Earl kept (it IS the British Count; Viscount = vice-count, correctly below Earl)
Top extended with Archduke / Grand Duke / Sovereign (avoiding singular Emperor/King/Prince)
Sovereign at 10M spurs — mythical-tier grind
Knight at tier 5 is the gentry threshold (first chat color, first join broadcast, first /back)
Founder cosmetic [Founder] tag for matt alongside the normal rank — admin still grinds the ladder
Locks in the extended 13-tier ladder discussed:
Peasant → Farmer → Citizen → Merchant → Knight → Baron → Viscount → Earl → Marquess → Duke → Archduke → Grand Duke → Sovereign
Key choices:
- Yeoman → Farmer, Burgher → Merchant (recognizable swaps)
- Earl kept (it IS the British Count; Viscount = vice-count, correctly below Earl)
- Top extended with Archduke / Grand Duke / Sovereign (avoiding singular Emperor/King/Prince)
- Sovereign at 10M spurs — mythical-tier grind
- Knight at tier 5 is the gentry threshold (first chat color, first join broadcast, first /back)
- Founder cosmetic [Founder] tag for matt alongside the normal rank — admin still grinds the ladder
Tier ladder extended from 8 -> 13 tiers, with cleaner historical
progression. Replaces the previous Peasant/Citizen/Patron/Notable/
Baron/Noble/Lord/Sovereign ladder which mixed commoner-economic terms
with noble terms.
New 13-tier ladder (Civic + British peerage):
1 Peasant free
2 Farmer 200
3 Citizen 750
4 Merchant 2,500
5 Knight 6,500 (gentry threshold)
6 Baron 15,000 (lowest noble)
7 Viscount 35,000
8 Earl 75,000
9 Marquess 150,000
10 Duke 300,000
11 Archduke 700,000
12 Grand Duke 1,500,000
13 Sovereign 10,000,000 (apex, "finished the game")
Rationale:
- Yeoman -> Farmer, Burgher -> Merchant: both replaced with
recognizable terms while keeping the period feel.
- Earl kept as the British equivalent of Count (Viscount sits below
Earl correctly because Viscount = vice-count).
- Top tier extended above Duke with Archduke -> Grand Duke ->
Sovereign. Avoids singular-feeling Emperor/King/Prince titles.
- Sovereign at 10M is intentionally extreme -- months of dedicated
play to reach, properly mythical.
Full perk table updated to spread cleanly across 13 tiers:
- Plot slots: 0/0/1/1/2/2/3/3/4/5/6/7/10
- Sethomes: 1/1/2/3/4/5/6/8/10/12/16/20/unlimited
- Daily bounties: 3/3/3/4/4/5/5/6/6/7/7/8/10
- Shop fee: 0% down to -25% at Sovereign
- Chat colours: grey -> white -> yellow -> green -> cyan -> blue
-> purple -> gold -> orange -> red -> bright red -> rainbow
Knight (tier 5) is the gentry threshold -- the first meaningful
"I'm somebody" upgrade with colored chat, join broadcast, and /back.
Founder cosmetic flag added for matt (server owner). Permanent chat
prefix [Founder] alongside the normal rank. No gameplay perks; just
identification. Founder still grinds the regular ladder.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Matt
merged commit 56e6006424 into main2026-06-06 23:00:46 +00:00
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Locks in the extended 13-tier ladder discussed:
Peasant → Farmer → Citizen → Merchant → Knight → Baron → Viscount → Earl → Marquess → Duke → Archduke → Grand Duke → Sovereign
Key choices: