M0: scaffold bnstoolkit mod (NeoForge 1.21.1)
Build / build (push) Has been cancelled

Empty mod that loads cleanly on client + dedicated server. Sets up the
package layout and milestone TODOs for the BNS in-game UI work.

- uk.sijbers.bnstoolkit.{BnsToolkit, BnsToolkitClient} mod entries
- 5 placeholder screens extending a shared BaseBnsScreen
  (TierUpgrade, BountyBoard, QuestLog, PlotPurchase, ShopBrowser)
- 3 key bindings (T/B/P) registered, handlers TODO M1+
- SpurHud overlay placeholder for M4
- Network: payload registrar + one smoke-test C2S/S2C pair
  (RequestTierState / TierStateUpdate)
- en_us.json for screen + keybind labels
- neoforge.mods.toml pinned to neo_version 21.1.228 (live server match)

Build verified: ./gradlew build -> bnstoolkit-0.1.0.jar (15.6 KB).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Matt
2026-06-07 00:10:54 +00:00
commit e99b5b1e0e
27 changed files with 1174 additions and 0 deletions
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# Disable autocrlf on generated files, they always generate with LF
# Add any extra files or paths here to make git stop saying they
# are changed when only line endings change.
src/generated/**/.cache/* text eol=lf
src/generated/**/*.json text eol=lf
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name: Build
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
fetch-depth: 0
fetch-tags: true
- name: Setup JDK 21
uses: actions/setup-java@v4
with:
java-version: '21'
distribution: 'temurin'
- name: Setup Gradle
uses: gradle/actions/setup-gradle@v4
- name: Build with Gradle
run: ./gradlew build
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### Gradle ###
.gradle
build/
!gradle/wrapper/gradle-wrapper.jar
!**/src/**/build/
### IntelliJ IDEA ###
.idea/
*.iws
*.iml
*.ipr
out/
!**/src/**/out/
.run/
### Eclipse ###
.apt_generated
.classpath
.eclipse/
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/**/bin/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store
### Minecraft Modding ###
run/
!**/src/**/run/
**/src/generated/**/.cache/
repo/
!**/src/**/repo/
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# bnstoolkit
Companion mod for the Brass and Sigil modpack. NeoForge 1.21.1.
Provides the in-game UI surface for the KubeJS-driven civic tier, bounty,
plot, and shop systems. Pure client visuals + a thin C2S/S2C network
bridge over the existing server-side state — no server-side gameplay
logic lives here, just transport and presentation.
## Status
M0 — scaffold only. Loads cleanly on client and dedicated server. No
screens are open-able yet (key bindings register but their handlers are
TODO). One network round-trip pair is wired as a smoke test.
See `docs/bnstoolkit-architecture.md` in the brass-and-sigil repo for
the full spec.
## Building
```
./gradlew build
```
The output jar lands in `build/libs/bnstoolkit-<version>.jar`. Drop it
into the modpack's `pack/overrides/mods/` directory.
## Package layout
```
uk.sijbers.bnstoolkit
├── BnsToolkit # common mod entry
├── BnsToolkitClient # client mod entry
├── client
│ ├── BnsKeyBindings # T / B / P defaults
│ ├── hud
│ │ └── SpurHud # spurs + tier overlay
│ └── screens
│ ├── BaseBnsScreen # shared parent (will swap to FTB Library)
│ ├── TierUpgradeScreen
│ ├── BountyBoardScreen
│ ├── QuestLogScreen
│ ├── PlotPurchaseScreen
│ └── ShopBrowserScreen
└── network
├── BnsNetwork # payload registrar
├── c2s
│ └── RequestTierStatePacket
└── s2c
└── TierStateUpdatePacket
```
## Milestones
| Milestone | Scope |
|---|---|
| M0 (now) | Scaffold, keybinds, network smoke-test packet pair |
| M1 | Tier upgrade screen + KubeJS bridge for tier/balance |
| M2 | Quest log + shop browser screens |
| M3 | Bounty board + plot purchase screens |
| M4 | HUD overlay, mod settings screen, FTB Library swap |
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plugins {
id 'java-library'
id 'maven-publish'
id 'net.neoforged.moddev' version '2.0.141'
id 'idea'
}
tasks.named('wrapper', Wrapper).configure {
distributionType = Wrapper.DistributionType.BIN
}
version = mod_version
group = mod_group_id
sourceSets.main.resources {
srcDir('src/generated/resources')
exclude("**/*.bbmodel")
exclude("src/generated/**/.cache")
}
repositories {
// FTB Library / FTB Chunks / FTB Quests live here. Used compileOnly
// when we wire screens to the FTB UI framework (M1+).
