Initial commit: Brass & Sigil monorepo
Self-hosted Minecraft modpack distribution + administration system.
- launcher/ Avalonia 12 desktop client; single-file win-x64 publish.
Microsoft auth via XboxAuthNet, manifest+SHA-1 mod sync,
portable install path, sidecar settings.
- server/ brass-sigil-server daemon (.NET 8, linux-x64). Wraps the
MC subprocess, embedded Kestrel admin panel with cookie
auth + rate limiting, RCON bridge, scheduled backups,
BlueMap CLI integration with player markers + skin proxy,
friend-side whitelist request flow, world wipe with seed
selection (keep current / random / custom).
- pack/ pack.lock.json (Modrinth + manual CurseForge entries),
data-only tweak source under tweaks/, build outputs in
overrides/ (gitignored).
- scripts/ Build-Pack / Build-Tweaks / Update-Pack / Check-Updates
plus Deploy-Brass.ps1 unified one-shot deploy with
version-bump pre-flight and daemon-state detection.
This commit is contained in:
@@ -0,0 +1,54 @@
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using System;
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using System.IO;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace ModpackLauncher.Models;
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public sealed class LauncherSettings
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{
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[JsonPropertyName("memoryMB")]
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public int? MemoryMB { get; set; }
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[JsonPropertyName("installDirOverride")]
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public string? InstallDirOverride { get; set; }
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/// <summary>
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/// Settings live next to the launcher exe ("sidecar"), so each copy of
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/// the launcher has its own independent state. Drop the launcher in a
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/// new folder on a different machine, or alongside the existing one in
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/// a separate directory, and they remember their own install paths,
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/// memory choices, etc. Matches the portable-app convention.
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/// </summary>
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private static string FilePath
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=> Path.Combine(AppContext.BaseDirectory, "launcher-settings.json");
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public static LauncherSettings Load()
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{
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try
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{
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if (!File.Exists(FilePath)) return new LauncherSettings();
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return JsonSerializer.Deserialize<LauncherSettings>(File.ReadAllText(FilePath))
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?? new LauncherSettings();
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}
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catch
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{
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return new LauncherSettings();
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}
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}
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public void Save()
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{
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try
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{
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File.WriteAllText(
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FilePath,
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JsonSerializer.Serialize(this, new JsonSerializerOptions { WriteIndented = true })
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);
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}
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catch
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{
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// best-effort
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}
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}
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}
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