feature/v0.37.0-villages-and-structures
Pre-wipe consolidation. After this, the seed pick is unblocked. bnstoolkit 0.4.1 → 0.5.0 — village supply/demand throttle - 64×64 block tiles each have a finite demand pool per cost item - Spur-paying trades decrement their tile's pool; pool refills over 1 hour real-time (lazy refresh, no scheduled tick, no perf overhead) - Saturated trades show vanilla "out of stock" in the UI until the villager restocks AND the tile's demand has refilled - ~150 spurs/hour cap per tile in a fully-stocked multi-profession hall - 50-librarian-hall exploit dies; players who want more income must build halls in distant tiles (overworld logistics) OR diversify professions (each item type has its own pool) - Anyone with /bns admin can inspect a tile's state — full picture lives in server.persistentData.bnsVillageDemand New worldgen mods (Modrinth — both NeoForge 1.21.1): - Structory 1.3.16 — 15 small thematic ruins: chapels, graveyards, fire-watch towers, abandoned camps, boats, outcast huts - Structory: Towers 1.0.16 — 21 mid/rare-tier towers: lighthouses, engineer's tower, ocean pillars, wizard towers, end towers Density assessment (per earlier audit): pack goes from ~52 to ~88 generating structure types. Towers are mostly rare-tier (40-80 chunk spacing) so they read as discoveries, not clutter. Loot is in line with vanilla bastion/mansion tier — finite chest pool that the diminishing-returns sell shop and village supply system already balance against. Pack mods: 102 → 104. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Brass & Sigil
Self-hosted Minecraft modpack distribution + administration system. Three components, one repo:
brass-and-sigil/
├── launcher/ ← Avalonia desktop client (Windows .NET 8)
│ Auths with Microsoft, syncs the modpack, launches the game.
├── server/ ← brass-sigil-server daemon (Linux .NET 8)
│ Wraps the MC subprocess, exposes the admin web panel,
│ syncs mods, runs backups + BlueMap, handles whitelist.
├── pack/ ← Modpack content
│ ├── pack.lock.json Source of truth for mod versions / URLs / hashes
│ ├── tweaks/ Hand-written data-only tweak source
│ └── overrides/ Build output / hand-placed local files (gitignored)
├── scripts/ ← Build + deploy entry points (run from repo root)
│ ├── Update-Pack.ps1 Refresh pack.lock.json from Modrinth/CurseForge
│ ├── Check-Updates.ps1 Non-mutating "what's new?" report
│ ├── Build-Tweaks.ps1 Compile tweaks/ into pack/overrides/mods/*.jar
│ ├── Build-Pack.ps1 Generate manifest.json from the lockfile
│ └── Deploy-Brass.ps1 One-shot build + deploy everything
└── docs/ ← Operational notes, deploy runbook, schema docs
Quick start
# Pull dependencies, copy and edit the deploy profile
git clone <remote> brass-and-sigil
cd brass-and-sigil
Copy-Item scripts\deploy.config.template.ps1 scripts\deploy.config.ps1
notepad scripts\deploy.config.ps1 # fill in deploy share, SSH host, etc.
# Build + deploy everything in one go
.\scripts\Deploy-Brass.ps1
deploy.config.ps1 is gitignored -- local values never get committed.
Component reference
| Component | What it does | Technology |
|---|---|---|
launcher/ |
Friend-distributed client. Auths with Microsoft via WebView2 + XboxAuthNet, downloads mods, launches Minecraft. Single self-contained .exe published from publish/. |
Avalonia 12 + CmlLib.Core |
server/ |
Daemon running alongside the MC process on Linux. Hosts a Kestrel web panel for admin (cookie-auth, rate-limited), bridges RCON, runs scheduled backups + BlueMap renders, handles whitelist requests. | ASP.NET Core minimal APIs |
pack/ |
Lockfile-driven modpack content. pack.lock.json resolves mod slug → URL+SHA-1; Build-Pack.ps1 walks it and produces manifest.json for the launcher and the server-tool to consume. |
PowerShell tooling |
Workflow
- Bump mod versions:
.\scripts\Update-Pack.ps1(queries Modrinth + manual CurseForge entries). - Sanity-check:
.\scripts\Check-Updates.ps1for a non-mutating availability report. - Edit tweaks under
pack/tweaks/<name>/if you're changing recipes / loot / etc. - Deploy:
.\scripts\Deploy-Brass.ps1-- builds launcher + server, regenerates manifest, mirrors everything to the deploy share, scp's the server binary.
Secrets / config files
| File | Tracked? | Notes |
|---|---|---|
launcher/launcher-config.template.json |
✓ | Empty placeholders, public-safe |
launcher/launcher-config.json |
✗ | Local override; merged into the published exe at build time if present |
server/deploy/server-config.example.json |
✓ | Template; rename to server-config.json on the server with real values |
server/deploy/server-config.json |
✗ | Production config; lives on the server only |
scripts/deploy.config.ps1 |
✗ | Local deploy profile (paths, SSH host, share location) |
License
See LICENSE.
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