docs: economy v0.4 — 13-tier ladder + Sovereign 10M + Founder flag #64

Merged
Matt merged 1 commits from docs/economy-v0.4-13-tier-ladder into main 2026-06-06 23:00:46 +00:00
Owner

Locks in the extended 13-tier ladder discussed:

Peasant → Farmer → Citizen → Merchant → Knight → Baron → Viscount → Earl → Marquess → Duke → Archduke → Grand Duke → Sovereign

Key choices:

  • Yeoman → Farmer, Burgher → Merchant (recognizable swaps)
  • Earl kept (it IS the British Count; Viscount = vice-count, correctly below Earl)
  • Top extended with Archduke / Grand Duke / Sovereign (avoiding singular Emperor/King/Prince)
  • Sovereign at 10M spurs — mythical-tier grind
  • Knight at tier 5 is the gentry threshold (first chat color, first join broadcast, first /back)
  • Founder cosmetic [Founder] tag for matt alongside the normal rank — admin still grinds the ladder
Locks in the extended 13-tier ladder discussed: Peasant → Farmer → Citizen → Merchant → Knight → Baron → Viscount → Earl → Marquess → Duke → Archduke → Grand Duke → Sovereign Key choices: - Yeoman → Farmer, Burgher → Merchant (recognizable swaps) - Earl kept (it IS the British Count; Viscount = vice-count, correctly below Earl) - Top extended with Archduke / Grand Duke / Sovereign (avoiding singular Emperor/King/Prince) - Sovereign at 10M spurs — mythical-tier grind - Knight at tier 5 is the gentry threshold (first chat color, first join broadcast, first /back) - Founder cosmetic [Founder] tag for matt alongside the normal rank — admin still grinds the ladder
Matt added 1 commit 2026-06-06 23:00:45 +00:00
Tier ladder extended from 8 -> 13 tiers, with cleaner historical
progression. Replaces the previous Peasant/Citizen/Patron/Notable/
Baron/Noble/Lord/Sovereign ladder which mixed commoner-economic terms
with noble terms.

New 13-tier ladder (Civic + British peerage):
  1  Peasant       free
  2  Farmer        200
  3  Citizen       750
  4  Merchant      2,500
  5  Knight        6,500       (gentry threshold)
  6  Baron         15,000      (lowest noble)
  7  Viscount      35,000
  8  Earl          75,000
  9  Marquess      150,000
  10 Duke          300,000
  11 Archduke      700,000
  12 Grand Duke    1,500,000
  13 Sovereign     10,000,000  (apex, "finished the game")

Rationale:
- Yeoman -> Farmer, Burgher -> Merchant: both replaced with
  recognizable terms while keeping the period feel.
- Earl kept as the British equivalent of Count (Viscount sits below
  Earl correctly because Viscount = vice-count).
- Top tier extended above Duke with Archduke -> Grand Duke ->
  Sovereign. Avoids singular-feeling Emperor/King/Prince titles.
- Sovereign at 10M is intentionally extreme -- months of dedicated
  play to reach, properly mythical.

Full perk table updated to spread cleanly across 13 tiers:
- Plot slots: 0/0/1/1/2/2/3/3/4/5/6/7/10
- Sethomes: 1/1/2/3/4/5/6/8/10/12/16/20/unlimited
- Daily bounties: 3/3/3/4/4/5/5/6/6/7/7/8/10
- Shop fee: 0% down to -25% at Sovereign
- Chat colours: grey -> white -> yellow -> green -> cyan -> blue
  -> purple -> gold -> orange -> red -> bright red -> rainbow

Knight (tier 5) is the gentry threshold -- the first meaningful
"I'm somebody" upgrade with colored chat, join broadcast, and /back.

Founder cosmetic flag added for matt (server owner). Permanent chat
prefix [Founder] alongside the normal rank. No gameplay perks; just
identification. Founder still grinds the regular ladder.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Matt merged commit 56e6006424 into main 2026-06-06 23:00:46 +00:00
Sign in to join this conversation.
No Reviewers
No Label
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: minecraft/brass-and-sigil#64