cbc: restore mod-default failure chances
Revert the custom tier-strict + user-error-forgiveness tuning shipped in v0.29.0 and use the mod's shipped defaults instead: squibChance 0.0 -> 0.25 barrelChargeBurstChance 0.0 -> 0.2 interruptedIgnitionChance 0.0 -> 0.33 overloadBurstChance 1.0 -> 0.5 failureExplosionPower 0.0 -> 2.0 disableAllCannonFailure stays false. Tier balance is still preserved (material maxSafePropellantStress is what gates overload). The difference is failures are now probabilistic per the mod author's intended balance, and the explosion has its default power. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -9,28 +9,28 @@
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#Chance that a fired projectile will get stuck in a barrel after exceeding the squib ratio. 0 is 0%, 1 is 100%.
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# Default: 0.25
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# Range: 0.0 ~ 1.0
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squibChance = 0.0
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squibChance = 0.25
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#.
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#Chance that a cannon will fail if a Powder Charge is ignited in a "barrel"-type cannon block. 0 is 0%, 1 is 100%.
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#This chance can be affected by stronger and weaker charge blocks.
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# Default: 0.20000000298023224
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# Range: 0.0 ~ 1.0
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barrelChargeBurstChance = 0.0
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barrelChargeBurstChance = 0.20000000298023224
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#.
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#How strong the explosion of a catastrophic failure is. Scaled by the amount of charges used in the shot.
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# Default: 2.0
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# Range: 0.0 ~ 3.4028234663852886E38
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failureExplosionPower = 0.0
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failureExplosionPower = 2.0
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#.
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#Chance that a cannon loaded with more Powder Charges that it can handle will fail. 0 is 0%, 1 is 100%.
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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overloadBurstChance = 1.0
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overloadBurstChance = 0.5
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#.
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#Chance that a load with gaps between the loaded Powder Charges will not completely combust. 0 is 0%, 1 is 100%.
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# Default: 0.33000001311302185
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# Range: 0.0 ~ 1.0
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interruptedIgnitionChance = 0.0
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interruptedIgnitionChance = 0.33000001311302185
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#.
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#These values affect the characteristics of cannon munitions.
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