Initial commit: Brass & Sigil monorepo

Self-hosted Minecraft modpack distribution + administration system.

- launcher/  Avalonia 12 desktop client; single-file win-x64 publish.
             Microsoft auth via XboxAuthNet, manifest+SHA-1 mod sync,
             portable install path, sidecar settings.
- server/    brass-sigil-server daemon (.NET 8, linux-x64). Wraps the
             MC subprocess, embedded Kestrel admin panel with cookie
             auth + rate limiting, RCON bridge, scheduled backups,
             BlueMap CLI integration with player markers + skin proxy,
             friend-side whitelist request flow, world wipe with seed
             selection (keep current / random / custom).
- pack/      pack.lock.json (Modrinth + manual CurseForge entries),
             data-only tweak source under tweaks/, build outputs in
             overrides/ (gitignored).
- scripts/   Build-Pack / Build-Tweaks / Update-Pack / Check-Updates
             plus Deploy-Brass.ps1 unified one-shot deploy with
             version-bump pre-flight and daemon-state detection.
This commit is contained in:
Matt Sijbers
2026-05-05 00:19:05 +01:00
commit a1331212cb
99 changed files with 12640 additions and 0 deletions
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using System;
using System.IO;
using System.Reflection;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace ModpackLauncher.Models;
public sealed class LauncherConfig
{
[JsonPropertyName("packName")]
public string PackName { get; set; } = "Modpack";
[JsonPropertyName("manifestUrl")]
public string ManifestUrl { get; set; } = "";
/// <summary>
/// Subfolder name appended under the install location (sidecar exe folder
/// by default, or the folder the user picked via "Change..."). Acts as
/// a safety net so picking a generic location like "D:\" doesn't dump
/// thousands of files at the drive root, and signals at a glance that
/// this is the launcher's data, not the launcher itself.
/// </summary>
[JsonPropertyName("installDirName")]
public string InstallDirName { get; set; } = "BrassAndSigilData";
[JsonPropertyName("memoryMB")]
public int MemoryMB { get; set; } = 8192;
[JsonPropertyName("msalClientId")]
public string MsalClientId { get; set; } = "";
/// <summary>Optional HTTP Basic auth username for the manifest URL and mod file URLs.</summary>
[JsonPropertyName("httpUsername")]
public string? HttpUsername { get; set; }
/// <summary>Optional HTTP Basic auth password (paired with HttpUsername).</summary>
[JsonPropertyName("httpPassword")]
public string? HttpPassword { get; set; }
public static LauncherConfig Load()
{
// 1. External override beside the exe (dev convenience / per-deploy override)
var sidecar = Path.Combine(AppContext.BaseDirectory, "launcher-config.json");
if (File.Exists(sidecar))
{
return ParseSafe(File.ReadAllText(sidecar));
}
// 2. Embedded launcher-config.json (set at build time from local copy)
var asm = typeof(LauncherConfig).Assembly;
using (var stream = asm.GetManifestResourceStream("launcher-config.json"))
{
if (stream != null)
{
using var reader = new StreamReader(stream);
return ParseSafe(reader.ReadToEnd());
}
}
// 3. Fall back to embedded template (so fresh clones still run, with placeholders)
using (var stream = asm.GetManifestResourceStream("launcher-config.template.json"))
{
if (stream != null)
{
using var reader = new StreamReader(stream);
return ParseSafe(reader.ReadToEnd());
}
}
return new LauncherConfig();
}
private static LauncherConfig ParseSafe(string json)
{
var opts = new JsonSerializerOptions { PropertyNameCaseInsensitive = true };
return JsonSerializer.Deserialize<LauncherConfig>(json, opts) ?? new LauncherConfig();
}
/// <summary>
/// Resolve the absolute install directory. The launcher behaves as a
/// portable app: by default it installs alongside the exe in
/// <c>&lt;exe-folder&gt;/&lt;InstallDirName&gt;/</c>. The user can override
/// via the "Change..." picker, which stores the chosen *parent* folder
/// in <c>InstallDirOverride</c>; we then append <see cref="InstallDirName"/>
/// to it (same safety reasoning as the default).
///
/// Smart-skip: if the parent path already ends in InstallDirName, we
/// don't double up. Lets users re-pick their existing install folder
/// (e.g. "D:\Games\BrassAndSigilData") without ending up at
/// "D:\Games\BrassAndSigilData\BrassAndSigilData".
/// </summary>
public string GetInstallDir(string? overrideDir = null)
{
var parent = !string.IsNullOrWhiteSpace(overrideDir)
? overrideDir!
