Merge pull request 'pack: v0.29.0 — train fuel + CBC tier-preserving safety' (#48) from feature/v0.29.0-train-fuel-and-cbc-tier into main
This commit was merged in pull request #48.
This commit is contained in:
@@ -4,33 +4,33 @@
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#.
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#If true, cannons cannot fail whatsoever. Equivalent to setting all the chances below to zero.
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#If true, cannons cannot fail whatsoever. Equivalent to setting all the chances below to zero.
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disableAllCannonFailure = true
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disableAllCannonFailure = false
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#.
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#.
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#Chance that a fired projectile will get stuck in a barrel after exceeding the squib ratio. 0 is 0%, 1 is 100%.
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#Chance that a fired projectile will get stuck in a barrel after exceeding the squib ratio. 0 is 0%, 1 is 100%.
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# Default: 0.25
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# Default: 0.25
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# Range: 0.0 ~ 1.0
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# Range: 0.0 ~ 1.0
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squibChance = 0.25
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squibChance = 0.0
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#.
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#.
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#Chance that a cannon will fail if a Powder Charge is ignited in a "barrel"-type cannon block. 0 is 0%, 1 is 100%.
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#Chance that a cannon will fail if a Powder Charge is ignited in a "barrel"-type cannon block. 0 is 0%, 1 is 100%.
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#This chance can be affected by stronger and weaker charge blocks.
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#This chance can be affected by stronger and weaker charge blocks.
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# Default: 0.20000000298023224
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# Default: 0.20000000298023224
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# Range: 0.0 ~ 1.0
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# Range: 0.0 ~ 1.0
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barrelChargeBurstChance = 0.20000000298023224
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barrelChargeBurstChance = 0.0
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#.
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#.
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#How strong the explosion of a catastrophic failure is. Scaled by the amount of charges used in the shot.
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#How strong the explosion of a catastrophic failure is. Scaled by the amount of charges used in the shot.
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# Default: 2.0
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# Default: 2.0
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# Range: 0.0 ~ 3.4028234663852886E38
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# Range: 0.0 ~ 3.4028234663852886E38
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failureExplosionPower = 2.0
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failureExplosionPower = 0.0
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#.
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#.
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#Chance that a cannon loaded with more Powder Charges that it can handle will fail. 0 is 0%, 1 is 100%.
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#Chance that a cannon loaded with more Powder Charges that it can handle will fail. 0 is 0%, 1 is 100%.
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# Default: 0.5
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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# Range: 0.0 ~ 1.0
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overloadBurstChance = 0.5
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overloadBurstChance = 1.0
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#.
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#.
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#Chance that a load with gaps between the loaded Powder Charges will not completely combust. 0 is 0%, 1 is 100%.
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#Chance that a load with gaps between the loaded Powder Charges will not completely combust. 0 is 0%, 1 is 100%.
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# Default: 0.33000001311302185
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# Default: 0.33000001311302185
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# Range: 0.0 ~ 1.0
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# Range: 0.0 ~ 1.0
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interruptedIgnitionChance = 0.33000001311302185
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interruptedIgnitionChance = 0.0
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#.
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#.
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#These values affect the characteristics of cannon munitions.
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#These values affect the characteristics of cannon munitions.
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@@ -0,0 +1,67 @@
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#.
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#Miscellaneous settings
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[misc]
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#.
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#Coupler will require points to be on the same or adjacent track edge, this will prevent the coupler from working if there is any form of junction in between the two points.
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strictCoupler = false
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#.
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#Allow controlling Brass Switches remotely when approaching them on a train
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flipDistantSwitches = true
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#.
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#Max distance between targeted track and placed switch stand
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# Default: 64
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# Range: 16 ~ 128
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switchPlacementRange = 64
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#.
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#Allow creepers and ghast fireballs to damage tracks
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creeperTrackDamage = false
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#.
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#Multiplier used for calculating exhaustion from speed when a handcar is used.
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# Default: 0.009999999776482582
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# Range: 0.0 ~ 1.0
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handcarHungerMultiplier = 0.009999999776482582
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#.
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#Semaphore settings
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[semaphores]
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#.
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#.
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#Simplified semaphore placement (no upside-down placement)
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simplifiedPlacement = true
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#.
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#Whether semaphore color order is reversed when the semaphores are oriented upside-down
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flipYellowOrder = false
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#.
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#Conductor settings
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[conductors]
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#.
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#.
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#Conductor whistle is limited to the owner of a train
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mustOwnBoundTrain = false
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#.
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#Maximum length of conductor vents
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# Default: 64
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# Range: > 1
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maxConductorVentLength = 64
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#.
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#How often a conductor whistle updates the train of the bound conductor
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# Default: 10
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# Range: 1 ~ 600
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whistleRebindRate = 10
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#.
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#Maximum distance (in blocks) at which a conductor can be activated by looking at them
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# Default: 16
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# Range: 1 ~ 64
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activationDistance = 16
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#.
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#Realism Settings
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[realism]
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#.
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#.
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#Make trains require fuel to run (either from fuel tanks or solid fuels in chests/barrels)
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realisticTrains = true
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#.
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#Make fuel tanks only accept proper liquid fuels (so water etc can't go into them)
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realisticFuelTanks = true
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+4
@@ -0,0 +1,4 @@
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{
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"fluids": ["tfmg:crude_oil"],
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"fuel_ticks": 8000
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}
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@@ -0,0 +1,4 @@
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{
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"fluids": ["tfmg:diesel"],
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"fuel_ticks": 48000
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}
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+4
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{
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"fluids": ["tfmg:furnace_gas"],
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"fuel_ticks": 12000
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}
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+4
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{
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"fluids": ["tfmg:gasoline"],
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"fuel_ticks": 36000
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}
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+4
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{
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"fluids": ["tfmg:kerosene"],
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"fuel_ticks": 24000
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}
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+4
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{
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"fluids": ["tfmg:naphtha"],
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"fuel_ticks": 24000
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}
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@@ -0,0 +1,6 @@
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{
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"pack": {
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"pack_format": 48,
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"description": "Brass and Sigil — Steam'n'Rails liquid fuel definitions"
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}
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}
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+2
-2
@@ -1,13 +1,13 @@
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{
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{
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"$schema": "Brass-and-Sigil pack.lock.json - generated, do not edit by hand unless you know what you are doing",
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"$schema": "Brass-and-Sigil pack.lock.json - generated, do not edit by hand unless you know what you are doing",
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"name": "Brass and Sigil",
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"name": "Brass and Sigil",
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"version": "0.28.0",
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"version": "0.29.0",
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"minecraft": "1.21.1",
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"minecraft": "1.21.1",
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"loader": {
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"loader": {
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"type": "neoforge",
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"type": "neoforge",
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"version": "21.1.228"
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"version": "21.1.228"
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},
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},
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"lockedAt": "2026-05-28T19:27:42Z",
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"lockedAt": "2026-05-28T20:40:32Z",
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"mods": [
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"mods": [
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{
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{
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"source": "modrinth",
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"source": "modrinth",
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