pack: v0.40.0 — drop Alex's Mobs + bounty board fix + Numismatics polish #81

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Matt merged 1 commits from feature/v0.40.0-drop-am-polish into main 2026-06-08 17:20:10 +00:00
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Summary

  • Drop Alex's Mobs (105 → 103 mods; replaced 4 AM bounty entries with vanilla 1.21 mobs)
  • Bounty board bug fix: KubeJS PlayerEvents.loggedIn ensures pool rolls on first login (was empty for new players who'd never typed /bns bounty list)
  • Auto-bound Numismatics card on first login — removes the Vendor-block friction
  • Combined cash+bank deduction for /bns tier upgrade (and any future spend ops via NumismaticsBridge.spend)
  • bnstoolkit 0.6.2 → 0.7.0

Verified live

  • Done (2.899s) on restart
  • 0 references to alexsmobs in boot log
  • bnstoolkit 0.7.0 loaded

Test plan tomorrow

  • Press B → open Journal — should show your current bounties (rolled on login)
  • Press B → open Bounty Board via NPC — should list today's 5 random bounties
  • First login: check inventory, should have 1 white_card bound to your account
  • Sell some diamonds at the Counting House, then run /bns tier upgrade — should succeed (cash + bank combined)

🤖 Generated with Claude Code

## Summary - **Drop Alex's Mobs** (105 → 103 mods; replaced 4 AM bounty entries with vanilla 1.21 mobs) - **Bounty board bug fix**: KubeJS `PlayerEvents.loggedIn` ensures pool rolls on first login (was empty for new players who'd never typed /bns bounty list) - **Auto-bound Numismatics card on first login** — removes the Vendor-block friction - **Combined cash+bank deduction** for `/bns tier upgrade` (and any future spend ops via `NumismaticsBridge.spend`) - bnstoolkit 0.6.2 → 0.7.0 ## Verified live - `Done (2.899s)` on restart - 0 references to alexsmobs in boot log - bnstoolkit 0.7.0 loaded ## Test plan tomorrow - [ ] Press B → open Journal — should show your current bounties (rolled on login) - [ ] Press B → open Bounty Board via NPC — should list today's 5 random bounties - [ ] First login: check inventory, should have 1 white_card bound to your account - [ ] Sell some diamonds at the Counting House, then run `/bns tier upgrade` — should succeed (cash + bank combined) 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Matt added 1 commit 2026-06-08 17:20:10 +00:00
Drops Alex's Mobs from the pack (105 -> 103 mods total). The 4 AM-mob
bounty entries are replaced with vanilla 1.21.x mob bounties (Breeze,
Bogged, Evoker, Vindicator, Piglin Brute, Ravager).

Bounty board bug fix: KubeJS PlayerEvents.loggedIn now ensures the
daily pool is rolled on first login. Previously the pool only rolled
when a player ran /bns bounty list, so the bounty board screen showed
empty for anyone who'd never typed that command.

/bns tier upgrade now uses combined cash+bank deduction via
NumismaticsBridge.spend (Java). Players who've sold a fortune into
their bank can now spend it on tier upgrades directly.

Every player gets a bound white_card on first login — no more "I need
to craft + bind a card before I can spend at a Vendor block" friction.

bnstoolkit 0.6.2 -> 0.7.0.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Matt merged commit 03f650ce3b into main 2026-06-08 17:20:10 +00:00
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Reference: minecraft/brass-and-sigil#81