maven {
name = 'FTB'
url = 'https://maven.ftb.dev/releases'
content { includeGroup 'dev.ftb.mods' }
}
// Numismatics + Create dependencies live on Modrinth's maven mirror.
maven {
name = 'ModrinthMaven'
url = 'https://api.modrinth.com/maven'
}
}
base {
archivesName = mod_id
}
java.toolchain.languageVersion = JavaLanguageVersion.of(21)
neoForge {
version = project.neo_version
parchment {
mappingsVersion = project.parchment_mappings_version
minecraftVersion = project.parchment_minecraft_version
}
runs {
client {
client()
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}
server {
server()
programArgument '--nogui'
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}
data {
data()
programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath()
}
configureEach {
systemProperty 'forge.logging.markers', 'REGISTRIES'
logLevel = org.slf4j.event.Level.DEBUG
}
}
mods {
"${mod_id}" {
sourceSet(sourceSets.main)
}
}
}
configurations {
runtimeClasspath.extendsFrom localRuntime
}
dependencies {
// TODO(matt M1): wire FTB Library compileOnly dep when first FTB-UI screen lands.
// Candidate coord (verify version pinning against pack):
// compileOnly "dev.ftb.mods:ftb-library-neoforge:2101.1.31"
//
// TODO(matt M2): Numismatics compileOnly dep for the shop block integration.
// Modrinth maven path: maven.modrinth/numismatics/<version>
}
var generateModMetadata = tasks.register("generateModMetadata", ProcessResources) {
var replaceProperties = [
minecraft_version : minecraft_version,
minecraft_version_range: minecraft_version_range,
neo_version : neo_version,
loader_version_range : loader_version_range,
mod_id : mod_id,
mod_name : mod_name,
mod_license : mod_license,
mod_version : mod_version,
]
inputs.properties replaceProperties
expand replaceProperties
from "src/main/templates"
into "build/generated/sources/modMetadata"
}
sourceSets.main.resources.srcDir generateModMetadata
neoForge.ideSyncTask generateModMetadata
publishing {
publications {
register('mavenJava', MavenPublication) {
from components.java
}
}
repositories {
maven {
url "file://${project.projectDir}/repo"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8'
}
idea {
module {
downloadSources = true
downloadJavadoc = true
}
}
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# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
org.gradle.jvmargs=-Xmx2G
org.gradle.daemon=true
org.gradle.parallel=true
org.gradle.caching=true
org.gradle.configuration-cache=true
# Parchment mappings (parameter names + javadocs)
parchment_minecraft_version=1.21.1
parchment_mappings_version=2024.11.17
# Environment Properties — must match the live BNS server
minecraft_version=1.21.1
minecraft_version_range=[1.21.1]
neo_version=21.1.228
loader_version_range=[1,)
## Mod Properties
mod_id=bnstoolkit
mod_name=Brass and Sigil Toolkit
mod_license=All Rights Reserved
mod_version=0.1.0
mod_group_id=uk.sijbers.bnstoolkit
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-9.2.1-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
Vendored Executable
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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH="\\\"\\\""
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
Vendored
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
set CLASSPATH=
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
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pluginManagement {
repositories {
gradlePluginPortal()
}
}
plugins {
id 'org.gradle.toolchains.foojay-resolver-convention' version '1.0.0'
}
rootProject.name = 'bnstoolkit'
@@ -0,0 +1,39 @@
package uk.sijbers.bnstoolkit;
import net.neoforged.bus.api.IEventBus;
import net.neoforged.fml.common.Mod;
import net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent;
import net.neoforged.neoforge.common.NeoForge;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import uk.sijbers.bnstoolkit.network.BnsNetwork;
/**
* Brass and Sigil Toolkit — common (client+server) mod entry.
