Cannons are expensive to build; users were losing them to RNG
self-destruction (squib, barrel charge burst, overload, interrupted
ignition, catastrophic failure). Per-cannon failure is configurable
via a single master switch in createbigcannons-server.toml:
[failure]
disableAllCannonFailure = true
This zeroes out all six failure paths in one go. Applied to the live
server and tracked here under defaultconfigs/ so future server resets
preserve it.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>