a1331212cb
Self-hosted Minecraft modpack distribution + administration system.
- launcher/ Avalonia 12 desktop client; single-file win-x64 publish.
Microsoft auth via XboxAuthNet, manifest+SHA-1 mod sync,
portable install path, sidecar settings.
- server/ brass-sigil-server daemon (.NET 8, linux-x64). Wraps the
MC subprocess, embedded Kestrel admin panel with cookie
auth + rate limiting, RCON bridge, scheduled backups,
BlueMap CLI integration with player markers + skin proxy,
friend-side whitelist request flow, world wipe with seed
selection (keep current / random / custom).
- pack/ pack.lock.json (Modrinth + manual CurseForge entries),
data-only tweak source under tweaks/, build outputs in
overrides/ (gitignored).
- scripts/ Build-Pack / Build-Tweaks / Update-Pack / Check-Updates
plus Deploy-Brass.ps1 unified one-shot deploy with
version-bump pre-flight and daemon-state detection.
139 lines
4.9 KiB
JavaScript
139 lines
4.9 KiB
JavaScript
// Modpack update controls.
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//
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// The card hides itself when there's no update available and reveals when the
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// manifest reports a newer pack version. Polls /api/update/status (every 5 s
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// when idle, every 1 s when an update is in-flight) to keep state fresh.
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"use strict";
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import { api, apiJson } from "./api.js";
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const els = {};
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let pollTimer = null;
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let pollInterval = 5000;
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function setPolling(intervalMs) {
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if (intervalMs === pollInterval && pollTimer) return;
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if (pollTimer) clearInterval(pollTimer);
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pollInterval = intervalMs;
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pollTimer = setInterval(tick, intervalMs);
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}
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async function tick() {
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let s;
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try { s = await api("/api/update/status"); }
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catch { return; }
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els.current.textContent = s.current ?? "--";
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els.available.textContent = s.available ?? "--";
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const card = els.card;
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if (s.needsUpdate || s.inProgress) {
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card.hidden = false;
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card.classList.toggle("has-update", s.needsUpdate && !s.inProgress);
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} else {
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card.hidden = true;
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}
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if (s.inProgress) {
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els.progress.hidden = false;
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els.start.disabled = true;
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els.delay.disabled = true;
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els.phase.textContent = phaseLabel(s.phase);
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const showCancel = s.phase === "countdown";
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els.cancel.hidden = !showCancel;
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if (s.phase === "countdown" && s.countdownTotal > 0) {
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const elapsed = s.countdownTotal - s.countdownRemaining;
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const pct = (elapsed / s.countdownTotal) * 100;
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els.fill.style.width = `${pct}%`;
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els.status.textContent = `Restarting in ${formatSeconds(s.countdownRemaining)}`;
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} else {
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// Indeterminate during sync / loader install / start phases --
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// just show 100% and a phase-specific status string.
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els.fill.style.width = "100%";
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els.status.textContent = phaseStatus(s.phase);
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}
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setPolling(1000);
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} else {
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els.progress.hidden = true;
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els.start.disabled = !s.needsUpdate;
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els.delay.disabled = false;
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if (s.phase === "failed" && s.error) {
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els.progress.hidden = false;
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els.phase.textContent = "FAILED";
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els.status.textContent = s.error;
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els.fill.style.width = "0%";
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}
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setPolling(5000);
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}
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}
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function phaseLabel(phase) {
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switch (phase) {
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case "countdown": return "COUNTDOWN";
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case "stopping": return "STOPPING";
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case "syncing": return "SYNCING MODS";
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case "installing_loader": return "INSTALLING LOADER";
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case "starting": return "STARTING";
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case "complete": return "COMPLETE";
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case "failed": return "FAILED";
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case "cancelled": return "CANCELLED";
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default: return "WORKING";
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}
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}
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function phaseStatus(phase) {
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switch (phase) {
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case "stopping": return "Stopping Minecraft cleanly...";
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case "syncing": return "Syncing mods from manifest...";
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case "installing_loader": return "Re-running NeoForge installer...";
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case "starting": return "Starting Minecraft...";
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case "complete": return "Update complete.";
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default: return "";
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}
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}
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function formatSeconds(s) {
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if (s < 60) return `${s}s`;
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const m = Math.floor(s / 60), r = s % 60;
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return `${m}m ${String(r).padStart(2, "0")}s`;
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}
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export function setupUpdate() {
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els.card = document.getElementById("updateCard");
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els.current = document.getElementById("updCurrent");
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els.available = document.getElementById("updAvailable");
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els.delay = document.getElementById("updDelay");
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els.start = document.getElementById("updStart");
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els.progress = document.getElementById("updProgress");
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els.phase = document.getElementById("updPhaseLabel");
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els.fill = document.getElementById("updProgressFill");
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els.status = document.getElementById("updStatusText");
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els.cancel = document.getElementById("updCancel");
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els.start.addEventListener("click", async () => {
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const delay = parseInt(els.delay.value, 10);
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if (!Number.isFinite(delay) || delay < 0) {
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alert("Enter a non-negative warning duration.");
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return;
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}
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if (!confirm(`Update modpack? Players get a ${delay}s warning, then the server restarts.`)) return;
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try {
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await apiJson("/api/update/start", { delaySeconds: delay });
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await tick();
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} catch (e) { alert(e.message); }
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});
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els.cancel.addEventListener("click", async () => {
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if (!confirm("Cancel the countdown? Update will be aborted; server stays running.")) return;
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try {
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await apiJson("/api/update/cancel", {});
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await tick();
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} catch (e) { alert(e.message); }
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});
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tick();
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setPolling(5000);
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}
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