fe5b7ce1ea
Mods (5 additions): - Easy NPC 6.16.1 (3 jars: bundle + core + config_ui). Lightweight, config-UI-driven NPC mod -- 817k downloads, NOT the heavyweight Custom NPCs by Noppes which has no 1.21.1 NeoForge port. Players will interact with NPCs at spawn (Plot Office land clerk + future shop NPCs) via right-click -> dialogue. - CC: Tweaked 1.119.0. ComputerCraft tier added for technical displays, server stats, and player-built automation. Future plot-system V2 could use CC monitors as the central kiosk with touch buttons; V1 uses NPC + signs. - Computer Craft: ReCreated v1.2 (resource pack, client-only). Styles CC's computers + monitors with a brass/wooden Create aesthetic so they don't look out of place in the pack. KubeJS scripts: - cc_recipes.js: Overhauls 10 CC crafting recipes to require Create (electron_tube, precision_mechanism, rose_quartz) + TFMG (plastic sheet, steel ingot, silicon ingot). Gates the tech tier behind Create+industrial progression. Recipes for cables, peripheral blocks, turtles, etc. left at default -- can iterate later. Plot system V1 deferred to v0.20.0 -- needs its own focused effort because of the FTB Chunks claim-transfer integration + Numismatics inventory coin handling. Memory plan already covers the design.