using System;
using System.IO;
using System.Reflection;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace ModpackLauncher.Models;
public sealed class LauncherConfig
{
[JsonPropertyName("packName")]
public string PackName { get; set; } = "Modpack";
[JsonPropertyName("manifestUrl")]
public string ManifestUrl { get; set; } = "";
///
/// Subfolder name appended under the install location (sidecar exe folder
/// by default, or the folder the user picked via "Change..."). Acts as
/// a safety net so picking a generic location like "D:\" doesn't dump
/// thousands of files at the drive root, and signals at a glance that
/// this is the launcher's data, not the launcher itself.
///
[JsonPropertyName("installDirName")]
public string InstallDirName { get; set; } = "BrassAndSigilData";
[JsonPropertyName("memoryMB")]
public int MemoryMB { get; set; } = 8192;
[JsonPropertyName("msalClientId")]
public string MsalClientId { get; set; } = "";
/// Optional HTTP Basic auth username for the manifest URL and mod file URLs.
[JsonPropertyName("httpUsername")]
public string? HttpUsername { get; set; }
/// Optional HTTP Basic auth password (paired with HttpUsername).
[JsonPropertyName("httpPassword")]
public string? HttpPassword { get; set; }
public static LauncherConfig Load()
{
// 1. External override beside the exe (dev convenience / per-deploy override)
var sidecar = Path.Combine(AppContext.BaseDirectory, "launcher-config.json");
if (File.Exists(sidecar))
{
return ParseSafe(File.ReadAllText(sidecar));
}
// 2. Embedded launcher-config.json (set at build time from local copy)
var asm = typeof(LauncherConfig).Assembly;
using (var stream = asm.GetManifestResourceStream("launcher-config.json"))
{
if (stream != null)
{
using var reader = new StreamReader(stream);
return ParseSafe(reader.ReadToEnd());
}
}
// 3. Fall back to embedded template (so fresh clones still run, with placeholders)
using (var stream = asm.GetManifestResourceStream("launcher-config.template.json"))
{
if (stream != null)
{
using var reader = new StreamReader(stream);
return ParseSafe(reader.ReadToEnd());
}
}
return new LauncherConfig();
}
private static LauncherConfig ParseSafe(string json)
{
var opts = new JsonSerializerOptions { PropertyNameCaseInsensitive = true };
return JsonSerializer.Deserialize(json, opts) ?? new LauncherConfig();
}
///
/// Resolve the absolute install directory. The launcher behaves as a
/// portable app: by default it installs alongside the exe in
/// <exe-folder>/<InstallDirName>/. The user can override
/// via the "Change..." picker, which stores the chosen *parent* folder
/// in InstallDirOverride; we then append
/// to it (same safety reasoning as the default).
///
/// Smart-skip: if the parent path already ends in InstallDirName, we
/// don't double up. Lets users re-pick their existing install folder
/// (e.g. "D:\Games\BrassAndSigilData") without ending up at
/// "D:\Games\BrassAndSigilData\BrassAndSigilData".
///
public string GetInstallDir(string? overrideDir = null)
{
var parent = !string.IsNullOrWhiteSpace(overrideDir)
? overrideDir!
: AppContext.BaseDirectory;
var trimmed = parent.TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
if (string.Equals(Path.GetFileName(trimmed), InstallDirName, StringComparison.OrdinalIgnoreCase))
{
return trimmed;
}
return Path.Combine(parent, InstallDirName);
}
}