Waystones 21.1.33: fast-travel teleport network.
Balm 21.0.58: required common lib for Waystones (and other BlayTheNinth mods).
Config will be tweaked in a follow-up after the server generates its
default config files. Intended config:
- worldgen village waystones DISABLED
- maxWaystonesPerPlayer = 1
- defaultPrivacy = Private (player-placed)
- OP-placed global waystones via /waystone command
Adds scripts/Check-Deps.ps1 and wires it into Deploy-Brass.ps1 as a
pre-flight gate when Stage includes Pack. The script parses each lockfile
jar's META-INF/neoforge.mods.toml directly -- the same source the loader
reads at startup -- and refuses to deploy if any [[dependencies]] block
with type=required (default) names a modId that nobody in the pack
provides.
Handles three real edge cases discovered during initial run:
1. Jar-in-jar bundled deps: Create ships Ponder, Registrate, Flywheel
embedded under META-INF/jarjar/. The script recurses into those and
counts their modIds as present, since the loader auto-loads them.
2. Language-provider jars (Kotlin for Forge) have no standard mods.toml
-- they declare via a different mechanism. Tiny slugToImplicitModId
override map (currently 1 entry) covers them.
3. Non-mod lockfile entries (shaderpacks under shaderpacks/, configs
under config/, etc.) are skipped explicitly by path prefix check.
Vanilla deps (minecraft, neoforge, forge, fabric, java, javafml, etc.)
are pre-seeded as present.
Jars cached at /tmp/bns-check-deps-cache/<sha1>.jar; second-run cost is
~1.5s. First run downloads ~150MB.
The script would have caught the v0.15.0 -> v0.15.1 incident: Slice &
Dice's jar declares kotlinforforge required in mods.toml even though
Modrinth's dep field only lists Create. The Modrinth-only check (earlier
draft) wouldn't have helped; the mods.toml-based check does.
Hotfix for 0.15.0: Slice & Dice declares 'kotlinforforge >= 5.8' as a
hard dependency and the server crashed on load without it. Adding KFF
satisfies the dep. 6.9 MB, both sides.
Two client-leaning QoL mods.
- AppleSkin 3.0.9: food + saturation tooltips. Modrinth side=optional both;
tagged "both" so server still installs (harmless, ~75KB).
- Mouse Tweaks 2.26.1: shift-drag, scroll-transfer, auto-refill, click-and-
drag stacking in inventory UI. Modrinth lists server=unsupported, so
explicitly tagged side=client -- this is the first new mod that exercises
the server-side filter from the 0.10.0 schema migration: server's sync
should skip downloading it.
Best-in-class MC profiler. Server side: /spark sampler start, /spark
heap, /spark tps. Optional client side too. ~3.5MB, both sides optional
per Modrinth -- tagged "both" so launcher syncs it too.
Preemptive insurance against duplicate-item proliferation when more
metals-producing mods are added (e.g. when Power Grid lands, or any
future Mekanism/Thermal/etc. addition). Today's pack only has TFMG as
the metals provider so AU is largely a no-op now, but ships with sane
default tag preferences that activate automatically as duplicates appear.
Tiny mod (~290 KB jar), client-optional/server-required per Modrinth.
Adds proximity voice chat to the modpack. Server uses UDP/24454 by default
(firewall rule added separately).
Modrinth lists both sides as "optional" -- players without it can still
join, just no voice. Tagged "both" in the lockfile so server + launcher
both install it.
Two small fixes that surface when running the deploy pipeline on a
non-Windows host (we now do this on glados via the Telegram bridge):
- Build-Pack.ps1: fall back to launcher/ModpackLauncher.csproj <Version>
when Get-Item.VersionInfo.FileVersion returns empty. Linux PowerShell
can't parse PE FileVersion from a Windows .exe, so the previous code
threw "set <Version> in ModpackLauncher.csproj and republish" -- but
the csproj <Version> *was* set, just not readable from a foreign PE.
Appends ".0" so the embedded value still matches the 4-part form the
Windows compile bakes in.
- Deploy-Brass.ps1: prefer rsync where available, fall back to robocopy
otherwise. robocopy is Windows-only and bails on Linux/macOS hosts.
Bake each file's "side" (client / server / both) into manifest.json at
build time so both the launcher and the server filter deterministically
and offline. This replaces the launcher's previous "download everything"
default and lets the server short-circuit its runtime Modrinth lookup
when a file already has an authoritative tag.
Schema:
- ManifestFile.Side: "client" | "server" | "both" (null = "both" for
backward compat with manifests pre-dating this field)
- Files marked "both" omit the field entirely to keep the JSON tight
Code changes:
- launcher Manifest.cs + ManifestSyncService: filter out "server" files
in both the prune+download path and FindMissingFiles
- server Manifest.cs + ManifestSync: drop "client" files outright; only
fall back to the existing runtime Modrinth lookup for files with no
explicit side (legacy/un-tagged mods stay protected)
- server LockedMod: side field propagates into manifest at build time
- scripts/Build-Pack.ps1: propagate side from lockfile to manifest
- scripts/Bootstrap-Sides.ps1: one-off populator; queries Modrinth's
client_side/server_side per project, conservatively marks restricted
only when one side is "unsupported", leaves ambiguous cases as "both"
- pack/pack.lock.json: bootstrap-populated sides (3 client, 5 server,
rest both); CurseForge mods default to "both" pending manual review;
version bumped 0.9.3 -> 0.10.0 since clients must re-sync
Compatibility:
- Old launcher + new manifest: ignores unknown "side", downloads all
- New launcher + old manifest: side null -> "both", installs all
- Old server + new manifest: same -- runtime Modrinth lookup still works
- New server + old manifest: side null -> runtime lookup, same behaviour
When ServerSshHost = 'local' the server-binary stage skips scp/ssh and
does an in-place Copy-Item + chmod + Move-Item on the local filesystem.
Pre-flight pgrep also runs locally. Allows running the deploy script on
the server itself (glados in our case) without setting up ssh-to-self.
Other deploy modes (remote scp/ssh) unchanged.