Commit Graph
14 Commits
Author SHA1 Message Date
Matt 89c41dfe4d pack: add Farmer's Delight + Slice & Dice, bump to 0.15.0
- Farmer's Delight 1.3.2 (3.2 MB): cooking expansion -- new crops
  (tomato, onion, rice, cabbage), cooking pot, stove, cutting board,
  knife, ~50+ food recipes. Both sides required.
- Create Slice & Dice 4.2.4 (407 KB): FD<->Create automation bridge.
  Adds a Slicer machine (Mechanical Press/Mixer-style) that automates
  the knife/cutting-board step so Create kinetic networks can feed FD
  prep. Loader-shared jar (forge+neoforge from one file).

Both tagged "both". Brings live mod count to 41.
2026-05-22 20:58:37 +00:00
Matt 8b599a7da7 Merge pull request 'Add AppleSkin + Mouse Tweaks' (#6) from feature/add-appleskin-mousetweaks into main 2026-05-22 20:49:14 +00:00
Matt 6143ddc111 pack: add AppleSkin + Mouse Tweaks, bump to 0.14.0
Two client-leaning QoL mods.

- AppleSkin 3.0.9: food + saturation tooltips. Modrinth side=optional both;
  tagged "both" so server still installs (harmless, ~75KB).
- Mouse Tweaks 2.26.1: shift-drag, scroll-transfer, auto-refill, click-and-
  drag stacking in inventory UI. Modrinth lists server=unsupported, so
  explicitly tagged side=client -- this is the first new mod that exercises
  the server-side filter from the 0.10.0 schema migration: server's sync
  should skip downloading it.
2026-05-22 20:49:14 +00:00
Matt a29c0e3cab Merge pull request 'Add Spark profiler 1.10.124' (#5) from feature/add-spark into main 2026-05-22 20:46:13 +00:00
Matt 3bcf8bc4f8 pack: add Spark profiler 1.10.124 + bump to 0.13.0
Best-in-class MC profiler. Server side: /spark sampler start, /spark
heap, /spark tps. Optional client side too. ~3.5MB, both sides optional
per Modrinth -- tagged "both" so launcher syncs it too.
2026-05-22 20:46:12 +00:00
Matt 2e40732e69 Merge pull request 'Add Almost Unified 1.4.2' (#4) from feature/add-almost-unified into main 2026-05-22 20:34:32 +00:00
Matt 987fedd7e4 pack: add Almost Unified 1.4.2 + bump to 0.12.0
Preemptive insurance against duplicate-item proliferation when more
metals-producing mods are added (e.g. when Power Grid lands, or any
future Mekanism/Thermal/etc. addition). Today's pack only has TFMG as
the metals provider so AU is largely a no-op now, but ships with sane
default tag preferences that activate automatically as duplicates appear.

Tiny mod (~290 KB jar), client-optional/server-required per Modrinth.
2026-05-22 20:34:32 +00:00
Matt 8d0c05bd8a Merge pull request 'Add Simple Voice Chat 2.6.17' (#3) from feature/add-simple-voice-chat into main 2026-05-22 20:23:14 +00:00
Matt 95966d2d14 pack: add Simple Voice Chat 2.6.17 + bump to 0.11.0
Adds proximity voice chat to the modpack. Server uses UDP/24454 by default
(firewall rule added separately).

Modrinth lists both sides as "optional" -- players without it can still
join, just no voice. Tagged "both" in the lockfile so server + launcher
both install it.
2026-05-22 20:23:07 +00:00
Matt 839d93f242 Add explicit client/server side field to manifest (#2) 2026-05-22 15:15:03 +00:00
Matt db4534e427 Add local deploy mode to Deploy-Brass.ps1 (#1) 2026-05-22 15:14:44 +00:00
Matt 4ee4a2bb43 scripts: make Build-Pack and Deploy-Brass cross-platform
Two small fixes that surface when running the deploy pipeline on a
non-Windows host (we now do this on glados via the Telegram bridge):

- Build-Pack.ps1: fall back to launcher/ModpackLauncher.csproj <Version>
  when Get-Item.VersionInfo.FileVersion returns empty. Linux PowerShell
  can't parse PE FileVersion from a Windows .exe, so the previous code
  threw "set <Version> in ModpackLauncher.csproj and republish" -- but
  the csproj <Version> *was* set, just not readable from a foreign PE.
  Appends ".0" so the embedded value still matches the 4-part form the
  Windows compile bakes in.

- Deploy-Brass.ps1: prefer rsync where available, fall back to robocopy
  otherwise. robocopy is Windows-only and bails on Linux/macOS hosts.
2026-05-22 14:23:09 +00:00
Matt 4594cb9c00 Add explicit client/server side field to manifest
Bake each file's "side" (client / server / both) into manifest.json at
build time so both the launcher and the server filter deterministically
and offline. This replaces the launcher's previous "download everything"
default and lets the server short-circuit its runtime Modrinth lookup
when a file already has an authoritative tag.

Schema:
- ManifestFile.Side: "client" | "server" | "both" (null = "both" for
  backward compat with manifests pre-dating this field)
- Files marked "both" omit the field entirely to keep the JSON tight

Code changes:
- launcher Manifest.cs + ManifestSyncService: filter out "server" files
  in both the prune+download path and FindMissingFiles
- server Manifest.cs + ManifestSync: drop "client" files outright; only
  fall back to the existing runtime Modrinth lookup for files with no
  explicit side (legacy/un-tagged mods stay protected)
- server LockedMod: side field propagates into manifest at build time
- scripts/Build-Pack.ps1: propagate side from lockfile to manifest
- scripts/Bootstrap-Sides.ps1: one-off populator; queries Modrinth's
  client_side/server_side per project, conservatively marks restricted
  only when one side is "unsupported", leaves ambiguous cases as "both"
- pack/pack.lock.json: bootstrap-populated sides (3 client, 5 server,
  rest both); CurseForge mods default to "both" pending manual review;
  version bumped 0.9.3 -> 0.10.0 since clients must re-sync

Compatibility:
- Old launcher + new manifest: ignores unknown "side", downloads all
- New launcher + old manifest: side null -> "both", installs all
- Old server + new manifest: same -- runtime Modrinth lookup still works
- New server + old manifest: side null -> runtime lookup, same behaviour
2026-05-22 14:17:43 +00:00
Matt f280e107f3 Add 'local' deploy mode to Deploy-Brass.ps1
When ServerSshHost = 'local' the server-binary stage skips scp/ssh and
does an in-place Copy-Item + chmod + Move-Item on the local filesystem.
Pre-flight pgrep also runs locally. Allows running the deploy script on
the server itself (glados in our case) without setting up ssh-to-self.

Other deploy modes (remote scp/ssh) unchanged.
2026-05-22 14:08:02 +00:00