Commit Graph

61 Commits

Author SHA1 Message Date
Matt 3dc0767a24 pack: tune Waystones config + bump to 0.16.1
Ships an override of waystones-common.toml under pack/overrides/
defaultconfigs/ so first-run installs (clients + fresh servers) get the
intended defaults. NeoForge auto-copies defaultconfigs/<file> into
config/<file> on first run only -- player-tweaked configs after that
are preserved across pack updates.

The only override vs mod-default in this commit:
- spawnInVillages: REGULAR -> DISABLED

Everything else stays at mod default, which already gives the security
posture we want:
- defaultVisibility = ACTIVATION  -> each player must physically visit
  a waystone before they can teleport TO it. Solves the "player B
  teleports into player A's base" concern without a hard per-player
  placement cap (which v21.x dropped).
- restrictedWaystones = [PLAYER]  -> only owners can edit their own
  waystones.
- allowedVisibilities = []        -> no player UI can create global
  waystones; OPs use the /waystone command for server-public ones.

Wild waystones (in the open world, not villages) stay on -- they're
public-good fast travel, not tied to bases.
2026-05-23 12:55:18 +00:00
Matt b080dfe325 pack: add Waystones + Balm, bump to 0.16.0
Waystones 21.1.33: fast-travel teleport network.
Balm 21.0.58: required common lib for Waystones (and other BlayTheNinth mods).

Config will be tweaked in a follow-up after the server generates its
default config files. Intended config:
- worldgen village waystones DISABLED
- maxWaystonesPerPlayer = 1
- defaultPrivacy = Private (player-placed)
- OP-placed global waystones via /waystone command
2026-05-23 12:53:26 +00:00
Matt 4ea919432e pack: add Kotlin for Forge 5.11.0, bump to 0.15.1
Hotfix for 0.15.0: Slice & Dice declares 'kotlinforforge >= 5.8' as a
hard dependency and the server crashed on load without it. Adding KFF
satisfies the dep. 6.9 MB, both sides.
2026-05-22 21:00:37 +00:00
Matt 89c41dfe4d pack: add Farmer's Delight + Slice & Dice, bump to 0.15.0
- Farmer's Delight 1.3.2 (3.2 MB): cooking expansion -- new crops
  (tomato, onion, rice, cabbage), cooking pot, stove, cutting board,
  knife, ~50+ food recipes. Both sides required.
- Create Slice & Dice 4.2.4 (407 KB): FD<->Create automation bridge.
  Adds a Slicer machine (Mechanical Press/Mixer-style) that automates
  the knife/cutting-board step so Create kinetic networks can feed FD
  prep. Loader-shared jar (forge+neoforge from one file).

Both tagged "both". Brings live mod count to 41.
2026-05-22 20:58:37 +00:00
Matt 6143ddc111 pack: add AppleSkin + Mouse Tweaks, bump to 0.14.0
Two client-leaning QoL mods.

- AppleSkin 3.0.9: food + saturation tooltips. Modrinth side=optional both;
  tagged "both" so server still installs (harmless, ~75KB).
- Mouse Tweaks 2.26.1: shift-drag, scroll-transfer, auto-refill, click-and-
  drag stacking in inventory UI. Modrinth lists server=unsupported, so
  explicitly tagged side=client -- this is the first new mod that exercises
  the server-side filter from the 0.10.0 schema migration: server's sync
  should skip downloading it.
2026-05-22 20:49:14 +00:00
Matt 3bcf8bc4f8 pack: add Spark profiler 1.10.124 + bump to 0.13.0
Best-in-class MC profiler. Server side: /spark sampler start, /spark
heap, /spark tps. Optional client side too. ~3.5MB, both sides optional
per Modrinth -- tagged "both" so launcher syncs it too.
2026-05-22 20:46:12 +00:00
Matt 987fedd7e4 pack: add Almost Unified 1.4.2 + bump to 0.12.0
Preemptive insurance against duplicate-item proliferation when more
metals-producing mods are added (e.g. when Power Grid lands, or any
future Mekanism/Thermal/etc. addition). Today's pack only has TFMG as
the metals provider so AU is largely a no-op now, but ships with sane
default tag preferences that activate automatically as duplicates appear.

