namespace BrassAndSigil.Server.Services;
///
/// Thin reconnecting wrapper around . The original
/// single-connection-with-no-retry pattern caches a dead client whenever the
/// initial connect happens before MC has opened the RCON port (which is normal --
/// boot takes ~30 s). This manager lazily connects on first use, retries on
/// failure, and drops the client when a send throws so the next call reconnects.
///
public sealed class RconManager : IDisposable
{
private readonly string _host;
private readonly int _port;
private readonly string _password;
private readonly SemaphoreSlim _lock = new(1, 1);
private RconClient? _client;
public RconManager(string host, int port, string password)
{
_host = host;
_port = port;
_password = password;
}
public async Task SendCommandAsync(string command, CancellationToken ct = default)
{
var client = await EnsureConnectedAsync(ct);
try
{
return await client.SendCommandAsync(command, ct);
}
catch
{
await DropAsync();
throw;
}
}
private async Task EnsureConnectedAsync(CancellationToken ct)
{
await _lock.WaitAsync(ct);
try
{
if (_client is { Connected: true }) return _client;
_client?.Dispose();
_client = new RconClient();
await _client.ConnectAsync(_host, _port, _password, ct);
return _client;
}
finally
{
_lock.Release();
}
}
private async Task DropAsync()
{
await _lock.WaitAsync();
try { _client?.Dispose(); _client = null; }
finally { _lock.Release(); }
}
public void Dispose()
{
_client?.Dispose();
_lock.Dispose();
}
}