Files
Matt 4594cb9c00 Add explicit client/server side field to manifest
Bake each file's "side" (client / server / both) into manifest.json at
build time so both the launcher and the server filter deterministically
and offline. This replaces the launcher's previous "download everything"
default and lets the server short-circuit its runtime Modrinth lookup
when a file already has an authoritative tag.

Schema:
- ManifestFile.Side: "client" | "server" | "both" (null = "both" for
  backward compat with manifests pre-dating this field)
- Files marked "both" omit the field entirely to keep the JSON tight

Code changes:
- launcher Manifest.cs + ManifestSyncService: filter out "server" files
  in both the prune+download path and FindMissingFiles
- server Manifest.cs + ManifestSync: drop "client" files outright; only
  fall back to the existing runtime Modrinth lookup for files with no
  explicit side (legacy/un-tagged mods stay protected)
- server LockedMod: side field propagates into manifest at build time
- scripts/Build-Pack.ps1: propagate side from lockfile to manifest
- scripts/Bootstrap-Sides.ps1: one-off populator; queries Modrinth's
  client_side/server_side per project, conservatively marks restricted
  only when one side is "unsupported", leaves ambiguous cases as "both"
- pack/pack.lock.json: bootstrap-populated sides (3 client, 5 server,
  rest both); CurseForge mods default to "both" pending manual review;
  version bumped 0.9.3 -> 0.10.0 since clients must re-sync

Compatibility:
- Old launcher + new manifest: ignores unknown "side", downloads all
- New launcher + old manifest: side null -> "both", installs all
- Old server + new manifest: same -- runtime Modrinth lookup still works
- New server + old manifest: side null -> runtime lookup, same behaviour
2026-05-22 14:17:43 +00:00

120 lines
3.6 KiB
C#

using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace ModpackLauncher.Models;
public sealed class Manifest
{
[JsonPropertyName("name")]
public string? Name { get; set; }
[JsonPropertyName("version")]
public string? Version { get; set; }
[JsonPropertyName("minecraft")]
public MinecraftSpec Minecraft { get; set; } = new();
[JsonPropertyName("loader")]
public LoaderSpec? Loader { get; set; }
[JsonPropertyName("files")]
public List<ManifestFile> Files { get; set; } = new();
/// <summary>
/// Optional. The launcher version that the modpack publisher expects clients
/// to be running. If a client's assembly version is lower than this, the launcher
/// surfaces a "newer version available" banner pointing at <see cref="LauncherUrl"/>.
/// </summary>
[JsonPropertyName("launcherVersion")]
public string? LauncherVersion { get; set; }
/// <summary>Public download URL for the latest launcher (shown in the banner).</summary>
[JsonPropertyName("launcherUrl")]
public string? LauncherUrl { get; set; }
/// <summary>
/// Optional. If present, the launcher writes this entry into the player's
/// <c>servers.dat</c> on first install so the modpack's server appears in
/// the multiplayer list automatically -- no copy-paste needed.
/// </summary>
[JsonPropertyName("defaultServer")]
public DefaultServer? DefaultServer { get; set; }
/// <summary>
/// Optional. Filename (in shaderpacks/) of a shader pack to enable by default
/// for fresh installs. Existing installs with a different shader chosen are
/// left alone -- this is a default, not a forced override.
/// </summary>
[JsonPropertyName("defaultShader")]
public string? DefaultShader { get; set; }
/// <summary>
/// Optional. Public base URL of the brass-sigil-server admin panel (e.g.
/// https://bns-admin.sijbers.uk). The launcher uses this to send whitelist
/// requests on the player's behalf -- nothing else.
/// </summary>
[JsonPropertyName("panelUrl")]
public string? PanelUrl { get; set; }
}
public sealed class DefaultServer
{
[JsonPropertyName("name")]
public string Name { get; set; } = "";
[JsonPropertyName("ip")]
public string Ip { get; set; } = "";
}
public sealed class MinecraftSpec
{
[JsonPropertyName("version")]
public string Version { get; set; } = "";
}
public sealed class LoaderSpec
{
/// <summary>"forge" | "fabric" | "neoforge" | "vanilla" (or null)</summary>
[JsonPropertyName("type")]
public string Type { get; set; } = "vanilla";
[JsonPropertyName("version")]
public string Version { get; set; } = "";
}
public sealed class ManifestFile
{
[JsonPropertyName("path")]
public string Path { get; set; } = "";
[JsonPropertyName("url")]
public string Url { get; set; } = "";
[JsonPropertyName("sha1")]
public string? Sha1 { get; set; }
[JsonPropertyName("size")]
public long? Size { get; set; }
/// <summary>
/// "both" (default), "client", or "server". The launcher skips files
/// marked "server"; the server-tool skips files marked "client".
/// Null/missing/unknown = treated as "both" so manifests pre-dating
/// this field stay fully compatible.
/// </summary>
[JsonPropertyName("side")]
public string? Side { get; set; }
}
public sealed class PackVersionRecord
{
[JsonPropertyName("name")]
public string? Name { get; set; }
[JsonPropertyName("version")]
public string? Version { get; set; }
[JsonPropertyName("syncedAt")]
public string? SyncedAt { get; set; }
}