*
* Mod ID matches {@link #MOD_ID}. The matching value lives in
* gradle.properties (mod_id=bnstoolkit) and is interpolated into
* src/main/templates/META-INF/neoforge.mods.toml at build time.
*
* Scope (M0): empty scaffold. Registers no items, blocks, or screens yet.
* Just loads cleanly on client and dedicated server so the deploy pipeline
* works end-to-end before we start adding real surface area.
*/
@Mod(BnsToolkit.MOD_ID)
public final class BnsToolkit {
public static final String MOD_ID = "bnstoolkit";
public static final Logger LOG = LoggerFactory.getLogger(MOD_ID);
public BnsToolkit(IEventBus modBus) {
LOG.info("[bnstoolkit] mod entry constructed");
BnsNetwork.register(modBus);
modBus.addListener(this::onCommonSetup);
NeoForge.EVENT_BUS.register(this);
}
private void onCommonSetup(final FMLCommonSetupEvent event) {
LOG.info("[bnstoolkit] common setup complete (M0 scaffold — no surface yet)");
}
}
@@ -0,0 +1,30 @@
package uk.sijbers.bnstoolkit;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.bus.api.IEventBus;
import net.neoforged.fml.common.Mod;
import net.neoforged.fml.event.lifecycle.FMLClientSetupEvent;
import uk.sijbers.bnstoolkit.client.BnsKeyBindings;
/**
* Client-only mod entry. Hosts key bindings + screen registration so the
* dedicated server never loads them.
*
* Activated via the {@code dist = Dist.CLIENT} parameter on the @Mod
* annotation — NeoForge will skip this class entirely on the server side.
*/
@Mod(value = BnsToolkit.MOD_ID, dist = Dist.CLIENT)
public final class BnsToolkitClient {
public BnsToolkitClient(IEventBus modBus) {
BnsToolkit.LOG.info("[bnstoolkit] client entry constructed");
modBus.addListener(this::onClientSetup);
modBus.addListener(BnsKeyBindings::onRegisterKeyMappings);
}
private void onClientSetup(final FMLClientSetupEvent event) {
// TODO(matt M1): register screens here when bnstoolkit ships its first GUI.
// MenuScreens.register(BnsMenus.TIER_UPGRADE.get(), TierUpgradeScreen::new);
BnsToolkit.LOG.info("[bnstoolkit] client setup complete");
}
}
@@ -0,0 +1,50 @@
package uk.sijbers.bnstoolkit.client;
import com.mojang.blaze3d.platform.InputConstants;
import net.minecraft.client.KeyMapping;
import net.neoforged.neoforge.client.event.RegisterKeyMappingsEvent;
import net.neoforged.neoforge.client.settings.KeyConflictContext;
import org.lwjgl.glfw.GLFW;
import uk.sijbers.bnstoolkit.BnsToolkit;
/**
* Key bindings for the toolkit screens. All keys are CLIENT-only and live
* under a "Brass and Sigil" category in the controls menu.
*
* Default assignments are placeholders — picked to avoid known FTB
* Library / FTB Chunks / Numismatics defaults. Players can rebind in the
* vanilla controls menu like any other mod.
*
* Wiring: each binding gets polled in a {@code ClientTickEvent} handler
* once the corresponding screen is implemented; M0 keeps them inert.
*/
public final class BnsKeyBindings {
private BnsKeyBindings() {}
private static final String CATEGORY = "key.category." + BnsToolkit.MOD_ID;
public static final KeyMapping OPEN_TIER = new KeyMapping(
"key." + BnsToolkit.MOD_ID + ".tier",
KeyConflictContext.IN_GAME,
InputConstants.Type.KEYSYM.getOrCreate(GLFW.GLFW_KEY_T),
CATEGORY);
public static final KeyMapping OPEN_BOUNTIES = new KeyMapping(
"key." + BnsToolkit.MOD_ID + ".bounties",
KeyConflictContext.IN_GAME,
InputConstants.Type.KEYSYM.getOrCreate(GLFW.GLFW_KEY_B),
CATEGORY);
public static final KeyMapping OPEN_PLOTS = new KeyMapping(
"key." + BnsToolkit.MOD_ID + ".plots",
KeyConflictContext.IN_GAME,
InputConstants.Type.KEYSYM.getOrCreate(GLFW.GLFW_KEY_P),
CATEGORY);
public static void onRegisterKeyMappings(RegisterKeyMappingsEvent event) {
event.register(OPEN_TIER);
event.register(OPEN_BOUNTIES);
event.register(OPEN_PLOTS);
BnsToolkit.LOG.info("[bnstoolkit] registered 3 key bindings under {}", CATEGORY);
}
}
@@ -0,0 +1,30 @@
package uk.sijbers.bnstoolkit.client.hud;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.gui.GuiGraphics;
/**
* Tiny on-screen overlay showing the player's spurs balance + civic tier.
