Replace the v0.30.x ad-hoc disable mechanisms (KubeJS server script,
datapack recipe override, KubeJS client-side JEI hide -- which was
broken on this KubeJS build) with a single proper tool:
- **Item Obliterator 2.3.0** + dep **Necronomicon API 1.6.0**
Declarative JSON config to remove items from inventories,
creative tabs, all recipes (including modded custom recipe
types), villager trades, and JEI. Exactly the missing capability.
Config: pack/overrides/defaultconfigs/item_obliterator.json5
Blacklists:
alexsmobs:transmutation_table
alexsmobs:shattered_dimensional_carver
Removed (no longer needed):
- pack/overrides/kubejs/server_scripts/disable_alexsmobs_features.js
(Item Obliterator handles transmutation_table recipe removal
and right-click cancel automatically)
- pack/overrides/world/datapacks/bns-fuel/data/alexsmobs/
capsid_recipes/shattered_dimensional_carver.json
(Item Obliterator handles modded recipe removal too)
Both items now correctly:
- Don't appear in JEI search / item list
- Don't appear in creative tabs
- Have no working recipe path
- Can't be right-clicked / used
- Get scrubbed from inventories on join
The Void Worm boss + regular Dimensional Carver still work --
nothing else in Alex's Mobs is affected.
Verified live: both mods discovered, Necronomicon read our config
file successfully ("File exists, reading config"), Item Obliterator
loaded with the blacklist.
Note: config schema is v2; v1 configs get overwritten by the mod's
default. Always write configVersion: 2.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replaces v0.30.2's right-click intercept with two cleaner layers:
1. Datapack override of the Capsid recipe
pack/overrides/world/datapacks/bns-fuel/data/alexsmobs/
capsid_recipes/shattered_dimensional_carver.json
Changes the input from `alexsmobs:dimensional_carver` to
`minecraft:barrier`, which players cannot obtain in survival.
The recipe loads cleanly but never matches, so the item is
never produced through normal play.
2. Client-side KubeJS JEI hide
pack/overrides/kubejs/client_scripts/hide_disabled_items.js
Hides `alexsmobs:shattered_dimensional_carver` from JEI search
and the item list, so it doesn't appear as a recipe-less ghost.
The right-click intercept in server_scripts/disable_alexsmobs_features.js
stays in place as a safety net for /give cases. Transmutation Table
recipe removal also stays as-is.
Net effect: the Shattered Dimensional Carver effectively does not
exist on this server. Void Worm fight + regular Dimensional Carver
return-home item both stay intact.
Verified live: pack synced to 0.30.3, Alex's Mobs registered its
capsid_recipes datapack listener (which reads our override file).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Without this entry, lava buckets get the vanilla bucket-burn fallback
of 20000 ticks each — which made lava more powerful than refined
TFMG kerosene/naphtha despite being free and trivially obtainable.
Setting lava to 8000 ticks matches crude_oil exactly: both are the
raw entry-tier fuels you can scoop without any infrastructure, and
the player has to commit to a refining setup to unlock the higher
tiers.
Solid fuels (coal, charcoal, blaze rods, etc.) continue to work via
realisticTrains' chest/barrel pathway -- no datapack entry needed.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two related gameplay tweaks:
1. Train fuel requirement (Steam 'n' Rails)
- Set realisticTrains = true in railways-server.toml.
Trains now consume fuel from a Fuel Tank (liquid) or solid fuels
in chests/barrels on the contraption. realisticFuelTanks stays
true so tanks won't accept water/junk.
- Ship a datapack bns-fuel/ that defines TFMG fluids as proper
liquid fuels at tiered burn rates:
crude_oil 8000 ticks/bucket (raw, abundant -- entry)
furnace_gas 12000 ticks/bucket (cheap by-product)
naphtha 24000 ticks/bucket (mid refined)
kerosene 24000 ticks/bucket (mid refined)
gasoline 36000 ticks/bucket (top refined)
diesel 48000 ticks/bucket (top refined, longest)
Vanilla lava bucket still works via bucket-burn fallback
(20000 ticks). Tier curve incentivises building a real refinery.
2. CBC tier-preserving cannon safety
- Revert the nuclear disableAllCannonFailure=true switch shipped
in v0.28 hotfix -- it killed the bronze/steel/nethersteel tier
balance because overloaded cannons fired without consequence.
- Per-lever config that protects against random RNG losses while
keeping the tier mechanic intact:
disableAllCannonFailure = false
squibChance = 0.0 (no random projectile-stuck)
barrelChargeBurstChance = 0.0 (forgive misplaced charges)
interruptedIgnitionChance = 0.0 (forgive gapped loads)
overloadBurstChance = 1.0 (TIER STRICT -- exceed your
cannon's rated propellant
stress = lose the cannon)
failureExplosionPower = 0.0 (no collateral blast when it
does die from overload)
- Effect: a cannon built to spec and used within its
maxSafePropellantStress is immortal. Overloading dies cleanly
per the material's failureMode, no fortress damage. User error
(squib/misplace/gap) doesn't destroy expensive builds.
Stress units NOT supported for trains: verified by inspecting Rails
and Create bytecode, nothing consumes SU for train movement. Liquid
fuel is the supported mechanism.
Verified live: server boots clean, port 25565 binds, KubeJS loads
0 errors, Minecraft auto-enables the bns-fuel datapack, Rails
initializes the LiquidFuelManager reload listener.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>