Matt 1630a8370f
Build / build (push) Has been cancelled
0.5.1: fix UI widget coords — relative not absolute
FTB Library's Widget.setPos(x, y) takes coords RELATIVE to the parent
panel. My code passed (getX() + offset, getY() + offset), so widgets
ended up at panel-pos * 2 + offset, far off-screen to the bottom-right.

Fix: drop getX()/getY() everywhere in alignWidgets. Refresh button,
close button, header bar, sub-panels — all relative now. Plus
BaseBnsScreen.contentTop()/contentBottom() are now plain offsets
(20 and getHeight() - 24) instead of getY()-prefixed.

Visual bug surfaced with user screenshot of HubScreen showing all
buttons stacked on the right edge of the screen with empty dark panel
on the left.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 14:42:52 +00:00

bnstoolkit

Companion mod for the Brass and Sigil modpack. NeoForge 1.21.1.

Provides the in-game UI surface for the KubeJS-driven civic tier, bounty, plot, and shop systems. Pure client visuals + a thin C2S/S2C network bridge over the existing server-side state — no server-side gameplay logic lives here, just transport and presentation.

Status

M0 — scaffold only. Loads cleanly on client and dedicated server. No screens are open-able yet (key bindings register but their handlers are TODO). One network round-trip pair is wired as a smoke test.

See docs/bnstoolkit-architecture.md in the brass-and-sigil repo for the full spec.

Building

./gradlew build

The output jar lands in build/libs/bnstoolkit-<version>.jar. Drop it into the modpack's pack/overrides/mods/ directory.

Package layout

uk.sijbers.bnstoolkit
├── BnsToolkit                   # common mod entry
├── BnsToolkitClient             # client mod entry
├── client
│   ├── BnsKeyBindings           # T / B / P defaults
│   ├── hud
│   │   └── SpurHud              # spurs + tier overlay
│   └── screens
│       ├── BaseBnsScreen        # shared parent (will swap to FTB Library)
│       ├── TierUpgradeScreen
│       ├── BountyBoardScreen
│       ├── QuestLogScreen
│       ├── PlotPurchaseScreen
│       └── ShopBrowserScreen
└── network
    ├── BnsNetwork               # payload registrar
    ├── c2s
    │   └── RequestTierStatePacket
    └── s2c
        └── TierStateUpdatePacket

Milestones

Milestone Scope
M0 (now) Scaffold, keybinds, network smoke-test packet pair
M1 Tier upgrade screen + KubeJS bridge for tier/balance
M2 Quest log + shop browser screens
M3 Bounty board + plot purchase screens
M4 HUD overlay, mod settings screen, FTB Library swap
S
Description
Brass and Sigil companion mod — economy UI, FTB Chunks plot integration, tier upgrade screens.
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