Bake each file's "side" (client / server / both) into manifest.json at
build time so both the launcher and the server filter deterministically
and offline. This replaces the launcher's previous "download everything"
default and lets the server short-circuit its runtime Modrinth lookup
when a file already has an authoritative tag.
Schema:
- ManifestFile.Side: "client" | "server" | "both" (null = "both" for
backward compat with manifests pre-dating this field)
- Files marked "both" omit the field entirely to keep the JSON tight
Code changes:
- launcher Manifest.cs + ManifestSyncService: filter out "server" files
in both the prune+download path and FindMissingFiles
- server Manifest.cs + ManifestSync: drop "client" files outright; only
fall back to the existing runtime Modrinth lookup for files with no
explicit side (legacy/un-tagged mods stay protected)
- server LockedMod: side field propagates into manifest at build time
- scripts/Build-Pack.ps1: propagate side from lockfile to manifest
- scripts/Bootstrap-Sides.ps1: one-off populator; queries Modrinth's
client_side/server_side per project, conservatively marks restricted
only when one side is "unsupported", leaves ambiguous cases as "both"
- pack/pack.lock.json: bootstrap-populated sides (3 client, 5 server,
rest both); CurseForge mods default to "both" pending manual review;
version bumped 0.9.3 -> 0.10.0 since clients must re-sync
Compatibility:
- Old launcher + new manifest: ignores unknown "side", downloads all
- New launcher + old manifest: side null -> "both", installs all
- Old server + new manifest: same -- runtime Modrinth lookup still works
- New server + old manifest: side null -> runtime lookup, same behaviour