Files
brass-and-sigil/server/wwwroot/modules/update.js
T
Matt Sijbers a1331212cb Initial commit: Brass & Sigil monorepo
Self-hosted Minecraft modpack distribution + administration system.

- launcher/  Avalonia 12 desktop client; single-file win-x64 publish.
             Microsoft auth via XboxAuthNet, manifest+SHA-1 mod sync,
             portable install path, sidecar settings.
- server/    brass-sigil-server daemon (.NET 8, linux-x64). Wraps the
             MC subprocess, embedded Kestrel admin panel with cookie
             auth + rate limiting, RCON bridge, scheduled backups,
             BlueMap CLI integration with player markers + skin proxy,
             friend-side whitelist request flow, world wipe with seed
             selection (keep current / random / custom).
- pack/      pack.lock.json (Modrinth + manual CurseForge entries),
             data-only tweak source under tweaks/, build outputs in
             overrides/ (gitignored).
- scripts/   Build-Pack / Build-Tweaks / Update-Pack / Check-Updates
             plus Deploy-Brass.ps1 unified one-shot deploy with
             version-bump pre-flight and daemon-state detection.
2026-05-05 00:19:05 +01:00

139 lines
4.9 KiB
JavaScript

// Modpack update controls.
//
// The card hides itself when there's no update available and reveals when the
// manifest reports a newer pack version. Polls /api/update/status (every 5 s
// when idle, every 1 s when an update is in-flight) to keep state fresh.
"use strict";
import { api, apiJson } from "./api.js";
const els = {};
let pollTimer = null;
let pollInterval = 5000;
function setPolling(intervalMs) {
if (intervalMs === pollInterval && pollTimer) return;
if (pollTimer) clearInterval(pollTimer);
pollInterval = intervalMs;
pollTimer = setInterval(tick, intervalMs);
}
async function tick() {
let s;
try { s = await api("/api/update/status"); }
catch { return; }
els.current.textContent = s.current ?? "--";
els.available.textContent = s.available ?? "--";
const card = els.card;
if (s.needsUpdate || s.inProgress) {
card.hidden = false;
card.classList.toggle("has-update", s.needsUpdate && !s.inProgress);
} else {
card.hidden = true;
}
if (s.inProgress) {
els.progress.hidden = false;
els.start.disabled = true;
els.delay.disabled = true;
els.phase.textContent = phaseLabel(s.phase);
const showCancel = s.phase === "countdown";
els.cancel.hidden = !showCancel;
if (s.phase === "countdown" && s.countdownTotal > 0) {
const elapsed = s.countdownTotal - s.countdownRemaining;
const pct = (elapsed / s.countdownTotal) * 100;
els.fill.style.width = `${pct}%`;
els.status.textContent = `Restarting in ${formatSeconds(s.countdownRemaining)}`;
} else {
// Indeterminate during sync / loader install / start phases --
// just show 100% and a phase-specific status string.
els.fill.style.width = "100%";
els.status.textContent = phaseStatus(s.phase);
}
setPolling(1000);
} else {
els.progress.hidden = true;
els.start.disabled = !s.needsUpdate;
els.delay.disabled = false;
if (s.phase === "failed" && s.error) {
els.progress.hidden = false;
els.phase.textContent = "FAILED";
els.status.textContent = s.error;
els.fill.style.width = "0%";
}
setPolling(5000);
}
}
function phaseLabel(phase) {
switch (phase) {
case "countdown": return "COUNTDOWN";
case "stopping": return "STOPPING";
case "syncing": return "SYNCING MODS";
case "installing_loader": return "INSTALLING LOADER";
case "starting": return "STARTING";
case "complete": return "COMPLETE";
case "failed": return "FAILED";
case "cancelled": return "CANCELLED";
default: return "WORKING";
}
}
function phaseStatus(phase) {
switch (phase) {
case "stopping": return "Stopping Minecraft cleanly...";
case "syncing": return "Syncing mods from manifest...";
case "installing_loader": return "Re-running NeoForge installer...";
case "starting": return "Starting Minecraft...";
case "complete": return "Update complete.";
default: return "";
}
}
function formatSeconds(s) {
if (s < 60) return `${s}s`;
const m = Math.floor(s / 60), r = s % 60;
return `${m}m ${String(r).padStart(2, "0")}s`;
}
export function setupUpdate() {
els.card = document.getElementById("updateCard");
els.current = document.getElementById("updCurrent");
els.available = document.getElementById("updAvailable");
els.delay = document.getElementById("updDelay");
els.start = document.getElementById("updStart");
els.progress = document.getElementById("updProgress");
els.phase = document.getElementById("updPhaseLabel");
els.fill = document.getElementById("updProgressFill");
els.status = document.getElementById("updStatusText");
els.cancel = document.getElementById("updCancel");
els.start.addEventListener("click", async () => {
const delay = parseInt(els.delay.value, 10);
if (!Number.isFinite(delay) || delay < 0) {
alert("Enter a non-negative warning duration.");
return;
}
if (!confirm(`Update modpack? Players get a ${delay}s warning, then the server restarts.`)) return;
try {
await apiJson("/api/update/start", { delaySeconds: delay });
await tick();
} catch (e) { alert(e.message); }
});
els.cancel.addEventListener("click", async () => {
if (!confirm("Cancel the countdown? Update will be aborted; server stays running.")) return;
try {
await apiJson("/api/update/cancel", {});
await tick();
} catch (e) { alert(e.message); }
});
tick();
setPolling(5000);
}