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Full design for the unified spawn economy: - Seven themed guild buildings (Adventurer's, Merchant's, Civic, Library, Tavern, Foundry, Mint) - Universal accept → complete → return quest pattern - Villagers moved fully to spurs with rebalance principles + initial price guidance - Money flow architecture (bounded inflows, scaling sinks) - Phasing plan (8 phases, each independently shippable) - Mod stack confirmed (we have everything we need for V1) - Risk register + open decisions to make before implementation Status: design, not yet implemented. Phase 0 (spawn skeleton) is the next concrete deliverable. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>