The 0.18.0 economy_policy.js named 'numismatics:sundial' which doesn't
exist -- the real registry IDs are spur, bevel, cog, crown, sun. The
KubeJS warning surfaced this at startup:
Failed to read ingredient from numismatics:sundial:
Item with ID numismatics:sundial does not exist!
Updates both economy_policy.js (recipe removal) and jei_hides.js (JEI
hide) to use the correct 5-denomination list. Bumps to 0.18.1.
Adds the currency layer and the first-join experience.
Mods:
- Create: Numismatics 1.0.20 (currency, vendor blocks, piggy banks)
- Patchouli 1.21.1-93 (kept in pack for future rich manual book)
KubeJS scripts (server_scripts/):
- economy_policy.js remove ALL Waystones recipes; remove coin recipes
only (piggy banks etc. stay craftable for now)
- welcome.js first-login grant: 1 waystone + vanilla written-book
"Brass & Sigil Manual v1" (5 pages: welcome,
waystones, money, spawn plots, rules). Per-player
flag bnsWelcomeGranted in persistentData gates it.
KubeJS scripts (client_scripts/):
- jei_hides.js hide all Waystones items + 4 coin denominations from
the JEI ingredient list. Combined with the recipe
removal players never encounter these items via
normal play -- only via the welcome grant or the
bank exchange.
The written-book manual is the MVP placeholder. When more content lands
(plot system, dynamic exchange, etc.) it'll be replaced by a proper
Patchouli book authored as a tweak jar -- Patchouli's already in the
lockfile so no mod-add will be needed at that point.
Adds pack/overrides/kubejs/server_scripts/waystones_policy.js which:
- Caps regular waystones at 1 per player. Per-player count is stored in
player.persistentData and decremented on break (works correctly because
restrictedWaystones = ["PLAYER"] means only owners can break).
- Bans all 16 sharestone variants. They defeat the "build transport"
intent (solo pair-teleport) and can be placed just outside a claim
for stealth proximity access.
- Bans all 16 portstone variants pending separate design review.
- Leaves warp plates and warp scrolls untouched.
Bumps to 0.17.0 so launcher re-syncs.
The previous rule 'pack/overrides/' ignored the whole directory, which
made it impossible to re-include subpaths via ! exception (git's rule).
Narrow the ignore to 'pack/overrides/mods/' -- the only path that
Build-Tweaks.ps1 actually writes -- and drop the broken whitelist
block. Other subdirs under pack/overrides/ (defaultconfigs/, etc.) now
live in git like normal source.
Adds the Waystones override that 0.16.1 attempted (spawnInVillages =
DISABLED). Bumps to 0.16.3 so launcher caches re-sync.