*
* Spec ref: docs/bnstoolkit-architecture.md §4.6 (HUD overlay)
*
* TODO(matt M4): wire this up via {@code RegisterGuiLayersEvent} when the
* NeoForge gui-layer registration lands. The signature here matches the
* {@code LayeredDraw.Layer} contract (a render method taking GuiGraphics +
* DeltaTracker), so the eventual implementation only has to add the
* "implements" clause and the registration call.
*
* Position default: top-left, below buff icons. Player can disable in mod
* settings (no settings screen yet — comes with the FTB Library swap).
*/
public final class SpurHud {
public static final SpurHud INSTANCE = new SpurHud();
private SpurHud() {}
public void render(GuiGraphics graphics, DeltaTracker delta) {
// TODO(matt M4): draw "<tier-icon> <tier-name> <spurs> spurs"
// Data source: client-side cache populated by S2C TierStateUpdate
// packets the server emits whenever balance or tier changes.
}
}
@@ -0,0 +1,37 @@
package uk.sijbers.bnstoolkit.client.screens;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.network.chat.Component;
/**
* Shared base for all toolkit screens.
*
* TODO(matt M1): swap parent to {@code dev.ftb.mods.ftblibrary.ui.BaseScreen}
* once the FTB Library compileOnly dependency is wired in build.gradle. The
* vanilla {@link Screen} parent is a stand-in so M0 compiles without FTB
* Library on the classpath and we can ship a "loads cleanly" mod first.
*
* When the swap lands, each subclass moves from
* {@code render(GuiGraphics, ...)} -> the FTB Lib panel/widget tree
* Visual styling (background tile, title bar, close button) comes for
* free from FTB Library, matching FTB Quests / FTB Chunks look-and-feel.
*/
public abstract class BaseBnsScreen extends Screen {
protected BaseBnsScreen(Component title) {
super(title);
}
@Override
public void render(GuiGraphics graphics, int mouseX, int mouseY, float partialTick) {
this.renderBackground(graphics, mouseX, mouseY, partialTick);
super.render(graphics, mouseX, mouseY, partialTick);
// Centred title — placeholder styling.
graphics.drawCenteredString(this.font, this.title, this.width / 2, 16, 0xFFFFFFFF);
}
@Override
public boolean isPauseScreen() {
return false;
}
}
@@ -0,0 +1,29 @@
package uk.sijbers.bnstoolkit.client.screens;
import net.minecraft.network.chat.Component;
/**
* Bounty board screen — replaces /bns bounty list / accept / turnin.
*
* Spec ref: docs/bnstoolkit-architecture.md §4.3 (BountyBoardScreen)
*
* TODO(matt M3): Layout to confirm tomorrow:
* - Left pane: list of 5 available bounties for today (refreshes every 24h
* server-side; the screen just renders what the server sent)
* - Right pane: detail for the highlighted bounty — target entity, count,
* payout, state (AVAILABLE / ACTIVE / READY / COOLDOWN)
* - Bottom row: ACCEPT / CANCEL / TURN IN buttons (enable based on state)
* - Slot indicator: "Active bounties: 2/5" using the player's tier cap
*
* Two C2S packets drive it:
* - RequestBountyList (board open / refresh)
* - RequestBountyAction (accept | cancel | turnin)
* One S2C: BountyBoardSnapshot.
*/
public final class BountyBoardScreen extends BaseBnsScreen {
public BountyBoardScreen() {
super(Component.translatable("screen.bnstoolkit.bounty_board"));
}
// TODO(matt M3): init() + widgets
}
@@ -0,0 +1,32 @@
package uk.sijbers.bnstoolkit.client.screens;
import net.minecraft.network.chat.Component;
/**
* Plot purchase + management screen — replaces /bns plot list / buy / release.
