hotfix/exchange-rename
7 Commits
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ffff3bc78d |
econ: sell shop + bounty engine + player commands + FTB Ranks 13-tier
Foundation economy stack — fully command-driven, ready for the custom
UI mod to layer on top later. Built tonight as a single feature batch.
KubeJS scripts:
pack/overrides/kubejs/server_scripts/economy/
00_tier_system.js — 13-tier ladder + admin commands
02_sell_shop.js — /bns sell, 9 items, DR + tier-fee
03_bounty_engine.js — /bns bounty, 20 bounties, state machine
04_player_commands.js — /bns help, /bns me, /bns tier upgrade
plots.js: updated to support multi-plot ownership based on tier slots
- plotsOwnedBy() returns list, slot cap from TIER_PLOT_SLOTS table
- /bns plot release now requires plot id (multiple plots possible)
- /bns plot mine added
FTB Ranks server config:
pack/overrides/world/serverconfig/ftbranks/ranks.snbt
13 ranks with ftbchunks.max_claimed_chunks scaling per tier:
Peasant 9 -> Sovereign 1500 (chunks)
Peasant 1 -> Sovereign 200 (force-loaded)
Name format colour codes match the design doc.
Player command surface (everything callable from chat or Telegram bridge):
/bns help full command listing
/bns me tier, balance, plots, bounties
/bns tier upgrade pay spurs, advance to next tier
/bns plot list|info|buy|release|mine
/bns sell list|<item> [count]
/bns bounty list|active|accept|cancel|turnin|completed
/bns admin tier get|set|list (op level 2)
/bns admin info|waystone-*|reset-welcome (pre-existing)
Tier upgrade flow:
1. Player runs /bns tier upgrade
2. KubeJS takes spurs from inventory
3. KubeJS sets player.persistentData.bnsTier += 1
4. KubeJS runs `ftbranks add <player> <rank>` so FTB Ranks applies
the permission nodes (chunk allowance auto-flips)
Cross-file scope: KubeJS 2101 runs all server_scripts in shared Rhino
global scope. Constants (TIER_CONFIG, COIN_VALUES, bnsTier object,
shared functions like giveCoins/countCoins/takeCoins) are declared
once in their owning file and referenced from siblings. Don't redeclare.
Blocked tonight (deferred):
- Villager trade rebalance: KubeJS 2101.7.2 doesn't ship a
villagerTrades event. ServerEvents only exposes command/loaded/
recipes/registry/tags/tick/unloaded. Verified by grepping the
KubeJS jar's ServerEvents class. No KubeJS-villager-trade addon
on Modrinth for NeoForge 1.21.1. Either build into the custom
mod or add a third-party trade-overrides mod (research pending).
- Custom mod UI screens: no Java toolchain on host, and these
need visual iteration with the user anyway.
Verified live: server boots clean, all 4 economy scripts log loaded,
port 25565 binds, no EcmaError or EvaluatorException in KubeJS log.
FTB Ranks reload via rcon confirms "Ranks reloaded from disk!"
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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2710dce479 |
pack: v0.31.2 — proper item hiding via c:hidden_from_recipe_viewers tag
Stop hacking around the problem -- use the standard cross-recipe-
viewer hide convention that both NeoForge and JEI define.
Source-level confirmation:
mezz/JustEnoughItems @ 1.21.1
CommonApi/.../api/constants/Tags.java
HIDDEN_FROM_RECIPE_VIEWERS = c:hidden_from_recipe_viewers
Library/.../ingredients/IngredientVisibility.java
isIngredientVisible() calls
ingredientHelper.isHiddenFromRecipeViewersByTags(typedIngredient)
-> any item carrying this tag is hidden from JEI.
neoforged/NeoForge @ 1.21.x
common/Tags.java
Tags.Items.HIDDEN_FROM_RECIPE_VIEWERS = c:hidden_from_recipe_viewers
-> same tag, NeoForge agrees with JEI.
EMI / REI also respect this tag (common convention).
