Player could still put a Dimensional Carver into a Capsid, lose it to consumption, and the resulting Shattered Carver could not be picked up due to Item Obliterators inventory block. Bad UX.
Fix: restore the datapack override I removed in v0.31.0. Recipe input becomes minecraft:barrier (unobtainable in survival), so the Capsid transformation never matches in the first place.
Item Obliterator continues to handle JEI / creative / inventory / trade removal. Both layers complement.
Player could still put a Dimensional Carver into a Capsid, lose it to consumption, and the resulting Shattered Carver could not be picked up due to Item Obliterators inventory block. Bad UX.
Fix: restore the datapack override I removed in v0.31.0. Recipe input becomes `minecraft:barrier` (unobtainable in survival), so the Capsid transformation never matches in the first place.
Item Obliterator continues to handle JEI / creative / inventory / trade removal. Both layers complement.
I removed this datapack override in v0.31.0 on the (incorrect)
assumption that Item Obliterator would also handle Alex's Mobs'
custom capsid_recipes recipe type. It doesn't -- Item Obliterator
intercepts vanilla and some common modded recipes, but the Capsid
uses its own SimpleJsonResourceReloadListener bound to the
"capsid_recipes" folder, and that listener still loaded the
default shipped recipe.
The visible bug: a player could put a regular Dimensional Carver
into a Capsid -- the recipe matched, the Dimensional Carver was
consumed, and the Capsid spat out a Shattered Dimensional Carver.
Item Obliterator then refused the pickup. Net result:
- Player loses their hard-earned regular Carver
- Player can never pick up the Shattered one
- World has an unrecoverable floating item entity
Restore the override at:
pack/overrides/world/datapacks/bns-fuel/data/alexsmobs/
capsid_recipes/shattered_dimensional_carver.json
This swaps the recipe's input from `alexsmobs:dimensional_carver` to
`minecraft:barrier`, which is unobtainable in survival. The recipe
loads cleanly but can never match. The Capsid transformation for
the Shattered Carver effectively no longer exists.
Item Obliterator still handles the JEI / creative tab / inventory /
trade removal -- both layers complement each other.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Matt
merged commit 99aa11c94d into main2026-06-01 19:34:34 +00:00
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Player could still put a Dimensional Carver into a Capsid, lose it to consumption, and the resulting Shattered Carver could not be picked up due to Item Obliterators inventory block. Bad UX.
Fix: restore the datapack override I removed in v0.31.0. Recipe input becomes
minecraft:barrier(unobtainable in survival), so the Capsid transformation never matches in the first place.Item Obliterator continues to handle JEI / creative / inventory / trade removal. Both layers complement.
I removed this datapack override in v0.31.0 on the (incorrect) assumption that Item Obliterator would also handle Alex's Mobs' custom capsid_recipes recipe type. It doesn't -- Item Obliterator intercepts vanilla and some common modded recipes, but the Capsid uses its own SimpleJsonResourceReloadListener bound to the "capsid_recipes" folder, and that listener still loaded the default shipped recipe. The visible bug: a player could put a regular Dimensional Carver into a Capsid -- the recipe matched, the Dimensional Carver was consumed, and the Capsid spat out a Shattered Dimensional Carver. Item Obliterator then refused the pickup. Net result: - Player loses their hard-earned regular Carver - Player can never pick up the Shattered one - World has an unrecoverable floating item entity Restore the override at: pack/overrides/world/datapacks/bns-fuel/data/alexsmobs/ capsid_recipes/shattered_dimensional_carver.json This swaps the recipe's input from `alexsmobs:dimensional_carver` to `minecraft:barrier`, which is unobtainable in survival. The recipe loads cleanly but can never match. The Capsid transformation for the Shattered Carver effectively no longer exists. Item Obliterator still handles the JEI / creative tab / inventory / trade removal -- both layers complement each other. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>