redstone_relay,
  speaker (recipes that previously skipped it).

Bumps to 0.19.3.
This commit is contained in:
2026-05-23 15:20:20 +00:00
parent 34e24df0b3
commit 3e1f5c01ed
2 changed files with 102 additions and 98 deletions
@@ -1,45 +1,45 @@
// Brass & Sigil — ComputerCraft recipe overhaul (full coverage)
// Brass & Sigil — ComputerCraft recipe overhaul (full coverage, v3)
//
// Replaces every craftable CC: Tweaked recipe with a Create + TFMG -gated
// version. Designed as a 5-tier progression that maps onto pack-wide
// industrial advancement:
// Two design principles:
// 1. Every electronic CC item contains TFMG plastic_sheet -- plastic is
// the electrical insulator and the gate that forces players to build
// out TFMG's full oil-refining chain (crude oil -> naphtha -> molten
// plastic -> sheet) before any CC tech.
// 2. Advanced versions contain their basic counterpart in the recipe.
// Computer Advanced contains Computer Normal; Monitor Advanced
// contains Monitor Normal; etc. This makes the upgrade chain
// literal -- you can't skip basic tier, you upgrade through it.
//
// T1 - Cabling: copper_wire + andesite_casing. Mid-game accessible.
// T2 - Basic CC: brass_casing, electron_tube, precision_mechanism,
// nixie_tube, plastic + steel. Players need Create's tier-2
// production set and TFMG's coke oven + distillation tower.
// T3 - Networking + Robotics: electromagnetic_coil (TFMG late) +
// mechanical_arm/bearing/gantry_shaft (Create kinetic), plus
// constantan_wire (TFMG mid-late metal).
// T4 - Advanced computing: silicon_ingot (TFMG electrolysis chain =
// late game), rose_quartz, display_link, railway_casing, gold.
// T5 - Mobile: pocket computers, miniaturised forms of T2/T4.
//
// Wires are deliberately the connective thread: copper_wire shows up
// EVERYWHERE in early recipes (cables, modems), aluminum_wire is mid,
// constantan_wire is high-tier. TFMG's electrical production becomes
// genuinely useful for CC progression.
// Tier outline (with both principles applied):
// T1 Cable plastic + copper_wire + redstone (cheap commodity)
// T2 Basic CC plastic + brass_casing + electron_tube + p_mech +
// steel + silicon-or-cogwheel (Create T2 + TFMG oil
// + steel chain)
// T3 Networking+bots plastic + electromagnetic_coil + mech_arm/bearing
// + constantan_wire (TFMG advanced electrical)
// T4 Advanced Basic item + silicon + rose_quartz + gold +
// industrial_iron_block (or display_link / large_coil)
// T5 Mobile Pocket Normal -> Pocket Advanced via same pattern
ServerEvents.recipes(event => {
// ─── T1 - CABLING ──────────────────────────────────────────────────
// Cable: 8-output craft to make laying networks viable. Heavy
// copper_wire usage so players bulk-produce wire to support CC.
// Cable (x8): plastic insulator + copper_wire core + redstone signal.
// Outputs 8 so network laying is still viable.
event.remove({ output: 'computercraft:cable' });
event.shaped(Item.of('computercraft:cable', 8), [
'WWW',
'CRC',
'WWW',
'PWP',
'WRW',
'PWP',
], {
P: 'tfmg:plastic_sheet',
W: 'tfmg:copper_wire',
C: 'create:andesite_casing',
R: 'minecraft:redstone',
});
// ─── T2 - BASIC COMPUTING ──────────────────────────────────────────
// Computer (Basic): brass_casing core (the "industrial computer"
// chassis), electron_tube above/below (the retro CPU), steel side
// armour, precision_mech in the heart.
// Computer (Basic): plastic shell + electron_tube CPU + brass_casing
// chassis + steel reinforcement + precision_mechanism core.
event.remove({ output: 'computercraft:computer_normal' });
event.shaped('computercraft:computer_normal', [
'PEP',
@@ -53,35 +53,35 @@ ServerEvents.recipes(event => {
M: 'create:precision_mechanism',
});
// Monitor (Basic): nixie_tube top + bottom for retro display feel,
// glass pane window, copper sheet trim.
// Monitor (Basic): plastic frame + nixie_tube (retro CRT) + glass.
event.remove({ output: 'computercraft:monitor_normal' });
event.shaped('computercraft:monitor_normal', [
'CNC',
'PNP',
'GGG',
'CNC',
'PNP',
], {
C: 'create:copper_sheet',
P: 'tfmg:plastic_sheet',
N: 'create:nixie_tube',
G: 'minecraft:glass_pane',
});
// Disk Drive: cogwheel for the spinning read head, precision_mech
// for the data IO, rose_quartz for the data medium.