: AppContext.BaseDirectory;
var trimmed = parent.TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
if (string.Equals(Path.GetFileName(trimmed), InstallDirName, StringComparison.OrdinalIgnoreCase))
{
return trimmed;
}
return Path.Combine(parent, InstallDirName);
}
}
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using System;
using System.IO;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace ModpackLauncher.Models;
public sealed class LauncherSettings
{
[JsonPropertyName("memoryMB")]
public int? MemoryMB { get; set; }
[JsonPropertyName("installDirOverride")]
public string? InstallDirOverride { get; set; }
/// <summary>
/// Settings live next to the launcher exe ("sidecar"), so each copy of
/// the launcher has its own independent state. Drop the launcher in a
/// new folder on a different machine, or alongside the existing one in
/// a separate directory, and they remember their own install paths,
/// memory choices, etc. Matches the portable-app convention.
/// </summary>
private static string FilePath
=> Path.Combine(AppContext.BaseDirectory, "launcher-settings.json");
public static LauncherSettings Load()
{
try
{
if (!File.Exists(FilePath)) return new LauncherSettings();
return JsonSerializer.Deserialize<LauncherSettings>(File.ReadAllText(FilePath))
?? new LauncherSettings();
}
catch
{
return new LauncherSettings();
}
}
public void Save()
{
try
{
File.WriteAllText(
FilePath,
JsonSerializer.Serialize(this, new JsonSerializerOptions { WriteIndented = true })
);
}
catch
{
// best-effort
}
}
}
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using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace ModpackLauncher.Models;
public sealed class Manifest
{
[JsonPropertyName("name")]
public string? Name { get; set; }
[JsonPropertyName("version")]
public string? Version { get; set; }
[JsonPropertyName("minecraft")]
public MinecraftSpec Minecraft { get; set; } = new();
[JsonPropertyName("loader")]
public LoaderSpec? Loader { get; set; }
[JsonPropertyName("files")]
public List<ManifestFile> Files { get; set; } = new();
/// <summary>
/// Optional. The launcher version that the modpack publisher expects clients
/// to be running. If a client's assembly version is lower than this, the launcher
/// surfaces a "newer version available" banner pointing at <see cref="LauncherUrl"/>.
/// </summary>
[JsonPropertyName("launcherVersion")]
public string? LauncherVersion { get; set; }
/// <summary>Public download URL for the latest launcher (shown in the banner).</summary>
[JsonPropertyName("launcherUrl")]
public string? LauncherUrl { get; set; }
/// <summary>
/// Optional. If present, the launcher writes this entry into the player's
/// <c>servers.dat</c> on first install so the modpack's server appears in
/// the multiplayer list automatically -- no copy-paste needed.
/// </summary>
[JsonPropertyName("defaultServer")]
public DefaultServer? DefaultServer { get; set; }
/// <summary>
/// Optional. Filename (in shaderpacks/) of a shader pack to enable by default
/// for fresh installs. Existing installs with a different shader chosen are
/// left alone -- this is a default, not a forced override.
/// </summary>
[JsonPropertyName("defaultShader")]
public string? DefaultShader { get; set; }
/// <summary>
/// Optional. Public base URL of the brass-sigil-server admin panel (e.g.
/// https://bns-admin.sijbers.uk). The launcher uses this to send whitelist
/// requests on the player's behalf -- nothing else.
/// </summary>
[JsonPropertyName("panelUrl")]
public string? PanelUrl { get; set; }
}
public sealed class DefaultServer
{
[JsonPropertyName("name")]
public string Name { get; set; } = "";
[JsonPropertyName("ip")]
public string Ip { get; set; } = "";
}
public sealed class MinecraftSpec
{
[JsonPropertyName("version")]
public string Version { get; set; } = "";
}
public sealed class LoaderSpec
{
/// <summary>"forge" | "fabric" | "neoforge" | "vanilla" (or null)</summary>
[JsonPropertyName("type")]
public string Type { get; set; } = "vanilla";
[JsonPropertyName("version")]
public string Version { get; set; } = "";
}
public sealed class ManifestFile
{
[JsonPropertyName("path")]
public string Path { get; set; } = "";
[JsonPropertyName("url")]
public string Url { get; set; } = "";
[JsonPropertyName("sha1")]
public string? Sha1 { get; set; }
[JsonPropertyName("size")]
public long? Size { get; set; }
}
public sealed class PackVersionRecord
{
[JsonPropertyName("name")]
public string? Name { get; set; }
[JsonPropertyName("version")]
public string? Version { get; set; }
[JsonPropertyName("syncedAt")]
public string? SyncedAt { get; set; }
}