Initial commit: Brass & Sigil monorepo
Self-hosted Minecraft modpack distribution + administration system.
- launcher/ Avalonia 12 desktop client; single-file win-x64 publish.
Microsoft auth via XboxAuthNet, manifest+SHA-1 mod sync,
portable install path, sidecar settings.
- server/ brass-sigil-server daemon (.NET 8, linux-x64). Wraps the
MC subprocess, embedded Kestrel admin panel with cookie
auth + rate limiting, RCON bridge, scheduled backups,
BlueMap CLI integration with player markers + skin proxy,
friend-side whitelist request flow, world wipe with seed
selection (keep current / random / custom).
- pack/ pack.lock.json (Modrinth + manual CurseForge entries),
data-only tweak source under tweaks/, build outputs in
overrides/ (gitignored).
- scripts/ Build-Pack / Build-Tweaks / Update-Pack / Check-Updates
plus Deploy-Brass.ps1 unified one-shot deploy with
version-bump pre-flight and daemon-state detection.
This commit is contained in:
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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namespace ModpackLauncher.Models;
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public sealed class Manifest
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{
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[JsonPropertyName("name")]
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public string? Name { get; set; }
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[JsonPropertyName("version")]
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public string? Version { get; set; }
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[JsonPropertyName("minecraft")]
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public MinecraftSpec Minecraft { get; set; } = new();
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[JsonPropertyName("loader")]
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public LoaderSpec? Loader { get; set; }
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[JsonPropertyName("files")]
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public List<ManifestFile> Files { get; set; } = new();
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/// <summary>
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/// Optional. The launcher version that the modpack publisher expects clients
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/// to be running. If a client's assembly version is lower than this, the launcher
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/// surfaces a "newer version available" banner pointing at <see cref="LauncherUrl"/>.
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/// </summary>
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[JsonPropertyName("launcherVersion")]
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public string? LauncherVersion { get; set; }
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/// <summary>Public download URL for the latest launcher (shown in the banner).</summary>
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[JsonPropertyName("launcherUrl")]
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public string? LauncherUrl { get; set; }
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/// <summary>
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/// Optional. If present, the launcher writes this entry into the player's
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/// <c>servers.dat</c> on first install so the modpack's server appears in
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/// the multiplayer list automatically -- no copy-paste needed.
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/// </summary>
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[JsonPropertyName("defaultServer")]
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public DefaultServer? DefaultServer { get; set; }
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/// <summary>
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/// Optional. Filename (in shaderpacks/) of a shader pack to enable by default
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/// for fresh installs. Existing installs with a different shader chosen are
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/// left alone -- this is a default, not a forced override.
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/// </summary>
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[JsonPropertyName("defaultShader")]
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public string? DefaultShader { get; set; }
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/// <summary>
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/// Optional. Public base URL of the brass-sigil-server admin panel (e.g.
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/// https://bns-admin.sijbers.uk). The launcher uses this to send whitelist
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/// requests on the player's behalf -- nothing else.
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/// </summary>
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[JsonPropertyName("panelUrl")]
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public string? PanelUrl { get; set; }
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}
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public sealed class DefaultServer
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{
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[JsonPropertyName("name")]
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public string Name { get; set; } = "";
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[JsonPropertyName("ip")]
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public string Ip { get; set; } = "";
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}
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public sealed class MinecraftSpec
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{
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[JsonPropertyName("version")]
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public string Version { get; set; } = "";
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}
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public sealed class LoaderSpec
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{
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/// <summary>"forge" | "fabric" | "neoforge" | "vanilla" (or null)</summary>
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[JsonPropertyName("type")]
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public string Type { get; set; } = "vanilla";
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[JsonPropertyName("version")]
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public string Version { get; set; } = "";
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}
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public sealed class ManifestFile
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{
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[JsonPropertyName("path")]
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public string Path { get; set; } = "";
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[JsonPropertyName("url")]
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public string Url { get; set; } = "";
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[JsonPropertyName("sha1")]
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public string? Sha1 { get; set; }
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[JsonPropertyName("size")]
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public long? Size { get; set; }
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}
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public sealed class PackVersionRecord
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{
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[JsonPropertyName("name")]
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public string? Name { get; set; }
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[JsonPropertyName("version")]
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public string? Version { get; set; }
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[JsonPropertyName("syncedAt")]
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public string? SyncedAt { get; set; }
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}
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