f0e6187ed0
bnstoolkit 0.8.0 -> 0.8.1. UI pass on every transactional screen: - Counting House grid now 4-cell (one per wealth-token), with inventory count badge on each cell - Detail pane shows on-hand count + friendly display name - Sell buttons grey out when you don't have enough - Bottom-row Refresh replaced with smart Back/Close — fixes the button overlap with sub-panel internals - Panel heights reduced (height-30 -> height-50) so internal buttons don't clash with the screen-level action row Naming cleanup: - Dropped "shop" alias (Counting House is the only correct name) - Added "journal" as the user-facing screen key for Adventurer's Journal New docs/spawn-building-setup.md covers: - /bns admin spawn-init flow for FTB Teams init - Per-building Easy NPC dialogue setup (Counting House Clerk, Bounty Officer, Plot Clerk, Civic Registrar) - Pre-wipe testing checklist for every feature Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
144 lines
6.0 KiB
Markdown
144 lines
6.0 KiB
Markdown
# Spawn building setup — wiring NPCs to bnstoolkit screens
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How to give players access to the Counting House / Bounty Board / Plot
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Office / Civic Registrar via Easy NPC dialogue at spawn.
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## Prerequisites (one-time, post-wipe)
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```
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/setworldspawn ~ ~ ~ # set the canonical world spawn
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/bns admin spawn-init # creates Spawn (cyan) + Plots (gold)
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# FTB Teams and claims existing plots
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```
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If you also want spawn protection: switch to the Spawn team and claim
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your spawn town chunks via the FTB Chunks map (M key, left-click).
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## The five screens you can expose
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| Screen | Open command | What it does |
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|---|---|---|
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| Hub | `/bns open hub` | Status overview (tier, balance, bounties, plots) |
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| Counting House | `/bns open counthouse` | Wealth exchange — sell diamonds/netherite/ancient debris for spurs |
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| Bounty Board | `/bns open bounty` | Today's 5 bounties + accept/cancel/turn-in |
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| Plot Office | `/bns open plot` | Buy / release plots |
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| Civic Tier | `/bns open tier` | Pay spurs to upgrade tier |
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| Adventurer's Journal | `/bns open journal` | Status overview + active bounties + exchange rates |
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`hub` and `journal` are status-only (read). The other four are
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transactional — they should be gated behind an NPC at the relevant
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spawn building.
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## Per-building setup (Counting House example)
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Repeat for each of the 4 transactional buildings, varying just the
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screen name and NPC name.
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### 1. Spawn the NPC
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In creative mode, get an Easy NPC spawn egg:
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```
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/give @s easy_npc:custom_egg
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```
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Right-click the ground where you want the NPC. It spawns a customisable
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NPC.
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### 2. Configure appearance + name
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Right-click the NPC → **Configuration** (or use the wrench).
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- **Skin**: pick a fitting villager / human skin
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- **Name**: "Counting House Clerk" (or whatever fits the building)
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- **Profession**: optional — purely cosmetic
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### 3. Configure dialog
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In the NPC config → **Dialog** tab.
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Create a new STANDARD dialog. Suggested text:
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> Welcome to the Counting House. We exchange diamonds, netherite, and
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> ancient debris for spurs deposited directly to your bank account.
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> Care to make a trade?
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Add a **Button** to this dialog:
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- **Label**: "Open the exchange"
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- **Type**: ACTION
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- **Action**: COMMAND
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- **Command**: `bns open counthouse`
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- **Execute as user**: ✅ (must be enabled)
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- **Permission level**: 0 (no special permission needed)
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- **Trailing action**: CLOSE_DIALOG (optional — closes the dialog after click)
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Add another button "Goodbye" → CLOSE_DIALOG for the polite exit.
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### 4. Configure trigger
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In the NPC config → **Actions** tab:
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- Event: **ON_INTERACTION**
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- Action: **OPEN_DEFAULT_DIALOG**
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Now when a player right-clicks the NPC, the dialog opens. Clicking
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"Open the exchange" runs `/bns open counthouse` as that player and
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the Counting House screen pops up.
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## Building-to-screen mapping
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| Building | NPC name suggestion | Open command |
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|---|---|---|
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| Counting House | Counting House Clerk | `bns open counthouse` |
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| Adventurer's Guild | Bounty Officer | `bns open bounty` |
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| Plot Office | Plot Clerk | `bns open plot` |
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| Civic Hall / Town Hall | Civic Registrar | `bns open tier` |
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| (anywhere — optional) | Quartermaster | `bns open hub` |
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| (anywhere — optional) | Cartographer | `bns open journal` |
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## Security gate (one-time, already shipped)
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The Easy NPC config at `/srv/fast/brass-sigil-server/server/config/
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easy_npc/security.cfg` has `executeAsUserCommandAllowList.ALL=bns`,
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so dialogue actions can run `/bns ...` on the player's behalf. This
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ships with the pack as of v0.36.0 — no manual edit required after
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fresh installs.
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## Testing your setup
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1. Build the building
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2. Place the NPC
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3. Configure the dialog as above
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4. Switch to survival, walk up, right-click the NPC
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5. Click the action button
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6. The screen should open on your client immediately
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If nothing happens:
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- Check chat for errors ("Blocked execute-as-user command root ...")
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- If you see that, the security.cfg allowlist is missing `bns` — see
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the security gate section above
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- Otherwise: check the server log for `[bnstoolkit] /bns open <screen>`
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to confirm the command actually fired
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## What if I just want to test as op (no NPC)
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You can always run `/bns open <screen>` directly from chat or console
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to open a screen for yourself. The op-level requirement is none — the
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command works for any player. NPCs are just the in-world surface.
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## Pre-wipe testing checklist (current world)
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Each feature, where you'd manually test it before the wipe:
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| Feature | How to test |
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| Hub | Press B → see status panel with tier/cash/bank/total/bounties/plots |
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| Counting House | `/bns open counthouse` → 4 items in grid (diamond, diamond_block, netherite_ingot, ancient_debris), inventory count badge bottom-right of each cell, fee + per-unit price in detail pane, Sell 1/16/64 buttons grey out when you don't have enough |
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| Sell flow | `/give @s minecraft:diamond 64` → click diamond → Sell 16 → bank balance ticks up, sell button updates |
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| Bounty Board | `/bns open bounty` → see today's pool, click a bounty for detail, accept, kill the targets, turn in |
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| Plot Office | `/bns open plot` → see 3 default plots, buy p001 (tier 3+ required), check FTB Chunks map M — chunk should turn your team colour |
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| Plot unclaim guard | After buying a plot, try to unclaim its chunk via FTB Chunks UI → should reject with redirect message |
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| Civic Tier | `/give @s numismatics:spur 500` or `/bns wallet deposit ...` → `/bns open tier` → click Upgrade — pays from cash + bank combined |
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| Wallet | `/bns wallet`, `/bns wallet deposit 50`, `/bns wallet withdraw 50` |
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| Auto-bound card | Look in inventory — should already have a white_card bound to your account |
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| Villager rebalance | Trade with a villager — emerald-side replaced with spurs/bevels/cogs |
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| Quest Log auto-open population | Press B → click Journal → should show active bounties, rates, plots |
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If any of these break, ping with the details. Pre-wipe is the time to find these bugs.
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