pack: v0.32.0 — FTB Quests + XMod Compat + Ranks; restrictive travel design
Mods added (Phase 0a substrate for the bnstoolkit economy work): - FTB Quests 2101.1.25 (progression quest UI for Phase 5+) - FTB XMod Compat 21.1.8 (KubeJS hooks for FTB Chunks/Quests events) - FTB Ranks 2101.1.3 (tier system via permission nodes) Design revision: restrictive travel. This is a Create Aeronautics pack — the journey is the point. Removed all instant-teleport perks from the tier ladder. Players get one starter Waystone and use it for spawn↔base; further travel means building airships, trains, vehicles. Pressure on real movement is intentional. Removed perks: sethomes, /back after death. Removed system: the full sethome subsystem (commands, SavedData, cooldowns) from the bnstoolkit mod scope. Tier table reduced from 10 columns to 8: cost, wilderness chunks, plot slots, daily bounties, shop fee, chat colour, join broadcast. Mod phasing collapsed from 7 phases to 6 (M2 sethome system removed, later phases shift up). Future perk dimensions list updated with two waystone-related candidates (slot cap, XP cost reduction) as the natural travel- progression hooks for later tier-perk revisions. Verified live: all 3 mods discovered + loaded, port 25565 binds, no FATAL/Crashed/Exception lines in startup log. Server resumed to 0.32.0 cleanly. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -83,27 +83,35 @@ Every player has a Civic rank. Higher rank unlocks perks. Players spend spurs at
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The ladder is intentionally long (13 tiers) so endgame ranks feel rare and aspirational. Top tiers represent months of dedicated play; Sovereign is "you've finished the game."
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| # | Title | Cost to reach | Wilderness chunks | Plot slots | Sethomes | Daily bounties | Shop fee | Chat colour | Join broadcast | `/back` |
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|---|---|---|---|---|---|---|---|---|---|---|
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| 1 | **Peasant** | free (starter) | 9 | 0 | 1 | 3 | 0% | grey | — | — |
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| 2 | **Farmer** | 200 | 18 | 0 | 1 | 3 | 0% | grey | — | — |
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| 3 | **Citizen** | 750 | 35 | 1 | 2 | 3 | 0% | white | — | — |
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| 4 | **Merchant** | 2,500 | 60 | 1 | 3 | 4 | -2% | yellow | — | ✓ |
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| 5 | **Knight** | 6,500 | 100 | 2 | 4 | 4 | -5% | green | simple | ✓ |
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| 6 | **Baron** | 15,000 | 150 | 2 | 5 | 5 | -7% | cyan | simple | ✓ |
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| 7 | **Viscount** | 35,000 | 220 | 3 | 6 | 5 | -9% | blue | fancy | ✓ |
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| 8 | **Earl** | 75,000 | 300 | 3 | 8 | 6 | -11% | purple | fancy | ✓ |
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| 9 | **Marquess** | 150,000 | 400 | 4 | 10 | 6 | -13% | gold | fancy | ✓ |
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| 10 | **Duke** | 300,000 | 525 | 5 | 12 | 7 | -15% | orange | epic | ✓ |
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| 11 | **Archduke** | 700,000 | 700 | 6 | 16 | 7 | -17% | red | epic | ✓ |
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| 12 | **Grand Duke** | 1,500,000 | 900 | 7 | 20 | 8 | -19% | bright red | epic + particles | ✓ |
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| 13 | **Sovereign** | 10,000,000 | 1,500 | 10 | unlimited | 10 | -25% | rainbow | epic + spectacular | ✓ |
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| # | Title | Cost to reach | Wilderness chunks | Plot slots | Daily bounties | Shop fee | Chat colour | Join broadcast |
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|---|---|---|---|---|---|---|---|---|
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| 1 | **Peasant** | free (starter) | 9 | 0 | 3 | 0% | grey | — |
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| 2 | **Farmer** | 200 | 18 | 0 | 3 | 0% | grey | — |
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| 3 | **Citizen** | 750 | 35 | 1 | 3 | 0% | white | — |
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| 4 | **Merchant** | 2,500 | 60 | 1 | 4 | -2% | yellow | — |
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| 5 | **Knight** | 6,500 | 100 | 2 | 4 | -5% | green | simple |
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| 6 | **Baron** | 15,000 | 150 | 2 | 5 | -7% | cyan | simple |
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| 7 | **Viscount** | 35,000 | 220 | 3 | 5 | -9% | blue | fancy |
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| 8 | **Earl** | 75,000 | 300 | 3 | 6 | -11% | purple | fancy |
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| 9 | **Marquess** | 150,000 | 400 | 4 | 6 | -13% | gold | fancy |
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| 10 | **Duke** | 300,000 | 525 | 5 | 7 | -15% | orange | epic |
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| 11 | **Archduke** | 700,000 | 700 | 6 | 7 | -17% | red | epic |
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| 12 | **Grand Duke** | 1,500,000 | 900 | 7 | 8 | -19% | bright red | epic + particles |
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| 13 | **Sovereign** | 10,000,000 | 1,500 | 10 | 10 | -25% | rainbow | epic + spectacular |
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**Travel philosophy:** this is a Create Aeronautics pack — the journey is the point. We deliberately do **not** give players sethomes, `/back`, or other instant-teleport conveniences. The intended travel system is **Waystones** (mod already in pack):
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- Players get **one waystone** at the start of the game. It anchors their base.
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- They can teleport between spawn ↔ their own waystone(s).
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- Beyond that, real travel means building airships, trains, vehicles — the actual gameplay.
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This is restrictive by design. We can layer **waystone-related perks** into the tier ladder in a later revision (e.g. "tier N unlocks 2nd waystone slot", or "tier M reduces waystone XP cost"). For V1 the ladder stays as above and travel pressure remains intentionally high.
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**Notable shape choices:**
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- **Knight (tier 5)** is the gentry threshold — first colored chat (green), first join broadcast, first `/back` after a meaningful jump in plot slots
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- **Knight (tier 5)** is the gentry threshold — first colored chat (green), first join broadcast, meaningful jump in plot slots
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- **Duke → Archduke jump** is the late-game wall (300k → 700k, ~2.3×) — Archduke is the start of "I've really committed to this server" territory
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- **Sovereign is dramatic** — 6.7× the Grand Duke cost. Real "finished the game" status. -25% shop fee is a step-change leap; unlimited everything; spectacular join effects.
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- **Sovereign is dramatic** — 6.7× the Grand Duke cost. Real "finished the game" status. -25% shop fee is a step-change leap; spectacular join effects.
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Numbers are first-pass calibration. The full perk table lives in a single JSON (`config/bnstoolkit/tiers.json`) that's hot-reloadable via `/bnstoolkit reload`. Easy to tune any column without code changes.
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