9f0c9e262aa42b90bdf9cb4625b0381b4afc2894
Mods added (in lockfile):
v0.24.0 YUNG's structure mods (9):
- Better Dungeons, Better Mineshafts, Better Ocean
Monuments, Better Nether Fortresses, Better End Island,
Better Witch Huts, Better Desert Temples, Better Jungle
Temples, Bridges, Extras
v0.24.1 Create: Radars (Aeronautics-compatible from v0.4.5.1+)
v0.24.2 Ars Creo + Create Ars Compact (the latter removed in 0.25.0)
v0.24.3 FallingTree (whole-tree chop on axe hit)
v0.24.4 Copycats+, Create: Connected, Create: Interiors
v0.24.5 Create: Power Loader (Aeronautics-airship chunkloading)
v0.24.6 -- KubeJS bridges only (see below)
v0.24.7 -- Patchouli welcome book attempt 1 (kubejs/data) -- failed
v0.24.8 -- Patchouli attempt 2 (assets/data split) -- failed
v0.24.9 -- Patchouli attempt 3 (patchouli_books/ root path) -- worked
v0.25.0 REMOVED Create Ars Compact (broken sauce:source_fluid recipes,
no public tracker, half-finished compat layer);
added Create: Dragons Plus, Create: Enchantment Industry
v0.26.0 Sophisticated Core/Storage/Backpacks/Create-Integration,
Create: Additional Logistics
KubeJS additions:
- supplementaries_bridges.js: flax -> 2x string via Create Press,
Plunderer drops 1-3 spurs via EntityEvents.drops
- recipes_numismatics.js: renamed COIN_IDS -> COIN_RECIPE_REMOVE_IDS
to avoid Rhino global-scope collision with numismatics_tooltips.js,
added sprocket to the removal list (was missing)
- welcome.js: migrated from vanilla written_book (broken Filterable
codec in 1.21) to Patchouli book at patchouli_books/manual/
Patchouli manual:
- 5 entries (Welcome, Waystones, Money, Plots, Rules) under one
"Server Basics" category
- Lives at pack/overrides/patchouli_books/ (root path) -- this is
the modpack-author path per Patchouli docs, NOT data/+assets/
which is for mods bundled in jars
- Book id: patchouli:manual (default namespace in this mode)
All v0.24-v0.26 work has been live on the server and tested.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Brass & Sigil
Self-hosted Minecraft modpack distribution + administration system. Three components, one repo:
brass-and-sigil/
├── launcher/ ← Avalonia desktop client (Windows .NET 8)
│ Auths with Microsoft, syncs the modpack, launches the game.
├── server/ ← brass-sigil-server daemon (Linux .NET 8)
│ Wraps the MC subprocess, exposes the admin web panel,
│ syncs mods, runs backups + BlueMap, handles whitelist.
├── pack/ ← Modpack content
│ ├── pack.lock.json Source of truth for mod versions / URLs / hashes
│ ├── tweaks/ Hand-written data-only tweak source
│ └── overrides/ Build output / hand-placed local files (gitignored)
├── scripts/ ← Build + deploy entry points (run from repo root)
│ ├── Update-Pack.ps1 Refresh pack.lock.json from Modrinth/CurseForge
│ ├── Check-Updates.ps1 Non-mutating "what's new?" report
│ ├── Build-Tweaks.ps1 Compile tweaks/ into pack/overrides/mods/*.jar
│ ├── Build-Pack.ps1 Generate manifest.json from the lockfile
│ └── Deploy-Brass.ps1 One-shot build + deploy everything
└── docs/ ← Operational notes, deploy runbook, schema docs
Quick start
# Pull dependencies, copy and edit the deploy profile
git clone <remote> brass-and-sigil
cd brass-and-sigil
Copy-Item scripts\deploy.config.template.ps1 scripts\deploy.config.ps1
notepad scripts\deploy.config.ps1 # fill in deploy share, SSH host, etc.
# Build + deploy everything in one go
.\scripts\Deploy-Brass.ps1
deploy.config.ps1 is gitignored -- local values never get committed.
Component reference
| Component | What it does | Technology |
|---|---|---|
launcher/ |
Friend-distributed client. Auths with Microsoft via WebView2 + XboxAuthNet, downloads mods, launches Minecraft. Single self-contained .exe published from publish/. |
Avalonia 12 + CmlLib.Core |
server/ |
Daemon running alongside the MC process on Linux. Hosts a Kestrel web panel for admin (cookie-auth, rate-limited), bridges RCON, runs scheduled backups + BlueMap renders, handles whitelist requests. | ASP.NET Core minimal APIs |
pack/ |
Lockfile-driven modpack content. pack.lock.json resolves mod slug → URL+SHA-1; Build-Pack.ps1 walks it and produces manifest.json for the launcher and the server-tool to consume. |
PowerShell tooling |
Workflow
- Bump mod versions:
.\scripts\Update-Pack.ps1(queries Modrinth + manual CurseForge entries). - Sanity-check:
.\scripts\Check-Updates.ps1for a non-mutating availability report. - Edit tweaks under
pack/tweaks/<name>/if you're changing recipes / loot / etc. - Deploy:
.\scripts\Deploy-Brass.ps1-- builds launcher + server, regenerates manifest, mirrors everything to the deploy share, scp's the server binary.
Secrets / config files
| File | Tracked? | Notes |
|---|---|---|
launcher/launcher-config.template.json |
✓ | Empty placeholders, public-safe |
launcher/launcher-config.json |
✗ | Local override; merged into the published exe at build time if present |
server/deploy/server-config.example.json |
✓ | Template; rename to server-config.json on the server with real values |
server/deploy/server-config.json |
✗ | Production config; lives on the server only |
scripts/deploy.config.ps1 |
✗ | Local deploy profile (paths, SSH host, share location) |
License
See LICENSE.
Languages
C#
53.1%
JavaScript
23.9%
PowerShell
12.9%
HTML
5.3%
CSS
2.9%
Other
1.9%