Initial commit: Brass & Sigil monorepo
Self-hosted Minecraft modpack distribution + administration system.
- launcher/ Avalonia 12 desktop client; single-file win-x64 publish.
Microsoft auth via XboxAuthNet, manifest+SHA-1 mod sync,
portable install path, sidecar settings.
- server/ brass-sigil-server daemon (.NET 8, linux-x64). Wraps the
MC subprocess, embedded Kestrel admin panel with cookie
auth + rate limiting, RCON bridge, scheduled backups,
BlueMap CLI integration with player markers + skin proxy,
friend-side whitelist request flow, world wipe with seed
selection (keep current / random / custom).
- pack/ pack.lock.json (Modrinth + manual CurseForge entries),
data-only tweak source under tweaks/, build outputs in
overrides/ (gitignored).
- scripts/ Build-Pack / Build-Tweaks / Update-Pack / Check-Updates
plus Deploy-Brass.ps1 unified one-shot deploy with
version-bump pre-flight and daemon-state detection.
This commit is contained in:
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using System;
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using System.Net.Http;
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using System.Net.Http.Json;
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using System.Text.Json.Serialization;
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using System.Threading.Tasks;
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namespace ModpackLauncher.Services;
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/// <summary>
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/// Friend-side wrapper for the brass-sigil-server's public whitelist endpoints.
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/// Exists so the launcher can:
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/// - Send a "please add me" request without the friend needing to share their
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/// MC username with the admin out-of-band.
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/// - Poll status afterwards so the launcher UI reflects pending/approved/denied.
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/// </summary>
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public sealed class WhitelistRequestService
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{
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private static readonly HttpClient _http = new() { Timeout = TimeSpan.FromSeconds(10) };
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public sealed class StatusResponse
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{
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[JsonPropertyName("ok")] public bool Ok { get; set; }
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[JsonPropertyName("status")] public string? Status { get; set; }
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}
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public sealed class RequestResponse
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{
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[JsonPropertyName("ok")] public bool Ok { get; set; }
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[JsonPropertyName("status")] public string? Status { get; set; }
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[JsonPropertyName("error")] public string? Error { get; set; }
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}
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/// <summary>
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/// Returns "pending" / "approved" / "denied" / "unknown" / "" (network error).
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/// </summary>
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public async Task<string> GetStatusAsync(string panelUrl, string username)
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{
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try
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{
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var url = $"{panelUrl.TrimEnd('/')}/api/whitelist/status?username={Uri.EscapeDataString(username)}";
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var resp = await _http.GetFromJsonAsync<StatusResponse>(url);
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return resp?.Status ?? "";
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}
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catch
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{
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return "";
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}
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}
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public async Task<RequestResponse> SubmitAsync(string panelUrl, string username, string? message = null)
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{
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try
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{
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var url = $"{panelUrl.TrimEnd('/')}/api/whitelist/request";
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var resp = await _http.PostAsJsonAsync(url, new { username, message });
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var body = await resp.Content.ReadFromJsonAsync<RequestResponse>();
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if (body is null) return new RequestResponse { Ok = false, Error = "Empty response." };
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if (!resp.IsSuccessStatusCode && string.IsNullOrEmpty(body.Error))
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body.Error = $"HTTP {(int)resp.StatusCode}";
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return body;
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}
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catch (Exception ex)
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{
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return new RequestResponse { Ok = false, Error = ex.Message };
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}
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}
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}
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