Matt a0aee440c3 docs: economy v0.4 -- 13-tier ladder + Sovereign 10M + Founder flag
Tier ladder extended from 8 -> 13 tiers, with cleaner historical
progression. Replaces the previous Peasant/Citizen/Patron/Notable/
Baron/Noble/Lord/Sovereign ladder which mixed commoner-economic terms
with noble terms.

New 13-tier ladder (Civic + British peerage):
  1  Peasant       free
  2  Farmer        200
  3  Citizen       750
  4  Merchant      2,500
  5  Knight        6,500       (gentry threshold)
  6  Baron         15,000      (lowest noble)
  7  Viscount      35,000
  8  Earl          75,000
  9  Marquess      150,000
  10 Duke          300,000
  11 Archduke      700,000
  12 Grand Duke    1,500,000
  13 Sovereign     10,000,000  (apex, "finished the game")

Rationale:
- Yeoman -> Farmer, Burgher -> Merchant: both replaced with
  recognizable terms while keeping the period feel.
- Earl kept as the British equivalent of Count (Viscount sits below
  Earl correctly because Viscount = vice-count).
- Top tier extended above Duke with Archduke -> Grand Duke ->
  Sovereign. Avoids singular-feeling Emperor/King/Prince titles.
- Sovereign at 10M is intentionally extreme -- months of dedicated
  play to reach, properly mythical.

Full perk table updated to spread cleanly across 13 tiers:
- Plot slots: 0/0/1/1/2/2/3/3/4/5/6/7/10
- Sethomes: 1/1/2/3/4/5/6/8/10/12/16/20/unlimited
- Daily bounties: 3/3/3/4/4/5/5/6/6/7/7/8/10
- Shop fee: 0% down to -25% at Sovereign
- Chat colours: grey -> white -> yellow -> green -> cyan -> blue
  -> purple -> gold -> orange -> red -> bright red -> rainbow

Knight (tier 5) is the gentry threshold -- the first meaningful
"I'm somebody" upgrade with colored chat, join broadcast, and /back.

Founder cosmetic flag added for matt (server owner). Permanent chat
prefix [Founder] alongside the normal rank. No gameplay perks; just
identification. Founder still grinds the regular ladder.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-06 23:00:45 +00:00
2026-05-05 00:19:05 +01:00

Brass & Sigil

Self-hosted Minecraft modpack distribution + administration system. Three components, one repo:

brass-and-sigil/
├── launcher/   ← Avalonia desktop client (Windows .NET 8)
│                  Auths with Microsoft, syncs the modpack, launches the game.
├── server/     ← brass-sigil-server daemon (Linux .NET 8)
│                  Wraps the MC subprocess, exposes the admin web panel,
│                  syncs mods, runs backups + BlueMap, handles whitelist.
├── pack/       ← Modpack content
│   ├── pack.lock.json    Source of truth for mod versions / URLs / hashes
│   ├── tweaks/           Hand-written data-only tweak source
│   └── overrides/        Build output / hand-placed local files (gitignored)
├── scripts/    ← Build + deploy entry points (run from repo root)
│   ├── Update-Pack.ps1     Refresh pack.lock.json from Modrinth/CurseForge
│   ├── Check-Updates.ps1   Non-mutating "what's new?" report
│   ├── Build-Tweaks.ps1    Compile tweaks/ into pack/overrides/mods/*.jar
│   ├── Build-Pack.ps1      Generate manifest.json from the lockfile
│   └── Deploy-Brass.ps1    One-shot build + deploy everything
└── docs/       ← Operational notes, deploy runbook, schema docs

Quick start

# Pull dependencies, copy and edit the deploy profile
git clone <remote> brass-and-sigil
cd brass-and-sigil
Copy-Item scripts\deploy.config.template.ps1 scripts\deploy.config.ps1
notepad scripts\deploy.config.ps1   # fill in deploy share, SSH host, etc.

# Build + deploy everything in one go
.\scripts\Deploy-Brass.ps1

deploy.config.ps1 is gitignored -- local values never get committed.

Component reference

Component What it does Technology
launcher/ Friend-distributed client. Auths with Microsoft via WebView2 + XboxAuthNet, downloads mods, launches Minecraft. Single self-contained .exe published from publish/. Avalonia 12 + CmlLib.Core
server/ Daemon running alongside the MC process on Linux. Hosts a Kestrel web panel for admin (cookie-auth, rate-limited), bridges RCON, runs scheduled backups + BlueMap renders, handles whitelist requests. ASP.NET Core minimal APIs
pack/ Lockfile-driven modpack content. pack.lock.json resolves mod slug → URL+SHA-1; Build-Pack.ps1 walks it and produces manifest.json for the launcher and the server-tool to consume. PowerShell tooling

Workflow

  1. Bump mod versions: .\scripts\Update-Pack.ps1 (queries Modrinth + manual CurseForge entries).
  2. Sanity-check: .\scripts\Check-Updates.ps1 for a non-mutating availability report.
  3. Edit tweaks under pack/tweaks/<name>/ if you're changing recipes / loot / etc.
  4. Deploy: .\scripts\Deploy-Brass.ps1 -- builds launcher + server, regenerates manifest, mirrors everything to the deploy share, scp's the server binary.

Secrets / config files

File Tracked? Notes
launcher/launcher-config.template.json Empty placeholders, public-safe
launcher/launcher-config.json Local override; merged into the published exe at build time if present
server/deploy/server-config.example.json Template; rename to server-config.json on the server with real values
server/deploy/server-config.json Production config; lives on the server only
scripts/deploy.config.ps1 Local deploy profile (paths, SSH host, share location)

License

See LICENSE.

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