121ae4c603f6cc3ca14fe69f39047b76182be3c1
Architectural revisions: - UI approach: custom companion mod (working name 'bnstoolkit') built on FTB Library's UI framework. Polished GUI screens for Quest Log, Bounty Board, Tier upgrade, Shop browser, Plot purchase. Quest progress as a custom HUD render layer (no stacked vanilla bossbars). All player interaction through GUI + NPC dialogue, no chat commands to memorise. FTB Library UI chosen for visual consistency with the rest of the FTB stack already in the pack. - Tier ladder locked: 8 tiers, Civic theme, starting at Peasant. Peasant -> Citizen -> Patron -> Notable -> Baron -> Noble -> Lord -> Sovereign. Replaced Burgess with Baron; reordered ascending. - Tier perks: full table with chunks claimable, spawn plot slots, sethome count, daily bounty slots, shop fee, chat colour, join broadcast tier, /back access. JSON-configured at config/bnstoolkit/tiers.json, hot-reloadable. Easy to tune any column without code changes. - Spawn plots clarified as distinct from wilderness chunk claims: predefined regions at spawn, purchased individually for spurs, primary use is shops, slot-limited by tier. Purchase happens inside the FTB Chunks map UI via custom mod mixin. Plot data lives in the custom mod, not in FTB Chunks. - Wilderness chunk claims: tier-allocated, free within allowance, refused above. NO per-chunk pricing (dropped from v0.2). Powered by FTB Ranks -> FTB Chunks permission nodes. - Phasing updated to add Phase 0c (mod scaffolding) and reorder Phases 1-7 to fit the mod-supplied UI work. - Implementation notes: KubeJS script layout, custom mod package layout, state data locations, config file locations all documented. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Brass & Sigil
Self-hosted Minecraft modpack distribution + administration system. Three components, one repo:
brass-and-sigil/
├── launcher/ ← Avalonia desktop client (Windows .NET 8)
│ Auths with Microsoft, syncs the modpack, launches the game.
├── server/ ← brass-sigil-server daemon (Linux .NET 8)
│ Wraps the MC subprocess, exposes the admin web panel,
│ syncs mods, runs backups + BlueMap, handles whitelist.
├── pack/ ← Modpack content
│ ├── pack.lock.json Source of truth for mod versions / URLs / hashes
│ ├── tweaks/ Hand-written data-only tweak source
│ └── overrides/ Build output / hand-placed local files (gitignored)
├── scripts/ ← Build + deploy entry points (run from repo root)
│ ├── Update-Pack.ps1 Refresh pack.lock.json from Modrinth/CurseForge
│ ├── Check-Updates.ps1 Non-mutating "what's new?" report
│ ├── Build-Tweaks.ps1 Compile tweaks/ into pack/overrides/mods/*.jar
│ ├── Build-Pack.ps1 Generate manifest.json from the lockfile
│ └── Deploy-Brass.ps1 One-shot build + deploy everything
└── docs/ ← Operational notes, deploy runbook, schema docs
Quick start
# Pull dependencies, copy and edit the deploy profile
git clone <remote> brass-and-sigil
cd brass-and-sigil
Copy-Item scripts\deploy.config.template.ps1 scripts\deploy.config.ps1
notepad scripts\deploy.config.ps1 # fill in deploy share, SSH host, etc.
# Build + deploy everything in one go
.\scripts\Deploy-Brass.ps1
deploy.config.ps1 is gitignored -- local values never get committed.
Component reference
| Component | What it does | Technology |
|---|---|---|
launcher/ |
Friend-distributed client. Auths with Microsoft via WebView2 + XboxAuthNet, downloads mods, launches Minecraft. Single self-contained .exe published from publish/. |
Avalonia 12 + CmlLib.Core |
server/ |
Daemon running alongside the MC process on Linux. Hosts a Kestrel web panel for admin (cookie-auth, rate-limited), bridges RCON, runs scheduled backups + BlueMap renders, handles whitelist requests. | ASP.NET Core minimal APIs |
pack/ |
Lockfile-driven modpack content. pack.lock.json resolves mod slug → URL+SHA-1; Build-Pack.ps1 walks it and produces manifest.json for the launcher and the server-tool to consume. |
PowerShell tooling |
Workflow
- Bump mod versions:
.\scripts\Update-Pack.ps1(queries Modrinth + manual CurseForge entries). - Sanity-check:
.\scripts\Check-Updates.ps1for a non-mutating availability report. - Edit tweaks under
pack/tweaks/<name>/if you're changing recipes / loot / etc. - Deploy:
.\scripts\Deploy-Brass.ps1-- builds launcher + server, regenerates manifest, mirrors everything to the deploy share, scp's the server binary.
Secrets / config files
| File | Tracked? | Notes |
|---|---|---|
launcher/launcher-config.template.json |
✓ | Empty placeholders, public-safe |
launcher/launcher-config.json |
✗ | Local override; merged into the published exe at build time if present |
server/deploy/server-config.example.json |
✓ | Template; rename to server-config.json on the server with real values |
server/deploy/server-config.json |
✗ | Production config; lives on the server only |
scripts/deploy.config.ps1 |
✗ | Local deploy profile (paths, SSH host, share location) |
License
See LICENSE.
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