4594cb9c00
Bake each file's "side" (client / server / both) into manifest.json at build time so both the launcher and the server filter deterministically and offline. This replaces the launcher's previous "download everything" default and lets the server short-circuit its runtime Modrinth lookup when a file already has an authoritative tag. Schema: - ManifestFile.Side: "client" | "server" | "both" (null = "both" for backward compat with manifests pre-dating this field) - Files marked "both" omit the field entirely to keep the JSON tight Code changes: - launcher Manifest.cs + ManifestSyncService: filter out "server" files in both the prune+download path and FindMissingFiles - server Manifest.cs + ManifestSync: drop "client" files outright; only fall back to the existing runtime Modrinth lookup for files with no explicit side (legacy/un-tagged mods stay protected) - server LockedMod: side field propagates into manifest at build time - scripts/Build-Pack.ps1: propagate side from lockfile to manifest - scripts/Bootstrap-Sides.ps1: one-off populator; queries Modrinth's client_side/server_side per project, conservatively marks restricted only when one side is "unsupported", leaves ambiguous cases as "both" - pack/pack.lock.json: bootstrap-populated sides (3 client, 5 server, rest both); CurseForge mods default to "both" pending manual review; version bumped 0.9.3 -> 0.10.0 since clients must re-sync Compatibility: - Old launcher + new manifest: ignores unknown "side", downloads all - New launcher + old manifest: side null -> "both", installs all - Old server + new manifest: same -- runtime Modrinth lookup still works - New server + old manifest: side null -> runtime lookup, same behaviour