*
* Spec ref: docs/bnstoolkit-architecture.md §4.4 (PlotPurchaseScreen)
*
* TODO(matt M3): Layout to confirm tomorrow:
* - Top-down minimap of the spawn plot region, plots coloured by state
* (OWN / AVAILABLE / TAKEN_BY_OTHER), hover for owner + price
* - Right pane: highlighted plot details — id, chunk bounds, price,
* owner, release refund preview
* - Bottom: BUY / RELEASE buttons (price + refund displayed inline)
* - Slot indicator: "Plots owned: 1/2" using the player's tier cap
*
* Two C2S packets:
* - RequestPlotMap (open / refresh)
* - RequestPlotAction (buy | release, with plot id)
* One S2C: PlotMapSnapshot.
*
* Open trigger options (decide tomorrow): keybind P, an in-game block at
* the spawn building, or both. Both is easy — they're not exclusive.
*/
public final class PlotPurchaseScreen extends BaseBnsScreen {
public PlotPurchaseScreen() {
super(Component.translatable("screen.bnstoolkit.plot_purchase"));
}
// TODO(matt M3): init() + map widget + action buttons
}
@@ -0,0 +1,29 @@
package uk.sijbers.bnstoolkit.client.screens;
import net.minecraft.network.chat.Component;
/**
* Quest log — the "What am I doing right now?" pane.
*
* Spec ref: docs/bnstoolkit-architecture.md §4.2 (QuestLogScreen)
*
* TODO(matt M2): Layout to confirm tomorrow:
* - Tab bar at top: ACTIVE BOUNTIES | FTB QUESTS | PLOT TIMERS
* - Active Bounties tab: same data as Bounty Board's right pane but
* filtered to ACTIVE state, with kill-progress bars
* - FTB Quests tab: read-only mirror of the player's current chapter,
* showing in-progress quests + reward previews
* - Plot Timers tab: list of owned plots with any pending refund/release
* timers (when implemented)
*
* Refresh model: server pushes a QuestLogSnapshot whenever any tracked
* counter changes (kill count, quest reward, plot ownership). Screen re-
* renders from the latest snapshot.
*/
public final class QuestLogScreen extends BaseBnsScreen {
public QuestLogScreen() {
super(Component.translatable("screen.bnstoolkit.quest_log"));
}
// TODO(matt M2): init() + tab widgets
}
@@ -0,0 +1,32 @@
package uk.sijbers.bnstoolkit.client.screens;
import net.minecraft.network.chat.Component;
/**
* Bazaar shop browser — replaces /bns sell list / sell <item> [count].
*
* Spec ref: docs/bnstoolkit-architecture.md §4.5 (ShopBrowserScreen)
*
* TODO(matt M2): Layout to confirm tomorrow:
* - Grid of sell-list items (9 in the current catalogue)
* - Per cell: item icon, base price, effective price after DR + tier fee,
* "you've sold X" counter
* - Click cell -> count slider (1 / 16 / 64 / max-in-inventory) and SELL button
* - Header: current spurs + effective fee%
* - Future: BUY tab when buy-prices land (Phase 7 dynamic exchange)
*
* Two C2S packets:
* - RequestShopCatalogue (open / refresh)
* - RequestShopSell (item id, count)
* One S2C: ShopCatalogueSnapshot, plus per-sale ShopSellResult.
*
* Open trigger options: keybind, a Numismatics-style shop block at the
* Bazaar building, or both.
*/
public final class ShopBrowserScreen extends BaseBnsScreen {
public ShopBrowserScreen() {
super(Component.translatable("screen.bnstoolkit.shop_browser"));
}
// TODO(matt M2): init() + item grid + sell widget
}
@@ -0,0 +1,28 @@
package uk.sijbers.bnstoolkit.client.screens;
import net.minecraft.network.chat.Component;
/**
* Tier ladder + upgrade screen.
