Matt 1d38d86a2e
Build / build (push) Has been cancelled
0.6.0: Counting House refactor — bank-credited wealth exchange
Major economic-design pivot per design conversation:

* Bazaar renamed to "Counting House" — wealth exchange, not general shop
* Players bring wealth-tokens (diamond, netherite_ingot, ancient_debris,
  diamond_block); transactions credit their Numismatics bank account
  directly (not inventory)
* SellCatalogue cut from 9 items to 4; iron/gold/coal/lapis/redstone/
  emerald removed (those belong on player-run Numismatics Vendor blocks)
* Diminishing-returns floor tightened 50% -> 30% so deep-grinders feel
  the friction

Numismatics integration via reflection (NumismaticsBridge):
* Auto-creates personal bank account on PlayerLoggedInEvent
* SpurBalance.totalSpurs() now sums inventory coins + bank balance
* TierStateUpdatePacket carries cashOnHand + bankBalance separately so
  the hub can break them out
* HUD overlay shows three lines: tier / cash / bank — no card lookup,
  always shows total wealth regardless of what's on the player
* /bns sell handled in Java (CountingHouseCommands); KubeJS 02_sell_
  shop.js retired to .retired
* /bns wallet (+ deposit/withdraw) for managing cash<->bank flow
* Wire-version bumped 0.4 -> 0.5

Hub becomes status-only:
* Removed Civic Tier / Bazaar / Bounty / Plot transactional buttons
* Kept Quest Log, Refresh, Close
* Status panel shows tier, cash on hand, bank balance, total wealth,
  fee%, plot slots, bounty slots
* Footer: "Visit spawn NPCs for trades, bounties, plots, tier upgrades"

Screen rename: ShopBrowserScreen -> CountingHouseScreen.
OpenScreenDispatcher accepts both "counthouse" and "shop" keys
(latter as backward-compat alias).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 15:32:10 +00:00

bnstoolkit

Companion mod for the Brass and Sigil modpack. NeoForge 1.21.1.

Provides the in-game UI surface for the KubeJS-driven civic tier, bounty, plot, and shop systems. Pure client visuals + a thin C2S/S2C network bridge over the existing server-side state — no server-side gameplay logic lives here, just transport and presentation.

Status

M0 — scaffold only. Loads cleanly on client and dedicated server. No screens are open-able yet (key bindings register but their handlers are TODO). One network round-trip pair is wired as a smoke test.

See docs/bnstoolkit-architecture.md in the brass-and-sigil repo for the full spec.

Building

./gradlew build

The output jar lands in build/libs/bnstoolkit-<version>.jar. Drop it into the modpack's pack/overrides/mods/ directory.

Package layout

uk.sijbers.bnstoolkit
├── BnsToolkit                   # common mod entry
├── BnsToolkitClient             # client mod entry
├── client
│   ├── BnsKeyBindings           # T / B / P defaults
│   ├── hud
│   │   └── SpurHud              # spurs + tier overlay
│   └── screens
│       ├── BaseBnsScreen        # shared parent (will swap to FTB Library)
│       ├── TierUpgradeScreen
│       ├── BountyBoardScreen
│       ├── QuestLogScreen
│       ├── PlotPurchaseScreen
│       └── ShopBrowserScreen
└── network
    ├── BnsNetwork               # payload registrar
    ├── c2s
    │   └── RequestTierStatePacket
    └── s2c
        └── TierStateUpdatePacket

Milestones

Milestone Scope
M0 (now) Scaffold, keybinds, network smoke-test packet pair
M1 Tier upgrade screen + KubeJS bridge for tier/balance
M2 Quest log + shop browser screens
M3 Bounty board + plot purchase screens
M4 HUD overlay, mod settings screen, FTB Library swap
S
Description
Brass and Sigil companion mod — economy UI, FTB Chunks plot integration, tier upgrade screens.
Readme 332 KiB
Languages
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