Files
brass-and-sigil/server/Models/Manifest.cs
Matt 4594cb9c00 Add explicit client/server side field to manifest
Bake each file's "side" (client / server / both) into manifest.json at
build time so both the launcher and the server filter deterministically
and offline. This replaces the launcher's previous "download everything"
default and lets the server short-circuit its runtime Modrinth lookup
when a file already has an authoritative tag.

Schema:
- ManifestFile.Side: "client" | "server" | "both" (null = "both" for
  backward compat with manifests pre-dating this field)
- Files marked "both" omit the field entirely to keep the JSON tight

Code changes:
- launcher Manifest.cs + ManifestSyncService: filter out "server" files
  in both the prune+download path and FindMissingFiles
- server Manifest.cs + ManifestSync: drop "client" files outright; only
  fall back to the existing runtime Modrinth lookup for files with no
  explicit side (legacy/un-tagged mods stay protected)
- server LockedMod: side field propagates into manifest at build time
- scripts/Build-Pack.ps1: propagate side from lockfile to manifest
- scripts/Bootstrap-Sides.ps1: one-off populator; queries Modrinth's
  client_side/server_side per project, conservatively marks restricted
  only when one side is "unsupported", leaves ambiguous cases as "both"
- pack/pack.lock.json: bootstrap-populated sides (3 client, 5 server,
  rest both); CurseForge mods default to "both" pending manual review;
  version bumped 0.9.3 -> 0.10.0 since clients must re-sync

Compatibility:
- Old launcher + new manifest: ignores unknown "side", downloads all
- New launcher + old manifest: side null -> "both", installs all
- Old server + new manifest: same -- runtime Modrinth lookup still works
- New server + old manifest: side null -> runtime lookup, same behaviour
2026-05-22 14:17:43 +00:00

70 lines
2.6 KiB
C#

using System.Text.Json.Serialization;
namespace BrassAndSigil.Server.Models;
public sealed class Manifest
{
[JsonPropertyName("name")]
public string? Name { get; set; }
[JsonPropertyName("version")]
public string? Version { get; set; }
[JsonPropertyName("minecraft")]
public MinecraftSpec Minecraft { get; set; } = new();
[JsonPropertyName("loader")]
public LoaderSpec? Loader { get; set; }
[JsonPropertyName("files")]
public List<ManifestFile> Files { get; set; } = new();
}
public sealed class MinecraftSpec
{
[JsonPropertyName("version")] public string Version { get; set; } = "";
}
public sealed class LoaderSpec
{
[JsonPropertyName("type")] public string Type { get; set; } = "vanilla";
[JsonPropertyName("version")] public string Version { get; set; } = "";
}
public sealed class ManifestFile
{
[JsonPropertyName("path")] public string Path { get; set; } = "";
[JsonPropertyName("url")] public string Url { get; set; } = "";
[JsonPropertyName("sha1")] public string? Sha1 { get; set; }
[JsonPropertyName("size")] public long? Size { get; set; }
/// <summary>
/// "both" (default), "client", or "server". Server skips "client" files;
/// launcher skips "server" files. Null/missing = "both".
/// </summary>
[JsonPropertyName("side")] public string? Side { get; set; }
}
public sealed class PackLock
{
[JsonPropertyName("name")] public string Name { get; set; } = "";
[JsonPropertyName("version")] public string Version { get; set; } = "";
[JsonPropertyName("minecraft")] public string Minecraft { get; set; } = "";
[JsonPropertyName("loader")] public LoaderSpec Loader { get; set; } = new();
[JsonPropertyName("mods")] public List<LockedMod> Mods { get; set; } = new();
}
public sealed class LockedMod
{
[JsonPropertyName("source")] public string Source { get; set; } = "";
[JsonPropertyName("slug")] public string? Slug { get; set; }
[JsonPropertyName("versionId")] public string? VersionId { get; set; }
[JsonPropertyName("fileId")] public string? FileId { get; set; }
[JsonPropertyName("version")] public string Version { get; set; } = "";
[JsonPropertyName("path")] public string Path { get; set; } = "";
[JsonPropertyName("url")] public string Url { get; set; } = "";
[JsonPropertyName("sha1")] public string Sha1 { get; set; } = "";
[JsonPropertyName("size")] public long Size { get; set; }
[JsonPropertyName("side")] public string? Side { get; set; }
}