*
* Spec ref: docs/bnstoolkit-architecture.md §4.1 (TierUpgradeScreen)
*
* TODO(matt M1): Visual layout to confirm with you tomorrow:
* - 13 rows, one per civic tier (Peasant -> Sovereign)
* - Current tier row highlighted
* - Each row: rank colour name, cost in spurs, perks summary
* (chunks / plot-slots / bounty-slots / shop-fee)
* - "Upgrade to <next>" button bottom-right (only enabled if affordable)
* - Click pre-confirms cost + shows current balance, second click commits
*
* Backend wiring: button click sends a C2S RequestTierUpgrade packet.
* Server replies with TierUpgradeResult (success/failure + new tier + new
* balance). Same backend the /bns tier upgrade chat command already uses.
*/
public final class TierUpgradeScreen extends BaseBnsScreen {
public TierUpgradeScreen() {
super(Component.translatable("screen.bnstoolkit.tier_upgrade"));
}
// TODO(matt M1): override init() to lay out rows + button widgets.
}
@@ -0,0 +1,53 @@
package uk.sijbers.bnstoolkit.network;
import net.neoforged.bus.api.IEventBus;
import net.neoforged.neoforge.network.event.RegisterPayloadHandlersEvent;
import net.neoforged.neoforge.network.registration.PayloadRegistrar;
import uk.sijbers.bnstoolkit.BnsToolkit;
import uk.sijbers.bnstoolkit.network.c2s.RequestTierStatePacket;
import uk.sijbers.bnstoolkit.network.s2c.TierStateUpdatePacket;
/**
* Central registration for the toolkit's S2C and C2S packets.
*
* Spec ref: docs/bnstoolkit-architecture.md §5 (network contract).
*
* M0 ships one round-trip pair as a smoke-test of the wiring:
* - C2S {@link RequestTierStatePacket} ("hey server, what's my tier+balance?")
* - S2C {@link TierStateUpdatePacket} (answer + future push channel)
*
* The rest of the contract (bounty / plot / shop / quest log) will land in
* M1..M4 — each milestone adds its own packet pair under the matching
* sub-package.
*
* Versioning: bumped via the version() call below whenever the wire format
* changes incompatibly. Same protocol pattern FTB uses.
*/
public final class BnsNetwork {
private BnsNetwork() {}
public static final String VERSION = "0.1";
public static void register(IEventBus modBus) {
modBus.addListener(BnsNetwork::onRegisterPayloads);
}
private static void onRegisterPayloads(RegisterPayloadHandlersEvent event) {
final PayloadRegistrar reg = event.registrar(BnsToolkit.MOD_ID).versioned(VERSION);
// C2S: request my current tier + balance.
reg.playToServer(
RequestTierStatePacket.TYPE,
RequestTierStatePacket.STREAM_CODEC,
RequestTierStatePacket::handle);
// S2C: server pushes tier + balance (either in response to a request
// or unsolicited when something changes).
reg.playToClient(
TierStateUpdatePacket.TYPE,
TierStateUpdatePacket.STREAM_CODEC,
TierStateUpdatePacket::handle);
BnsToolkit.LOG.info("[bnstoolkit/net] registered payloads v{}", VERSION);
}
}
@@ -0,0 +1,42 @@
package uk.sijbers.bnstoolkit.network.c2s;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.common.custom.CustomPacketPayload;
import net.minecraft.resources.ResourceLocation;
import net.neoforged.neoforge.network.handling.IPayloadContext;
import uk.sijbers.bnstoolkit.BnsToolkit;
/**
* Client -> server: "Send me my tier + balance."
*
* Empty payload (no fields). The server identifies the player from
* {@link IPayloadContext#player()}. The response is a S2C
* {@code TierStateUpdatePacket}.
*
* TODO(matt M1): once the KubeJS bridge ships, the handler will:
* 1. Read player.persistentData.bnsTier (the KubeJS-owned NBT)
* 2. Sum Numismatics coin slots into a spurs total
* 3. Send a TierStateUpdatePacket back to the same player
*
* For now the handler just logs the request — proves the wire works.