// Disk Drive: plastic frame + cogwheel (spinning read head) +
// rose_quartz (data medium) + steel + p_mech.
event.remove({ output: 'computercraft:disk_drive' });
event.shaped('computercraft:disk_drive', [
'SOS',
'PCP',
'RQR',
'SMS',
], {
S: 'tfmg:steel_ingot',
O: 'create:cogwheel',
P: 'tfmg:plastic_sheet',
C: 'create:cogwheel',
R: 'minecraft:redstone',
Q: 'create:rose_quartz',
S: 'tfmg:steel_ingot',
M: 'create:precision_mechanism',
});
// Floppy Disk: 2 plastic + redstone, shapeless, cheap consumable.
// Floppy Disk: 2 plastic + redstone, shapeless.
event.remove({ output: 'computercraft:disk' });
event.shapeless('computercraft:disk', [
'tfmg:plastic_sheet',
@@ -89,57 +89,57 @@ ServerEvents.recipes(event => {
'minecraft:redstone',
]);
// Wired Modem: copper_wire signal pickup wrapped around a brass
// casing with an electron tube amplifier.
// Wired Modem: plastic shell + copper_wire signal lines + brass_casing
// chassis + electron_tube amplifier.
event.remove({ output: 'computercraft:wired_modem' });
event.shaped('computercraft:wired_modem', [
'WBW',
'WEW',
'WBW',
'PWP',
'BEB',
'PWP',
], {
P: 'tfmg:plastic_sheet',
W: 'tfmg:copper_wire',
B: 'create:brass_casing',
E: 'create:electron_tube',
});
// Wired Modem Full: just the block-form. Same recipe but yields the
// full-block variant; CC's default chains them via shapeless.
// Wired Modem Full: 1 modem -> block form (toggle).
event.remove({ output: 'computercraft:wired_modem_full' });
event.shapeless('computercraft:wired_modem_full',
['computercraft:wired_modem']);
// Speaker: electron_tube amplifier feeding a note_block, in a
// brass_casing chassis.
// Speaker: plastic + electron_tube amplifier + brass_casing + note_block.
event.remove({ output: 'computercraft:speaker' });
event.shaped('computercraft:speaker', [
'CEC',
'PBP',
'CNC',
'PEP',
'BMB',
'PNP',
], {
C: 'create:copper_sheet',
E: 'create:electron_tube',
P: 'tfmg:plastic_sheet',
E: 'create:electron_tube',
B: 'create:brass_casing',
M: 'create:precision_mechanism',
N: 'minecraft:note_block',
});
// Printer: ink + precision_mech + cogwheels.
// Printer: plastic + steel + ink_sac + precision_mech + cogwheel.
event.remove({ output: 'computercraft:printer' });
event.shaped('computercraft:printer', [
'SSS',
'PSP',
'IMI',
'SOS',
'PCP',
], {
P: 'tfmg:plastic_sheet',
S: 'tfmg:steel_ingot',
I: 'minecraft:ink_sac',
M: 'create:precision_mechanism',
O: 'create:cogwheel',
C: 'create:cogwheel',
});
// ─── T3 - NETWORKING + ROBOTICS ────────────────────────────────────
// Wireless Modem (Basic): TFMG electromagnetic_coil is the antenna,
// copper_wire signal lines, brass_casing chassis.
// Wireless Modem (Basic): plastic + copper/aluminum wire + TFMG
// electromagnetic_coil antenna + brass_casing chassis.
event.remove({ output: 'computercraft:wireless_modem_normal' });
event.shaped('computercraft:wireless_modem_normal', [
'WAW',
@@ -153,23 +153,23 @@ ServerEvents.recipes(event => {
B: 'create:brass_casing',
});
// Redstone Relay: brass casing, electron tubes for switching, copper
// wire signal. The CC equivalent of "smart redstone repeater".
// Redstone Relay: plastic + copper_wire + electron_tube switching +
// brass_casing.
event.remove({ output: 'computercraft:redstone_relay' });
event.shaped('computercraft:redstone_relay', [
'WEW',
'PEP',
'RBR',
'WEW',
'PEP',
], {
W: 'tfmg:copper_wire',
P: 'tfmg:plastic_sheet',
E: 'create:electron_tube',
R: 'minecraft:redstone',
B: 'create:brass_casing',
});
// Turtle (Basic): the computer as the brain, mechanical_bearing for
// movement axis, gantry_shaft as the "arms", chest for storage.
// Industrial robot vibe.
// Turtle (Basic): steel + mechanical_bearing (movement axis) +
// gantry_shaft (arm reach) + computer_normal (the brain) + chest.
// Contains the basic computer, so turtle inherits its plastic cost.
event.remove({ output: 'computercraft:turtle_normal' });
event.shaped('computercraft:turtle_normal', [
'SBS',
@@ -184,54 +184,62 @@ ServerEvents.recipes(event => {
});
// ─── T4 - ADVANCED ─────────────────────────────────────────────────
// All advanced items: contain their basic counterpart + premium
// upgrade materials (silicon, rose_quartz, gold, industrial_iron_blk,
// constantan).
