1d38d86a2e5a25db129e0258219bb24c5b3a6d9a
Build / build (push) Has been cancelled
Major economic-design pivot per design conversation: * Bazaar renamed to "Counting House" — wealth exchange, not general shop * Players bring wealth-tokens (diamond, netherite_ingot, ancient_debris, diamond_block); transactions credit their Numismatics bank account directly (not inventory) * SellCatalogue cut from 9 items to 4; iron/gold/coal/lapis/redstone/ emerald removed (those belong on player-run Numismatics Vendor blocks) * Diminishing-returns floor tightened 50% -> 30% so deep-grinders feel the friction Numismatics integration via reflection (NumismaticsBridge): * Auto-creates personal bank account on PlayerLoggedInEvent * SpurBalance.totalSpurs() now sums inventory coins + bank balance * TierStateUpdatePacket carries cashOnHand + bankBalance separately so the hub can break them out * HUD overlay shows three lines: tier / cash / bank — no card lookup, always shows total wealth regardless of what's on the player * /bns sell handled in Java (CountingHouseCommands); KubeJS 02_sell_ shop.js retired to .retired * /bns wallet (+ deposit/withdraw) for managing cash<->bank flow * Wire-version bumped 0.4 -> 0.5 Hub becomes status-only: * Removed Civic Tier / Bazaar / Bounty / Plot transactional buttons * Kept Quest Log, Refresh, Close * Status panel shows tier, cash on hand, bank balance, total wealth, fee%, plot slots, bounty slots * Footer: "Visit spawn NPCs for trades, bounties, plots, tier upgrades" Screen rename: ShopBrowserScreen -> CountingHouseScreen. OpenScreenDispatcher accepts both "counthouse" and "shop" keys (latter as backward-compat alias). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
bnstoolkit
Companion mod for the Brass and Sigil modpack. NeoForge 1.21.1.
Provides the in-game UI surface for the KubeJS-driven civic tier, bounty, plot, and shop systems. Pure client visuals + a thin C2S/S2C network bridge over the existing server-side state — no server-side gameplay logic lives here, just transport and presentation.
Status
M0 — scaffold only. Loads cleanly on client and dedicated server. No screens are open-able yet (key bindings register but their handlers are TODO). One network round-trip pair is wired as a smoke test.
See docs/bnstoolkit-architecture.md in the brass-and-sigil repo for
the full spec.
Building
./gradlew build
The output jar lands in build/libs/bnstoolkit-<version>.jar. Drop it
into the modpack's pack/overrides/mods/ directory.
Package layout
uk.sijbers.bnstoolkit
├── BnsToolkit # common mod entry
├── BnsToolkitClient # client mod entry
├── client
│ ├── BnsKeyBindings # T / B / P defaults
│ ├── hud
│ │ └── SpurHud # spurs + tier overlay
│ └── screens
│ ├── BaseBnsScreen # shared parent (will swap to FTB Library)
│ ├── TierUpgradeScreen
│ ├── BountyBoardScreen
│ ├── QuestLogScreen
│ ├── PlotPurchaseScreen
│ └── ShopBrowserScreen
└── network
├── BnsNetwork # payload registrar
├── c2s
│ └── RequestTierStatePacket
└── s2c
└── TierStateUpdatePacket
Milestones
| Milestone | Scope |
|---|---|
| M0 (now) | Scaffold, keybinds, network smoke-test packet pair |
| M1 | Tier upgrade screen + KubeJS bridge for tier/balance |
| M2 | Quest log + shop browser screens |
| M3 | Bounty board + plot purchase screens |
| M4 | HUD overlay, mod settings screen, FTB Library swap |
Description
Brass and Sigil companion mod — economy UI, FTB Chunks plot integration, tier upgrade screens.
Languages
Java
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