3dc0767a24
Ships an override of waystones-common.toml under pack/overrides/ defaultconfigs/ so first-run installs (clients + fresh servers) get the intended defaults. NeoForge auto-copies defaultconfigs/<file> into config/<file> on first run only -- player-tweaked configs after that are preserved across pack updates. The only override vs mod-default in this commit: - spawnInVillages: REGULAR -> DISABLED Everything else stays at mod default, which already gives the security posture we want: - defaultVisibility = ACTIVATION -> each player must physically visit a waystone before they can teleport TO it. Solves the "player B teleports into player A's base" concern without a hard per-player placement cap (which v21.x dropped). - restrictedWaystones = [PLAYER] -> only owners can edit their own waystones. - allowedVisibilities = [] -> no player UI can create global waystones; OPs use the /waystone command for server-public ones. Wild waystones (in the open world, not villages) stay on -- they're public-good fast travel, not tied to bases.