Tiny mod (~290 KB jar), client-optional/server-required per Modrinth.
2026-05-22 20:34:32 +00:00
Matt 95966d2d14 pack: add Simple Voice Chat 2.6.17 + bump to 0.11.0
Adds proximity voice chat to the modpack. Server uses UDP/24454 by default
(firewall rule added separately).

Modrinth lists both sides as "optional" -- players without it can still
join, just no voice. Tagged "both" in the lockfile so server + launcher
both install it.
2026-05-22 20:23:07 +00:00
Matt 4594cb9c00 Add explicit client/server side field to manifest
Bake each file's "side" (client / server / both) into manifest.json at
build time so both the launcher and the server filter deterministically
and offline. This replaces the launcher's previous "download everything"
default and lets the server short-circuit its runtime Modrinth lookup
when a file already has an authoritative tag.

Schema:
- ManifestFile.Side: "client" | "server" | "both" (null = "both" for
  backward compat with manifests pre-dating this field)
- Files marked "both" omit the field entirely to keep the JSON tight

Code changes:
- launcher Manifest.cs + ManifestSyncService: filter out "server" files
  in both the prune+download path and FindMissingFiles
- server Manifest.cs + ManifestSync: drop "client" files outright; only
  fall back to the existing runtime Modrinth lookup for files with no
  explicit side (legacy/un-tagged mods stay protected)
- server LockedMod: side field propagates into manifest at build time
- scripts/Build-Pack.ps1: propagate side from lockfile to manifest
- scripts/Bootstrap-Sides.ps1: one-off populator; queries Modrinth's
  client_side/server_side per project, conservatively marks restricted
  only when one side is "unsupported", leaves ambiguous cases as "both"
- pack/pack.lock.json: bootstrap-populated sides (3 client, 5 server,
  rest both); CurseForge mods default to "both" pending manual review;
  version bumped 0.9.3 -> 0.10.0 since clients must re-sync

Compatibility:
- Old launcher + new manifest: ignores unknown "side", downloads all
- New launcher + old manifest: side null -> "both", installs all
- Old server + new manifest: same -- runtime Modrinth lookup still works
- New server + old manifest: side null -> runtime lookup, same behaviour
2026-05-22 14:17:43 +00:00
Matt Sijbers bbba58d1dd fix: tweak jars use forward-slash entry names; bump pack to 0.9.3
NeoForge's mod scanner rejected brassandsigil_tweaks-1.0.0.jar because
PowerShell 5.1's [ZipFile]::CreateFromDirectory() writes Windows-native
path separators into ZIP entry names on Windows. Entries came out as
"META-INF\neoforge.mods.toml" instead of the spec-required forward-slash
form, so the loader couldn't find the manifest and silently dropped the
jar with "not a valid mod file".

Build-Tweaks.ps1 now opens the archive in 'Create' mode and writes each
file as an explicit ZipArchiveEntry whose name is built from the relative
path with backslashes replaced by forward slashes. Verified the rebuilt
jar lists "META-INF/neoforge.mods.toml" etc.

Pack version 0.9.2 -> 0.9.3 so launchers cached at 0.9.2 see "pack
changed" and re-sync the new tweak jar (their bytes differ; SHA-1 in the
manifest will reflect that).
2026-05-09 22:30:49 +01:00
Matt Sijbers a1331212cb Initial commit: Brass & Sigil monorepo
Self-hosted Minecraft modpack distribution + administration system.

- launcher/  Avalonia 12 desktop client; single-file win-x64 publish.
             Microsoft auth via XboxAuthNet, manifest+SHA-1 mod sync,
             portable install path, sidecar settings.
- server/    brass-sigil-server daemon (.NET 8, linux-x64). Wraps the
             MC subprocess, embedded Kestrel admin panel with cookie
             auth + rate limiting, RCON bridge, scheduled backups,
             BlueMap CLI integration with player markers + skin proxy,
             friend-side whitelist request flow, world wipe with seed
             selection (keep current / random / custom).
- pack/      pack.lock.json (Modrinth + manual CurseForge entries),
             data-only tweak source under tweaks/, build outputs in
             overrides/ (gitignored).
- scripts/   Build-Pack / Build-Tweaks / Update-Pack / Check-Updates
             plus Deploy-Brass.ps1 unified one-shot deploy with
             version-bump pre-flight and daemon-state detection.
2026-05-05 00:19:05 +01:00