Tier ladder extended from 8 -> 13 tiers, with cleaner historical
progression. Replaces the previous Peasant/Citizen/Patron/Notable/
Baron/Noble/Lord/Sovereign ladder which mixed commoner-economic terms
with noble terms.
New 13-tier ladder (Civic + British peerage):
1 Peasant free
2 Farmer 200
3 Citizen 750
4 Merchant 2,500
5 Knight 6,500 (gentry threshold)
6 Baron 15,000 (lowest noble)
7 Viscount 35,000
8 Earl 75,000
9 Marquess 150,000
10 Duke 300,000
11 Archduke 700,000
12 Grand Duke 1,500,000
13 Sovereign 10,000,000 (apex, "finished the game")
Rationale:
- Yeoman -> Farmer, Burgher -> Merchant: both replaced with
recognizable terms while keeping the period feel.
- Earl kept as the British equivalent of Count (Viscount sits below
Earl correctly because Viscount = vice-count).
- Top tier extended above Duke with Archduke -> Grand Duke ->
Sovereign. Avoids singular-feeling Emperor/King/Prince titles.
- Sovereign at 10M is intentionally extreme -- months of dedicated
play to reach, properly mythical.
Full perk table updated to spread cleanly across 13 tiers:
- Plot slots: 0/0/1/1/2/2/3/3/4/5/6/7/10
- Sethomes: 1/1/2/3/4/5/6/8/10/12/16/20/unlimited
- Daily bounties: 3/3/3/4/4/5/5/6/6/7/7/8/10
- Shop fee: 0% down to -25% at Sovereign
- Chat colours: grey -> white -> yellow -> green -> cyan -> blue
-> purple -> gold -> orange -> red -> bright red -> rainbow
Knight (tier 5) is the gentry threshold -- the first meaningful
"I'm somebody" upgrade with colored chat, join broadcast, and /back.
Founder cosmetic flag added for matt (server owner). Permanent chat
prefix [Founder] alongside the normal rank. No gameplay perks; just
identification. Founder still grinds the regular ladder.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>