Ships an override of waystones-common.toml under pack/overrides/
defaultconfigs/ so first-run installs (clients + fresh servers) get the
intended defaults. NeoForge auto-copies defaultconfigs/<file> into
config/<file> on first run only -- player-tweaked configs after that
are preserved across pack updates.
The only override vs mod-default in this commit:
- spawnInVillages: REGULAR -> DISABLED
Everything else stays at mod default, which already gives the security
posture we want:
- defaultVisibility = ACTIVATION -> each player must physically visit
a waystone before they can teleport TO it. Solves the "player B
teleports into player A's base" concern without a hard per-player
placement cap (which v21.x dropped).
- restrictedWaystones = [PLAYER] -> only owners can edit their own
waystones.
- allowedVisibilities = [] -> no player UI can create global
waystones; OPs use the /waystone command for server-public ones.
Wild waystones (in the open world, not villages) stay on -- they're
public-good fast travel, not tied to bases.