pack: v0.41.1 — UI pass + spawn-building setup doc #83

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Matt merged 1 commits from hotfix/ui-pass into main 2026-06-08 18:14:51 +00:00
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Summary

Counting House and other transactional screens cleaned up. Refresh button retired (no more overlap with sub-panel internals); single smart Back/Close button per screen. Inventory count badges shown on item cells + the detail pane. Sell buttons grey out when you don't have enough. "shop" alias dropped.

New docs/spawn-building-setup.md covers /bns admin spawn-init and per-building Easy NPC dialogue setup (Counting House Clerk, Bounty Officer, Plot Clerk, Civic Registrar) — what to put in the NPC config so right-clicking opens the right screen for the player.

🤖 Generated with Claude Code

## Summary Counting House and other transactional screens cleaned up. Refresh button retired (no more overlap with sub-panel internals); single smart Back/Close button per screen. Inventory count badges shown on item cells + the detail pane. Sell buttons grey out when you don't have enough. "shop" alias dropped. New `docs/spawn-building-setup.md` covers `/bns admin spawn-init` and per-building Easy NPC dialogue setup (Counting House Clerk, Bounty Officer, Plot Clerk, Civic Registrar) — what to put in the NPC config so right-clicking opens the right screen for the player. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Matt added 1 commit 2026-06-08 18:14:51 +00:00
bnstoolkit 0.8.0 -> 0.8.1.

UI pass on every transactional screen:
- Counting House grid now 4-cell (one per wealth-token), with
  inventory count badge on each cell
- Detail pane shows on-hand count + friendly display name
- Sell buttons grey out when you don't have enough
- Bottom-row Refresh replaced with smart Back/Close — fixes the
  button overlap with sub-panel internals
- Panel heights reduced (height-30 -> height-50) so internal
  buttons don't clash with the screen-level action row

Naming cleanup:
- Dropped "shop" alias (Counting House is the only correct name)
- Added "journal" as the user-facing screen key for Adventurer's
  Journal

New docs/spawn-building-setup.md covers:
- /bns admin spawn-init flow for FTB Teams init
- Per-building Easy NPC dialogue setup (Counting House Clerk,
  Bounty Officer, Plot Clerk, Civic Registrar)
- Pre-wipe testing checklist for every feature

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Matt merged commit 95a564c5e3 into main 2026-06-08 18:14:51 +00:00
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Reference: minecraft/brass-and-sigil#83