a0aee440c3
Tier ladder extended from 8 -> 13 tiers, with cleaner historical progression. Replaces the previous Peasant/Citizen/Patron/Notable/ Baron/Noble/Lord/Sovereign ladder which mixed commoner-economic terms with noble terms. New 13-tier ladder (Civic + British peerage): 1 Peasant free 2 Farmer 200 3 Citizen 750 4 Merchant 2,500 5 Knight 6,500 (gentry threshold) 6 Baron 15,000 (lowest noble) 7 Viscount 35,000 8 Earl 75,000 9 Marquess 150,000 10 Duke 300,000 11 Archduke 700,000 12 Grand Duke 1,500,000 13 Sovereign 10,000,000 (apex, "finished the game") Rationale: - Yeoman -> Farmer, Burgher -> Merchant: both replaced with recognizable terms while keeping the period feel. - Earl kept as the British equivalent of Count (Viscount sits below Earl correctly because Viscount = vice-count). - Top tier extended above Duke with Archduke -> Grand Duke -> Sovereign. Avoids singular-feeling Emperor/King/Prince titles. - Sovereign at 10M is intentionally extreme -- months of dedicated play to reach, properly mythical. Full perk table updated to spread cleanly across 13 tiers: - Plot slots: 0/0/1/1/2/2/3/3/4/5/6/7/10 - Sethomes: 1/1/2/3/4/5/6/8/10/12/16/20/unlimited - Daily bounties: 3/3/3/4/4/5/5/6/6/7/7/8/10 - Shop fee: 0% down to -25% at Sovereign - Chat colours: grey -> white -> yellow -> green -> cyan -> blue -> purple -> gold -> orange -> red -> bright red -> rainbow Knight (tier 5) is the gentry threshold -- the first meaningful "I'm somebody" upgrade with colored chat, join broadcast, and /back. Founder cosmetic flag added for matt (server owner). Permanent chat prefix [Founder] alongside the normal rank. No gameplay perks; just identification. Founder still grinds the regular ladder. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>