*/
public record RequestTierStatePacket() implements CustomPacketPayload {
public static final Type<RequestTierStatePacket> TYPE = new Type<>(
ResourceLocation.fromNamespaceAndPath(BnsToolkit.MOD_ID, "request_tier_state"));
public static final StreamCodec<RegistryFriendlyByteBuf, RequestTierStatePacket> STREAM_CODEC =
StreamCodec.unit(new RequestTierStatePacket());
@Override
public Type<? extends CustomPacketPayload> type() {
return TYPE;
}
public static void handle(RequestTierStatePacket pkt, IPayloadContext ctx) {
ctx.enqueueWork(() -> {
// TODO(matt M1): read NBT + Numismatics balance, reply with TierStateUpdatePacket
BnsToolkit.LOG.info("[bnstoolkit/net] RequestTierState from {}", ctx.player().getName().getString());
});
}
}
@@ -0,0 +1,44 @@
package uk.sijbers.bnstoolkit.network.s2c;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.common.custom.CustomPacketPayload;
import net.minecraft.resources.ResourceLocation;
import net.neoforged.neoforge.network.handling.IPayloadContext;
import uk.sijbers.bnstoolkit.BnsToolkit;
/**
* Server -> client: pushes the player's current civic tier (1..13) and
* spurs balance.
*
* Sent in response to {@code RequestTierStatePacket} AND unsolicited
* whenever either value changes server-side (so the HUD updates in real
* time without polling).
*
* TODO(matt M1): client handler will cache the values in a static slot
* read by {@link uk.sijbers.bnstoolkit.client.hud.SpurHud} and any open
* screen.
*/
public record TierStateUpdatePacket(int tier, long spurs) implements CustomPacketPayload {
public static final Type<TierStateUpdatePacket> TYPE = new Type<>(
ResourceLocation.fromNamespaceAndPath(BnsToolkit.MOD_ID, "tier_state_update"));
public static final StreamCodec<RegistryFriendlyByteBuf, TierStateUpdatePacket> STREAM_CODEC =
StreamCodec.composite(
ByteBufCodecs.VAR_INT, TierStateUpdatePacket::tier,
ByteBufCodecs.VAR_LONG, TierStateUpdatePacket::spurs,
TierStateUpdatePacket::new);
@Override
public Type<? extends CustomPacketPayload> type() {
return TYPE;
}
public static void handle(TierStateUpdatePacket pkt, IPayloadContext ctx) {
ctx.enqueueWork(() -> {
// TODO(matt M1): stash in a client-side state holder for HUD + screens.
BnsToolkit.LOG.debug("[bnstoolkit/net] TierStateUpdate tier={} spurs={}", pkt.tier, pkt.spurs);
});
}
}
@@ -0,0 +1,12 @@
{
"key.category.bnstoolkit": "Brass and Sigil",
"key.bnstoolkit.tier": "Open Tier Ladder",
"key.bnstoolkit.bounties": "Open Bounty Board",
"key.bnstoolkit.plots": "Open Plot Map",
"screen.bnstoolkit.tier_upgrade": "Civic Tier",
"screen.bnstoolkit.bounty_board": "Bounty Board",
"screen.bnstoolkit.quest_log": "Quest Log",
"screen.bnstoolkit.plot_purchase": "Plots",
"screen.bnstoolkit.shop_browser": "Bazaar"
}
+6
View File
@@ -0,0 +1,6 @@
{
"pack": {
"description": "Brass and Sigil Toolkit resources",
"pack_format": 34
}
}
@@ -0,0 +1,30 @@
modLoader="javafml"
loaderVersion="${loader_version_range}"
license="${mod_license}"
issueTrackerURL="http://10.16.5.102:3000/minecraft/bnstoolkit/issues"
[[mods]]
modId="${mod_id}"
version="${mod_version}"
displayName="${mod_name}"
authors="matt (sijbers.uk)"
description='''
Brass and Sigil Toolkit — companion mod for the BNS modpack. Provides
in-game UI for the KubeJS-driven civic tier, bounty, plot, and shop
systems. Pure client visuals + thin C2S/S2C bridge over the existing
server-side state.
'''
[[dependencies.${mod_id}]]
modId="neoforge"
type="required"
versionRange="[${neo_version},)"
ordering="NONE"
side="BOTH"
[[dependencies.${mod_id}]]
modId="minecraft"
type="required"
versionRange="${minecraft_version_range}"
ordering="NONE"
side="BOTH"