Files

98 lines
4.8 KiB
JavaScript

// Brass & Sigil — admin commands (/bns admin ...)
//
// Diagnostic + maintenance commands for OPs. Players without OP level
// (>= 2) get a permission-denied response from the command framework.
//
// Subcommand summary:
// /bns admin info state of the calling player
// /bns admin waystone-count <player> read stored count
// /bns admin waystone-set <player> <n> override stored count
// /bns admin reset-welcome <player> clear bnsWelcomeGranted flag
// so the welcome grant fires again
//
// Adding new subcommands: follow the same `Commands.literal(...)
// .then(...)` pattern below. Keep handlers cheap -- these are only run
// on operator action so performance isn't critical, but make them
// readable.
ServerEvents.commandRegistry(event => {
const { commands: Commands, arguments: Arguments } = event;
const bnsAdmin = Commands.literal('bns')
.then(Commands.literal('admin')
.requires(src => src.hasPermission(2))
// /bns admin info
.then(Commands.literal('info').executes(ctx => {
const player = ctx.source.player;
if (!player) {
ctx.source.sendSystemMessage(Text.red('Run from a player context.'));
return 0;
}
const data = player.persistentData;
const lines = [
`Player: ${player.username} (${player.uuid})`,
`bnsWaystoneCount = ${data.getInt('bnsWaystoneCount')}`,
`bnsWelcomeGranted = ${data.getBoolean('bnsWelcomeGranted')}`,
];
lines.forEach(line => ctx.source.sendSystemMessage(Text.aqua(line)));
console.info(`[bns/admin] info: ${player.username} -> ${JSON.stringify({
waystones: data.getInt('bnsWaystoneCount'),
welcomed: data.getBoolean('bnsWelcomeGranted'),
})}`);
return 1;
}))
// /bns admin waystone-count <player>
.then(Commands.literal('waystone-count')
.then(Commands.argument('target', Arguments.PLAYER.create(event))
.executes(ctx => {
const target = Arguments.PLAYER.getResult(ctx, 'target');
const count = target.persistentData.getInt('bnsWaystoneCount');
ctx.source.sendSystemMessage(Text.aqua(
`${target.username} has bnsWaystoneCount = ${count}`
));
return 1;
})))
// /bns admin waystone-set <player> <n>
// (Argument-bounds aren't exposed via KubeJS's wrapper, so we
// validate the range inside the handler instead.)
.then(Commands.literal('waystone-set')
.then(Commands.argument('target', Arguments.PLAYER.create(event))
.then(Commands.argument('count', Arguments.INTEGER.create(event))
.executes(ctx => {
const target = Arguments.PLAYER.getResult(ctx, 'target');
const count = Arguments.INTEGER.getResult(ctx, 'count');
if (count < 0 || count > 1000) {
ctx.source.sendSystemMessage(Text.red(
`count must be 0..1000 (got ${count})`
));
return 0;
}
target.persistentData.putInt('bnsWaystoneCount', count);
ctx.source.sendSystemMessage(Text.gold(
`Set ${target.username}'s bnsWaystoneCount = ${count}`
));
console.info(`[bns/admin] waystone-set: ${target.username} -> ${count}`);
return 1;
}))))
// /bns admin reset-welcome <player>
.then(Commands.literal('reset-welcome')
.then(Commands.argument('target', Arguments.PLAYER.create(event))
.executes(ctx => {
const target = Arguments.PLAYER.getResult(ctx, 'target');
target.persistentData.putBoolean('bnsWelcomeGranted', false);
ctx.source.sendSystemMessage(Text.gold(
`Cleared bnsWelcomeGranted for ${target.username}. ` +
`They'll get the welcome packet again on next login.`
));
console.info(`[bns/admin] reset-welcome: ${target.username}`);
return 1;
})))
);
event.register(bnsAdmin);
});