Three-layer visibility plan:
V1 (Phase 3): /quests, /quests info, /quests cancel commands.
Mobile-friendly via the bridge, no extra mods.
V2 (Phase 3.5): Quest Log book item with dynamic pages.
V3 (later): optional sidebar HUD via vanilla scoreboards.
3-slot active-quest cap so cancellation is a real choice:
- Prevents accept-all-then-cancel-easy-ones RNG shopping
- Keeps state files small
- READY frees the slot so turn-in backlogs are workable
State storage schema documented (active + completed/cooldown).
Phase 3.5 added to the roadmap for the book item.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Matt
merged commit 0c591faf14 into main2026-06-06 20:51:32 +00:00
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Adds player-visible quest tracking + cancellation layers to the economy design.
3-slot active-quest cap so cancellation is meaningful (prevents RNG-shopping). State schema documented.
Three-layer visibility plan: V1 (Phase 3): /quests, /quests info, /quests cancel commands. Mobile-friendly via the bridge, no extra mods. V2 (Phase 3.5): Quest Log book item with dynamic pages. V3 (later): optional sidebar HUD via vanilla scoreboards. 3-slot active-quest cap so cancellation is a real choice: - Prevents accept-all-then-cancel-easy-ones RNG shopping - Keeps state files small - READY frees the slot so turn-in backlogs are workable State storage schema documented (active + completed/cooldown). Phase 3.5 added to the roadmap for the book item. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>