main
Build / build (push) Has been cancelled
Rebuilt the Journal as a town-board view rather than just personal status. Five sections, top to bottom: 1. Available Bounties — today's full pool of 5 with rewards + state markers (active/ready/cooldown). Header: "Visit the Bounty Officer at the Adventurer's Guild" 2. Plots For Sale — every plot with state (for sale / taken by X / yours). Header: "Visit the Plot Clerk at the Plot Office" 3. Exchange Rates — each wealth-token with list + your effective rate. Header: "Visit the Exchange Clerk at the Exchange" 4. Civic Tier — your current + next-tier cost. Header: "Visit the Civic Registrar at the Town Hall" 5. Your Status — active bounty progress bars, owned plot count, wealth summary Each section header includes the NPC name + building so players know which spawn building to walk to. The Journal itself is still read-only; all transactions happen at the NPCs. Content overflows the 360x220 screen, so the body uses a PanelScrollBar (right edge) for vertical scrolling. Mouse wheel scrolls too. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
bnstoolkit
Companion mod for the Brass and Sigil modpack. NeoForge 1.21.1.
Provides the in-game UI surface for the KubeJS-driven civic tier, bounty, plot, and shop systems. Pure client visuals + a thin C2S/S2C network bridge over the existing server-side state — no server-side gameplay logic lives here, just transport and presentation.
Status
M0 — scaffold only. Loads cleanly on client and dedicated server. No screens are open-able yet (key bindings register but their handlers are TODO). One network round-trip pair is wired as a smoke test.
See docs/bnstoolkit-architecture.md in the brass-and-sigil repo for
the full spec.
Building
./gradlew build
The output jar lands in build/libs/bnstoolkit-<version>.jar. Drop it
into the modpack's pack/overrides/mods/ directory.
Package layout
uk.sijbers.bnstoolkit
├── BnsToolkit # common mod entry
├── BnsToolkitClient # client mod entry
├── client
│ ├── BnsKeyBindings # T / B / P defaults
│ ├── hud
│ │ └── SpurHud # spurs + tier overlay
│ └── screens
│ ├── BaseBnsScreen # shared parent (will swap to FTB Library)
│ ├── TierUpgradeScreen
│ ├── BountyBoardScreen
│ ├── QuestLogScreen
│ ├── PlotPurchaseScreen
│ └── ShopBrowserScreen
└── network
├── BnsNetwork # payload registrar
├── c2s
│ └── RequestTierStatePacket
└── s2c
└── TierStateUpdatePacket
Milestones
| Milestone | Scope |
|---|---|
| M0 (now) | Scaffold, keybinds, network smoke-test packet pair |
| M1 | Tier upgrade screen + KubeJS bridge for tier/balance |
| M2 | Quest log + shop browser screens |
| M3 | Bounty board + plot purchase screens |
| M4 | HUD overlay, mod settings screen, FTB Library swap |
Description
Brass and Sigil companion mod — economy UI, FTB Chunks plot integration, tier upgrade screens.
Languages
Java
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