Tidying pass on the KubeJS suite before plot system V1 lands. Sets up
the file structure + conventions + diagnostics so the larger plot
system has a clean foundation.
Changes:
1. NEW kubejs/README.md
File layout doc + conventions: logging prefix [bns/<module>],
persistent-data key naming (bns* prefix), one concern per file,
performance discipline (O(1) lookups, no polling).
2. Split economy_policy.js -> recipes_waystones.js + recipes_numismatics.js
Single-concern files. recipes_waystones removes ALL waystones
crafting (welcome.js distributes the only allowed waystone instead).
recipes_numismatics removes the 5 coin-denomination crafts.
3. NEW kubejs/server_scripts/bns_admin.js
/bns admin subcommands for OP diagnostics:
- info calling player's flags+counts
- waystone-count <player> read stored count
- waystone-set <player> <n> override stored count
- reset-welcome <player> clear bnsWelcomeGranted -- replays
the welcome grant on next login
Registered via ServerEvents.commandRegistry with Brigadier tree,
permission level 2 (OP). No performance cost (operator-triggered only).
4. Logging added to waystones_policy.js + welcome.js
Every action prints `[bns/<module>] ...` so server logs can be
filtered with `journalctl ... | grep '\[bns/'`.
Performance discipline applied:
- All event-handler lookups use Set.has (O(1)), not Array.includes
- No periodic tick polling anywhere
- No network calls in event handlers
- console.info is cheap (no string format unless logged)
Bumps to 0.20.0. Plot system V1 follows in v0.21.x as a separate
multi-file submodule under server_scripts/plots/.
Adds the currency layer and the first-join experience.
Mods:
- Create: Numismatics 1.0.20 (currency, vendor blocks, piggy banks)
- Patchouli 1.21.1-93 (kept in pack for future rich manual book)
KubeJS scripts (server_scripts/):
- economy_policy.js remove ALL Waystones recipes; remove coin recipes
only (piggy banks etc. stay craftable for now)
- welcome.js first-login grant: 1 waystone + vanilla written-book
"Brass & Sigil Manual v1" (5 pages: welcome,
waystones, money, spawn plots, rules). Per-player
flag bnsWelcomeGranted in persistentData gates it.
KubeJS scripts (client_scripts/):
- jei_hides.js hide all Waystones items + 4 coin denominations from
the JEI ingredient list. Combined with the recipe
removal players never encounter these items via
normal play -- only via the welcome grant or the
bank exchange.
The written-book manual is the MVP placeholder. When more content lands
(plot system, dynamic exchange, etc.) it'll be replaced by a proper
Patchouli book authored as a tweak jar -- Patchouli's already in the
lockfile so no mod-add will be needed at that point.