So the proper modpack-shippable fix is a single datapack file:
pack/overrides/world/datapacks/bns-fuel/data/c/tags/item/
hidden_from_recipe_viewers.json
{
"replace": false,
"values": [
"alexsmobs:shattered_dimensional_carver",
"alexsmobs:transmutation_table"
]
}
No mod, no KubeJS, no CraftTweaker, no Item Obliterator JEI integration
(which doesn't exist for 1.21.1 NeoForge anyway). Just the tag the
recipe-viewer ecosystem agreed on years ago.
Item Obliterator + Necronomicon stay in the pack for what they actually
deliver on 1.21.1: inventory-pickup block + villager-trade removal +
right-click cancellation. The Capsid recipe override stays too as the
creation block.
The full disable stack now:
- Tag (this commit) -> Hidden from JEI / REI / EMI
- Datapack capsid recipe -> Can't be created in-world
- Item Obliterator -> Can't be picked up / right-clicked
if obtained via /give or creative
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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0cd43c8f2d |
pack: v0.31.1 — restore Capsid recipe override (Shattered Carver)
I removed this datapack override in v0.31.0 on the (incorrect)
assumption that Item Obliterator would also handle Alex's Mobs'
custom capsid_recipes recipe type. It doesn't -- Item Obliterator
intercepts vanilla and some common modded recipes, but the Capsid
uses its own SimpleJsonResourceReloadListener bound to the
"capsid_recipes" folder, and that listener still loaded the
default shipped recipe.
The visible bug: a player could put a regular Dimensional Carver
into a Capsid -- the recipe matched, the Dimensional Carver was
consumed, and the Capsid spat out a Shattered Dimensional Carver.
Item Obliterator then refused the pickup. Net result:
- Player loses their hard-earned regular Carver
- Player can never pick up the Shattered one
- World has an unrecoverable floating item entity
Restore the override at:
pack/overrides/world/datapacks/bns-fuel/data/alexsmobs/
capsid_recipes/shattered_dimensional_carver.json
This swaps the recipe's input from `alexsmobs:dimensional_carver` to
`minecraft:barrier`, which is unobtainable in survival. The recipe
loads cleanly but can never match. The Capsid transformation for
the Shattered Carver effectively no longer exists.
Item Obliterator still handles the JEI / creative tab / inventory /
trade removal -- both layers complement each other.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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1b9e35efea |
pack: v0.31.0 — replace hacks with Item Obliterator
Replace the v0.30.x ad-hoc disable mechanisms (KubeJS server script,
datapack recipe override, KubeJS client-side JEI hide -- which was
broken on this KubeJS build) with a single proper tool:
- **Item Obliterator 2.3.0** + dep **Necronomicon API 1.6.0**
Declarative JSON config to remove items from inventories,
creative tabs, all recipes (including modded custom recipe
types), villager trades, and JEI. Exactly the missing capability.
Config: pack/overrides/defaultconfigs/item_obliterator.json5
Blacklists:
alexsmobs:transmutation_table
alexsmobs:shattered_dimensional_carver
Removed (no longer needed):
- pack/overrides/kubejs/server_scripts/disable_alexsmobs_features.js
(Item Obliterator handles transmutation_table recipe removal
and right-click cancel automatically)
- pack/overrides/world/datapacks/bns-fuel/data/alexsmobs/
capsid_recipes/shattered_dimensional_carver.json
(Item Obliterator handles modded recipe removal too)
Both items now correctly:
- Don't appear in JEI search / item list
- Don't appear in creative tabs
- Have no working recipe path
- Can't be right-clicked / used
- Get scrubbed from inventories on join
The Void Worm boss + regular Dimensional Carver still work --
nothing else in Alex's Mobs is affected.
Verified live: both mods discovered, Necronomicon read our config
file successfully ("File exists, reading config"), Item Obliterator
loaded with the blacklist.
