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Cannons are expensive to build; users were losing them to RNG self-destruction (squib, barrel charge burst, overload, interrupted ignition, catastrophic failure). Per-cannon failure is configurable via a single master switch in createbigcannons-server.toml: [failure] disableAllCannonFailure = true This zeroes out all six failure paths in one go. Applied to the live server and tracked here under defaultconfigs/ so future server resets preserve it. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>