// Computer (Advanced): silicon + rose_quartz + railway_casing for
// the "premium" chassis. Gold trim.
// Computer (Advanced): Computer Normal core, silicon + rose_quartz
// upgrades, industrial_iron_block premium chassis, gold trim.
event.remove({ output: 'computercraft:computer_advanced' });
event.shaped('computercraft:computer_advanced', [
'GQG',
'SMS',
'GRG',
'SCS',
'GIG',
], {
G: 'minecraft:gold_ingot',
Q: 'create:rose_quartz',
S: 'tfmg:silicon_ingot',
M: 'create:precision_mechanism',
R: 'create:railway_casing',
C: 'computercraft:computer_normal',
I: 'create:industrial_iron_block',
});
// Monitor (Advanced): display_link is Create's literal data-binding
// block - perfect to pair with a CC monitor for showing data.
// Monitor (Advanced): Monitor Normal as the screen, display_link as
// the data binding layer, gold trim + nixie_tube accents, plastic
// insulation on the sides.
event.remove({ output: 'computercraft:monitor_advanced' });
event.shaped('computercraft:monitor_advanced', [
'GNG',
'gDg',
'GNG',
'PMP',
'GDG',
], {
G: 'minecraft:gold_ingot',
N: 'create:nixie_tube',
g: 'minecraft:glass_pane',
P: 'tfmg:plastic_sheet',
M: 'computercraft:monitor_normal',
D: 'create:display_link',
});
// Wireless Modem (Advanced): constantan_spool for high-Q antenna
// tuning, transmitter-style central component.
// Wireless Modem (Advanced): contains Wireless Modem Normal,
// wrapped in constantan_wire + spool for high-Q tuning, large_coil
// for the powerful antenna, gold trim.
event.remove({ output: 'computercraft:wireless_modem_advanced' });
event.shaped('computercraft:wireless_modem_advanced', [
'WCW',
'QLQ',
'GBG',
'PMP',
'GLG',
], {
W: 'tfmg:constantan_wire',
C: 'tfmg:constantan_spool',
Q: 'create:rose_quartz',
L: 'tfmg:large_coil',
P: 'tfmg:plastic_sheet',
M: 'computercraft:wireless_modem_normal',
G: 'minecraft:gold_ingot',
B: 'create:brass_casing',
L: 'tfmg:large_coil',
});
// Turtle (Advanced): gold-trim turtle with computer_advanced brain
// and mechanical_arm for actual robotic manipulation.
// Turtle (Advanced): contains Computer Advanced (so the upgrade
// chain forces Basic -> Computer Normal -> Computer Advanced ->
// Turtle Advanced). Mechanical_arm for proper robotic manipulation,
// gold trim.
event.remove({ output: 'computercraft:turtle_advanced' });
event.shaped('computercraft:turtle_advanced', [
'GAG',
@@ -246,8 +254,8 @@ ServerEvents.recipes(event => {
// ─── T5 - MOBILE (POCKET COMPUTERS) ────────────────────────────────
// Pocket Computer (Normal): miniaturised T2 computer. Electron tube
// brain, silicon for the compact CPU, precision_mech, plastic shell.
// Pocket Computer (Basic): miniaturised. Plastic shell, electron_tube,
// silicon CPU, precision_mech, glass pane screen.
event.remove({ output: 'computercraft:pocket_computer_normal' });
event.shaped('computercraft:pocket_computer_normal', [
'PEP',
@@ -261,22 +269,18 @@ ServerEvents.recipes(event => {
g: 'minecraft:glass_pane',
});
// Pocket Computer (Advanced) - the gold variant.
// Pocket Computer (Advanced): contains Pocket Computer Normal,
// upgraded with rose_quartz, gold-trim, silicon doubled.
event.remove({ output: 'computercraft:pocket_computer_advanced' });
event.shaped('computercraft:pocket_computer_advanced', [
'PQP',
'SMS',
'SCS',
'PGP',
], {
P: 'tfmg:plastic_sheet',
Q: 'create:rose_quartz',
S: 'tfmg:silicon_ingot',
M: 'create:precision_mechanism',
C: 'computercraft:pocket_computer_normal',
G: 'minecraft:gold_ingot',
});
// Note: computercraft:pocket_computer_colour appears in the model
// assets but is not a separately-registered item in CC: Tweaked --
// it's a colour-state variant of the advanced pocket computer.
// Don't try to define a recipe for it (KubeJS warns at startup).
});
+1 -1
View File
@@ -1,7 +1,7 @@
{
"$schema": "Brass-and-Sigil pack.lock.json - generated, do not edit by hand unless you know what you are doing",
"name": "Brass and Sigil",
"version": "0.19.2",
"version": "0.19.3",
"minecraft": "1.21.1",
"loader": {
"type": "neoforge",