pack: v0.30.4 — drop broken JEI-hide client script #56

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Matt merged 1 commits from fix/v0.30.4-drop-broken-jei-hide into main 2026-06-01 19:15:20 +00:00
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v0.30.3 shipped a client script using JEIEvents.hideItems(...) -- that namespace does not exist in KubeJS 2101.7.2 for NeoForge 1.21.1. Clients showed a KubeJS error popup on launch.

Removing the script entirely. The Shattered Dimensional Carver is still un-makeable (datapack override) and un-usable (right-click cancel). The only loss is the cosmetic JEI hide -- the item will appear in JEI search but with no recipe.

No working JEIEvents API in this KubeJS build and no kubejs-jei bridge mod on Modrinth for 1.21.1 NeoForge. Revisit if either lands.

v0.30.3 shipped a client script using `JEIEvents.hideItems(...)` -- that namespace does not exist in KubeJS 2101.7.2 for NeoForge 1.21.1. Clients showed a KubeJS error popup on launch. Removing the script entirely. The Shattered Dimensional Carver is still un-makeable (datapack override) and un-usable (right-click cancel). The only loss is the cosmetic JEI hide -- the item will appear in JEI search but with no recipe. No working `JEIEvents` API in this KubeJS build and no kubejs-jei bridge mod on Modrinth for 1.21.1 NeoForge. Revisit if either lands.
Matt added 1 commit 2026-06-01 19:15:19 +00:00
The hide_disabled_items.js client script I added in v0.30.3 used
`JEIEvents.hideItems(...)` -- a namespace that does NOT exist in
KubeJS 2101.7.2 on NeoForge 1.21.1. There is no kubejs-jei bridge
mod for 1.21.1 NeoForge published on Modrinth at this time.

Client launchers were showing:
  KubeJS client script errors
  hide_disabled_items.js#8
  ReferenceError: \"JEIEvents\" is not defined.

Removing the script entirely. The Shattered Dimensional Carver
still:
  - Cannot be produced (Capsid recipe override with barrier input)
  - Does nothing on use (server-side right-click cancel)

Tradeoff: the item will still appear as a recipe-less entry in JEI
search if players type its name. Cosmetic only; no gameplay path
to obtain or use it.

If a JEI-hide approach becomes available in a future KubeJS update
or via a new bridge mod, we can revisit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Matt merged commit f88f6eaaca into main 2026-06-01 19:15:20 +00:00
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Reference: minecraft/brass-and-sigil#56