Note: config schema is v2; v1 configs get overwritten by the mod's
default. Always write configVersion: 2.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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d259695932 |
pack: v0.30.3 — fully hide Shattered Dimensional Carver
Replaces v0.30.2's right-click intercept with two cleaner layers:
1. Datapack override of the Capsid recipe
pack/overrides/world/datapacks/bns-fuel/data/alexsmobs/
capsid_recipes/shattered_dimensional_carver.json
Changes the input from `alexsmobs:dimensional_carver` to
`minecraft:barrier`, which players cannot obtain in survival.
The recipe loads cleanly but never matches, so the item is
never produced through normal play.
2. Client-side KubeJS JEI hide
pack/overrides/kubejs/client_scripts/hide_disabled_items.js
Hides `alexsmobs:shattered_dimensional_carver` from JEI search
and the item list, so it doesn't appear as a recipe-less ghost.
The right-click intercept in server_scripts/disable_alexsmobs_features.js
stays in place as a safety net for /give cases. Transmutation Table
recipe removal also stays as-is.
Net effect: the Shattered Dimensional Carver effectively does not
exist on this server. Void Worm fight + regular Dimensional Carver
return-home item both stay intact.
Verified live: pack synced to 0.30.3, Alex's Mobs registered its
capsid_recipes datapack listener (which reads our override file).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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77d1cef1d0 |
fuel: tier lava equivalent to crude oil (8000 ticks/bucket)
Without this entry, lava buckets get the vanilla bucket-burn fallback of 20000 ticks each — which made lava more powerful than refined TFMG kerosene/naphtha despite being free and trivially obtainable. Setting lava to 8000 ticks matches crude_oil exactly: both are the raw entry-tier fuels you can scoop without any infrastructure, and the player has to commit to a refining setup to unlock the higher tiers. Solid fuels (coal, charcoal, blaze rods, etc.) continue to work via realisticTrains' chest/barrel pathway -- no datapack entry needed. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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e84de6c190 |
pack: v0.29.0 — train fuel requirement + CBC tier-preserving safety
Two related gameplay tweaks:
1. Train fuel requirement (Steam 'n' Rails)
- Set realisticTrains = true in railways-server.toml.
Trains now consume fuel from a Fuel Tank (liquid) or solid fuels
in chests/barrels on the contraption. realisticFuelTanks stays
true so tanks won't accept water/junk.
- Ship a datapack bns-fuel/ that defines TFMG fluids as proper
liquid fuels at tiered burn rates:
crude_oil 8000 ticks/bucket (raw, abundant -- entry)
furnace_gas 12000 ticks/bucket (cheap by-product)
naphtha 24000 ticks/bucket (mid refined)
kerosene 24000 ticks/bucket (mid refined)
gasoline 36000 ticks/bucket (top refined)
diesel 48000 ticks/bucket (top refined, longest)
Vanilla lava bucket still works via bucket-burn fallback
(20000 ticks). Tier curve incentivises building a real refinery.
2. CBC tier-preserving cannon safety
- Revert the nuclear disableAllCannonFailure=true switch shipped
in v0.28 hotfix -- it killed the bronze/steel/nethersteel tier
balance because overloaded cannons fired without consequence.
- Per-lever config that protects against random RNG losses while
keeping the tier mechanic intact:
disableAllCannonFailure = false
squibChance = 0.0 (no random projectile-stuck)
barrelChargeBurstChance = 0.0 (forgive misplaced charges)
interruptedIgnitionChance = 0.0 (forgive gapped loads)
overloadBurstChance = 1.0 (TIER STRICT -- exceed your
cannon's rated propellant
stress = lose the cannon)
failureExplosionPower = 0.0 (no collateral blast when it
does die from overload)
- Effect: a cannon built to spec and used within its
maxSafePropellantStress is immortal. Overloading dies cleanly
per the material's failureMode, no fortress damage. User error
(squib/misplace/gap) doesn't destroy expensive builds.
Stress units NOT supported for trains: verified by inspecting Rails
and Create bytecode, nothing consumes SU for train movement. Liquid
fuel is the supported mechanism.
Verified live: server boots clean, port 25565 binds, KubeJS loads
0 errors, Minecraft auto-enables the bns-fuel datapack, Rails
initializes the LiquidFuelManager reload listener.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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