Matt cfc1a21d25 cbc: restore mod-default failure chances
Revert the custom tier-strict + user-error-forgiveness tuning shipped
in v0.29.0 and use the mod's shipped defaults instead:

  squibChance              0.0  -> 0.25
  barrelChargeBurstChance  0.0  -> 0.2
  interruptedIgnitionChance 0.0 -> 0.33
  overloadBurstChance      1.0  -> 0.5
  failureExplosionPower    0.0  -> 2.0

disableAllCannonFailure stays false. Tier balance is still preserved
(material maxSafePropellantStress is what gates overload). The
difference is failures are now probabilistic per the mod author's
intended balance, and the explosion has its default power.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 20:43:54 +00:00
2026-05-05 00:19:05 +01:00

Brass & Sigil

Self-hosted Minecraft modpack distribution + administration system. Three components, one repo:

brass-and-sigil/
├── launcher/   ← Avalonia desktop client (Windows .NET 8)
│                  Auths with Microsoft, syncs the modpack, launches the game.
├── server/     ← brass-sigil-server daemon (Linux .NET 8)
│                  Wraps the MC subprocess, exposes the admin web panel,
│                  syncs mods, runs backups + BlueMap, handles whitelist.
├── pack/       ← Modpack content
│   ├── pack.lock.json    Source of truth for mod versions / URLs / hashes
│   ├── tweaks/           Hand-written data-only tweak source
│   └── overrides/        Build output / hand-placed local files (gitignored)
├── scripts/    ← Build + deploy entry points (run from repo root)
│   ├── Update-Pack.ps1     Refresh pack.lock.json from Modrinth/CurseForge
│   ├── Check-Updates.ps1   Non-mutating "what's new?" report
│   ├── Build-Tweaks.ps1    Compile tweaks/ into pack/overrides/mods/*.jar
│   ├── Build-Pack.ps1      Generate manifest.json from the lockfile
│   └── Deploy-Brass.ps1    One-shot build + deploy everything
└── docs/       ← Operational notes, deploy runbook, schema docs

Quick start

# Pull dependencies, copy and edit the deploy profile
git clone <remote> brass-and-sigil
cd brass-and-sigil
Copy-Item scripts\deploy.config.template.ps1 scripts\deploy.config.ps1
notepad scripts\deploy.config.ps1   # fill in deploy share, SSH host, etc.

# Build + deploy everything in one go
.\scripts\Deploy-Brass.ps1

deploy.config.ps1 is gitignored -- local values never get committed.

Component reference

Component What it does Technology
launcher/ Friend-distributed client. Auths with Microsoft via WebView2 + XboxAuthNet, downloads mods, launches Minecraft. Single self-contained .exe published from publish/. Avalonia 12 + CmlLib.Core
server/ Daemon running alongside the MC process on Linux. Hosts a Kestrel web panel for admin (cookie-auth, rate-limited), bridges RCON, runs scheduled backups + BlueMap renders, handles whitelist requests. ASP.NET Core minimal APIs
pack/ Lockfile-driven modpack content. pack.lock.json resolves mod slug → URL+SHA-1; Build-Pack.ps1 walks it and produces manifest.json for the launcher and the server-tool to consume. PowerShell tooling

Workflow

  1. Bump mod versions: .\scripts\Update-Pack.ps1 (queries Modrinth + manual CurseForge entries).
  2. Sanity-check: .\scripts\Check-Updates.ps1 for a non-mutating availability report.
  3. Edit tweaks under pack/tweaks/<name>/ if you're changing recipes / loot / etc.
  4. Deploy: .\scripts\Deploy-Brass.ps1 -- builds launcher + server, regenerates manifest, mirrors everything to the deploy share, scp's the server binary.

Secrets / config files

File Tracked? Notes
launcher/launcher-config.template.json Empty placeholders, public-safe
launcher/launcher-config.json Local override; merged into the published exe at build time if present
server/deploy/server-config.example.json Template; rename to server-config.json on the server with real values
server/deploy/server-config.json Production config; lives on the server only
scripts/deploy.config.ps1 Local deploy profile (paths, SSH host, share location)

License

See LICENSE.

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