c699dcc77b
Tidying pass on the KubeJS suite before plot system V1 lands. Sets up
the file structure + conventions + diagnostics so the larger plot
system has a clean foundation.
Changes:
1. NEW kubejs/README.md
File layout doc + conventions: logging prefix [bns/<module>],
persistent-data key naming (bns* prefix), one concern per file,
performance discipline (O(1) lookups, no polling).
2. Split economy_policy.js -> recipes_waystones.js + recipes_numismatics.js
Single-concern files. recipes_waystones removes ALL waystones
crafting (welcome.js distributes the only allowed waystone instead).
recipes_numismatics removes the 5 coin-denomination crafts.
3. NEW kubejs/server_scripts/bns_admin.js
/bns admin subcommands for OP diagnostics:
- info calling player's flags+counts
- waystone-count <player> read stored count
- waystone-set <player> <n> override stored count
- reset-welcome <player> clear bnsWelcomeGranted -- replays
the welcome grant on next login
Registered via ServerEvents.commandRegistry with Brigadier tree,
permission level 2 (OP). No performance cost (operator-triggered only).
4. Logging added to waystones_policy.js + welcome.js
Every action prints `[bns/<module>] ...` so server logs can be
filtered with `journalctl ... | grep '\[bns/'`.
Performance discipline applied:
- All event-handler lookups use Set.has (O(1)), not Array.includes
- No periodic tick polling anywhere
- No network calls in event handlers
- console.info is cheap (no string format unless logged)
Bumps to 0.20.0. Plot system V1 follows in v0.21.x as a separate
multi-file submodule under server_scripts/plots/.
25 lines
902 B
JavaScript
25 lines
902 B
JavaScript
// Brass & Sigil — Numismatics coin recipe removal
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//
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// The 5 coin denominations cannot be crafted by players. All currency
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// enters circulation exclusively through the bank exchange (item-in /
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// coin-out). Initially with fixed rates admin-configured on Numismatics
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// vendor blocks; future dynamic-rates layer adjusts based on trade
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// volume (see project-mc-player-economy.md).
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//
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// Other Numismatics items (piggy banks, bank tellers, vendor blocks,
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// depositors, bank cards) stay craftable -- those are infrastructure,
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// not currency.
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const COIN_IDS = [
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'numismatics:spur',
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'numismatics:bevel',
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'numismatics:cog',
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'numismatics:crown',
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'numismatics:sun',
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];
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ServerEvents.recipes(event => {
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COIN_IDS.forEach(coin => event.remove({ output: coin }));
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console.info(`[bns/recipes_numismatics] removed crafting recipes for ${COIN_IDS.length} coin denominations`);
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});
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